Prince of Persia is turning 30!

July 15th, 2019 11:46 AM
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The original Prince of Persia game turns thirty years old this October 3, and in anticipation of that anniversary, the game's original creator, Jordan Mechner, has some news to share.

First, his 1980s development journals, which were previously published in paperback and ebook editions, will be re-published in hardcopy with new illustrations. This version will come from Stripe Press, whose "books contain entirely new material, some are collections of existing work reimagined, and others are republications of previous works that have remained relevant over time or have renewed relevance today." The book will be finalized in time for the game's release anniversary this fall, with autographed editions available next February at PAX East, an annual video game convention that Mechner keynoted in 2012. Since Juiced.GS already reviewed the paperbacks back in 2013, we probably won't go as in-depth with the new release, though we'll certainly report the news in DumplinGS!

Being able to publish a book is as magical to Mechner as making a game once was. The democratization of publication he something he attributes the Apple II to initiating:

For me as a kid who dreamed of creating mass entertainment, in the pre-internet days, when you still needed a printing press to make a book and a film lab to make a movie, the Apple II was a game-changer: a technological innovation that empowered every user to innovate. Suddenly, I didn't need adult permission (or funding) to tell a story of adventure that might reach thousands — and ultimately millions — of people.

Second, Mechner was recently interviewed at Gamelab, a game development conference held in Barcelona. Venturebeat has an edited transcript in which Mechner recalls some of his original inspirations:

Anybody here remember Choplifter? This blew my mind in 1982. It was the first game I’d played that told a story. Asteroids, Space Invaders, you had three lives and you had to get a high score. All of that was based on the business model of putting quarters into machines. Choplifter told a story, and at the end it said "The End." That was the inspiration for my next game, Karateka.

Jordan Mechner plays Prince of Persia in 1989.


Third, Mechner not only reflected on the past but also looked to the future, noting that there is no new Prince of Persia game to announce — yet:

Many of you have asked when there will be a new PoP game (or movie, or TV series). If you feel that it's been a long time since the last one, you're not alone. I wish I had a magic dagger to accelerate the process… [but I'm] in the midst of longer-term projects whose announcement is still a ways off.

Until the new books and possible new games come out, there's still plenty of Prince of Persia to enjoy. The source code is publicly available; maybe someone can hack in a two-player mode, as Charles Mangin did with Karateka.

Two-player Karateka

August 13th, 2018 8:22 AM
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I thought I knew Charles Mangin: hardware guru extraordinaire, maker of connectors, adapters and miniature models. His RetroConnector brand has enabled Apple II keyboards to talk to USB-enabled machines, modern joysticks to be played on Apple II computers, and other interactions that span the eras. With a 3D printer, he's created miniature working monitors and Raspberry Pi cases shaped like a IIe. Well before I ever met him at KansasFest, I was blogging about Charles putting computers in Apple II peripherals. Creating intergenerational hybrids is Charles' niche.

Or so I thought. First, he started sharing his hardware knowledge in a video podcast series, How II. Then he was giving KansasFest sessions about music synthesizers. No 3D printers to be seen, but these topics could still be broadly categorized as hardware projects.

But now Charles is making a name for himself in a wholly new realm: software development. After tackling the significant task of teaching himself 6502 assembly, he released his first game, a Minesweeper clone. Then he innovated with an original title, Jumpy Guy. These are fun, simple games that demonstrate Charles' growth in this new role.

Now Charles is punching his way through one of the most famous games of all time: Karateka. No longer the tale of a lone gamer storming Akuma's fortress, Jordan Mechner's first published title has been patched to enable a second player to control Akuma's foot soldiers, putting some actual intelligence behind the hero's adversaries and making it more akin to the Apple II arcade port Karate Champ.

I would ask Charles to detail his patch in an issue of Juiced.GS, but he has already been thoroughly transparent on his website, detailing the mere 42 bytes that constitute the efficient patch. The updated game is playable online on the Internet Archive:

In the course of reinventing himself, Charles has reinvented Karateka. But gamers are a hungry lot, and some are already clamoring for more features, including joystick input and network play. I'd rather wait and see what Charles does of his own volition: like Apple Inc., he has an uncanny sense for giving us what we didn't know we've always wanted. Who knows where he'll take us — and himself — next?

Game tournaments at KansasFest 2015

May 25th, 2015 11:41 AM
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On the KansasFest email list, Michael Sternberg proposed to organize a third annual Apple II game tournament. This is Sternberg's forté, as he not only ran the Structris competition in 2013–2014, but modified Martin Haye's original game to create the tournament edition used in the event. I captured some of Sternberg's talent and passion in this video for Computerworld:

Sternberg has asked, what game should we play this year? Puzzle games seem a popular choice: GShisen is a KansasFest classic, having been featured in tournaments run first by Juiced.GS founder Max Jones, then by me. Structris, being inspired by Tetris, is also a puzzler, but with an action component that I enjoy. That hybrid nature also describes I classified in Juiced.GS as one of my favorite Apple II games of all-time. Its creator, Steve Chiang, is big in the modern gaming industry; and its artist, Dave Seah, recently made an appearance in the Apple II Enthusiasts group on Facebook. Maybe they'd sponsor a competition with some sort of promotion or giveaway!

