Archive for the ‘History’ Category

Unearthed arcana, milestones, and anniversaries.

Happy birthday, 1 MHz

May 7th, 2018 9:46 AM
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When Ryan Suenaga launched the A2Unplugged podcast on August 8, 2006, he declared it the world's first Apple II podcast. He quickly discovered that someone who'd never been to KansasFest, subscribed to GEnie, or read Juiced.GS had beaten him to the punch by only three months and a day: on May 7 of that year, Carrington Vanston debuted 1 MHz — originally "the Apple II podcast", soon "an Apple II podcast".

1 MHz podcast

Free as in beer, and free as in freedom.

Over six years and sixteen episodes, Carrington played 8-bit Apple II games both popular and obscure: Wasteland, Bureaucracy, Archon, Apple Panic, and more. Almost a decade before podcasts like New Game Plus and Do You Want to Keep Playing? made "retro game of the week" their schtick, 1 MHz was plumbing the depths of classic adventures, putting them in historical context and gushing over their feelies, exhibiting an enthusiasm normally reserved for someone discovering these games for the first time.

What Carrington had in quality, he made up for in lack of quantity. Sixteen episodes over 75 months is not frequent — it's roughly one every five months. The shortest span between episodes was four weeks; and the longest was two years, eight months. At that rate, it became an event when a new episode debuted, with my friends hurriedly texting me, "Did you hear? A new episode of 1 MHz is out!!"

1 MHz is not the only show to have fluctuated the Apple II airwaves. After four years of broadcasting, A2Unplugged aired its 36th and final episode in July 2010; host Ryan Suenaga passed away nine months later, in April 2011. But he lived to hear the debut of Open Apple, a show Mike Maginnis and I created to do what no other Apple II podcast was doing: interviewing the voices that constitute this amazing community. I departed that show after three years, but despite occasional hiatuses, Open Apple continues to this day, with Juiced.GS associate editor Andy Molloy and I guest-appearing on the latest episode, #76.

Meanwhile, in the last four years, traditional episodes of 1 MHz have been absent — but Carrington has not been silent. His rambunctious style of podcasting can be heard today not only on the Retro Computing Roundtable but on Eaten by a Grue, a game review podcast in the style of 1 MHz that Carrington co-hosts with Kevin Savetz. Last month, episode #17 aired, making it a more prolific podcast than 1 MHz.

But the great thing about retrocomputing podcasts is that they're never outdated: by covering topics that aren't contemporary, the podcasts themselves become timeless. So to celebrate the 12th anniversary of 1 MHz's premiere, I've ensured that Carrington's show will never be lost to the tides of time, and I've uploaded it to the Internet Archive.

Here's to ensuring a long life for the first — and one of the best — Apple II podcasts!

King's Quest a Hall of Fame candidate

April 9th, 2018 7:48 AM
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Every year, the World Video Game Hall of Fame — a product of the International Center for the History of Electronic Games at the Strong Museum of Play in Rochester, New York — conducts a poll of which video games deserve to be inducted into the annals of history. The criteria are not what games we had the most fun playing or are the most nostalgic for, but which games have "icon-status, longevity, geographic reach, and influence".

Given the substantial impact such games must've had on the industry, you'd think Apple II software would be a shoe-in. Sadly, this has not always been the case. Not a single Apple II game was inducted in 2017, and previous years overlooked such obvious candidates as Oregon Trail.

Video Game Hall of Fame 2018

This year's candidates—recognize any?

This year isn't looking to make a much stronger showing, unfortunately. From the following dozen finalists, three have been selected to be added to the Hall of Fame in 2018:

All 12 games are worthy candidates, but the Apple II can lay claim to only two of them: King's Quest and John Madden Football. Of the two, I'd much rather see King's Quest be inducted. But does Sierra On-Line's flagship title have the longevity, geographic reach, and influence to attain that status?

We'll find out soon enough — voting ended last Wednesday, and the winners will be announced on Thursday, May 3. Stay tuned!

(Hat tip to the AP)

Lisa operating system source code

January 8th, 2018 8:52 AM
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Last week, I wrote about Robert Taylor and Charles Thacker, whose work at Xerox PARC inspired such Apple innovations as the graphic-user interface (GUI) and the mouse. Soon, we'll get to see under the hood of how Apple introduced those technologies with the Apple Lisa.

Just as the Computer History Museum did five years ago when it released the source code for Apple DOS, the CHM will now be distributing the source code for the Apple Lisa's operating system. Museum curator Al Kossow made the announcement on Google Groups, writing, "the sources to the OS and applications were recovered… and they are with Apple for review. After that's done, CHM will do an @CHM blog post about the historical significance of the software and the code that is cleared for release by Apple will be made available in 2018."

Apple Lisa

I'm curious where the source code was "recovered" from. Did the CHM collaborate with Apple to retrieve the code from an archaic floppy disk, much as Tony Diaz and Jason Scott helped Jordan Mechner recover the Prince of Persia source code? Or did some third party, perhaps a former Apple employee, bequeath the code to the CHM?

Regardless of the source, the importance of this release cannot be understated. Rhett Jones at Gizmodo reported, "Lisa was a cutting-edge machine and one of the first to offer consumers a GUI, mouse, and file system, but it was prohibitively expensive and didn’t catch on." To see the origin of these features is to look back at the ancestors of computing staples that are still with us today.

Further, such releases are extremely rare, as Apple is known to be possessive of their intellectual property. In this case Apple has little incentive to make such a release, whether or not there is historical value or modern applications for the Lisa operating system.

Whatever the origin or motivation of both this release and that of Apple DOS before it, the precedents continue to be set, with many implications for the Apple II community. Who knows what other classic software we'll see released from Apple Inc. next?

(Hat tip to Christopher Baugh via Paul Wilson)

Apple Museum of Prague

August 7th, 2017 9:49 AM
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In the past few years, I've had the pleasure of seeing the Apple II in museums across the country: the Computer History Museum, the Strong Museum of Play, the Living Computer Museum, and Charles Babbage Institute, to name a few. And there are still others I've yet to explore, including the National Videogame Museum, as featured in the March 2017 issue of Juiced.GS.

But there are many more museums I've yet to visit, and the latest one to pop up on my radar is in the first foreign country I ever visited: the Czech Republic. My former