But for those retrocomputing enthusiasts whose reaction times have not yet faded with age, there are plenty of action games to choose from, too. Retrobrite afficionado Javier Rivera, who this year will make his KansasFest debut, recently demonstrated two color LCD screens displaying the same video output simultaneously. His software for this test? Karateka.


It's a dual duel!

Charles Mangin proposed we hack this game to allow a second player to control the opponent. Head-to-head Karateka? I'm in!

Retro games as iPod wallpaper

October 14th, 2013 10:47 AM
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This summer, I bought an iPod. It was the first iPod I'd bought in eight years, during which time the product had evolved quite a bit. No longer just an MP3 player, this iOS device allows for unparalleled customization in terms of software functionality and layout, both of which can be used to manifest its owner's love for classic Apple.

Juiced.GS has reviewed plenty of games that appeal to Apple II enthusiasts, but I rarely play games on mobile devices. However, I do see the lock screen on my iPod every time I pull it out of my pocket. That seemed the best place to remind myself of my iPod's roots. I had iPhoto automatically set to sync any assets used in the Juiced.GS 2013 wall calendar, but calendars are formatted for landscape images, and the iPod's lock screen is portrait only. A quick Google search for Apple II games produced some additional art.

Here then is my gallery of what vintage Apple II games look like as iPod lock screens:

Although I prefer the aesthetic of the Karateka screen, I like the juxtaposition of the Wolfenstein screenshot. Slide to unlock? Better hope your phone doesn't explode!

What's on your iPod?

Public libraries aren't archives

April 22nd, 2013 12:25 PM
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I ardently support public libraries: I consciously opt to get my movies from their collections rather than Netflix, so as to increase their circulation numbers and thus their budget; I've written letters to the editor in support of these democratic institutions; I even dabbled in the education necessary to work in the field. There's little that public libraries aren't good for.

Once upon a time, libraries were even a source of Apple II software. In those days, there were so many computing platforms that it was unlikely an underfunded library would support any one, especially since computers in general were still so limited in their accessibility and penetration. But with educational institutions being one of the few that could afford such an investment, the software you were likely to find at libraries were edutainment titles such as Microzine. Even more rarely, you might find software of a more diversionary nature.

I thought that's what recently happened to me as I prepared the March issue of Juiced.GS, for which Andy Molloy submitted a review of Jordan Mechner's The Making of Prince of Persia. Curious as to the availability of this book to our readers, I did a quick search for all materials by Mechner in any public library that's recognized by the Online Computer Library Center (OCLC). Though I was looking for paperbacks, I was stunned to find a copy of Karateka, right here in Massachusetts!

Recycled library card catalogEver think to look for computer games at your local library?
TOO LATE NOW.

Unfortunately, though this title was listed in OCLC's WorldCat, I could not find a matching listing in the catalog specific to the holding library system, the North of Boston Library Exchange (NOBLE). I emailed a librarian to ask about the discrepancy. Assuming I didn't realize the lateness of my request, she replied:

If you look closely at the record copied below, you will see that it is a 5 1/4 disk for computer (Apple II+)! I do not believe that a library today would have any equipment able to use one of these now "prehistoric" disks!

It's disappointing but unsurprising that the library would not have kept its Apple II software on file. With the limited budget and space afforded to public libraries, they must dispose of those items with limited circulation to make room for new materials. It's doubtful anyone had requested an 8-bit 5.25" floppy disk in years, if not decades, so away it went. To where, we may never know — a good home, I hope.

Interested in locating libraries in your area that may be holding onto these artifacts? OCLC lets you conduct a search for computer files published 1977–1992, which reveals 17,759 hits. But without a means to sort by location or vicinity, finding the disks near you is hopeless. It was only by chance that I thought I'd found Karateka in my own backyard.

Libraries make available materials that the general population may never otherwise have access to. But libraries are not archives or museums. As I discovered when I archived hardcopies of Juiced.GS, there are organizations around the world who will accept such materials, from academic institutions to the Computer History Museum. These non-profits are the proper places to consider donating your historical hardware and software. But Apple II software in public libraries? It's time not to check in, but to check out.

The Making of Karateka

December 10th, 2012 1:51 PM
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As I previously blogged, I'm not a fan of the new Karateka. I admittedly did not play the full, commercial version of Jordan Mechner's new game, but those who have reaffirmed my opinion: the game has a 62% aggregate rating on Metacritic, based on two positive reviews, one negative review, and 11 mixed.

But I'm still glad Mechner revisited his classic Apple II property, as it's proven an elucidating experience, one that he's chosen to share with the retrocomputing and game design communities. On his blog, Mechner reflects on making and remaking Karateka. Much has changed from the original game's release in 1982 to the remake three decades later, with Mechner commenting on the experiences and inspirations across four short videos themed around inspiration, animation, audio, and gameplay.

For those who prefer a more textual experience, Mechner has followed up his previous e-book, The Making of Prince of Persia, with a complement, The Making of Karateka. Both books are published in ePub, PDF, Kindle, and (coming soon!) paperback, with free samples available for download.

With his recent iOS re-release of The Last Express, I think Mechner has now tapped all the properties with which he launched his career. Might we see something original next?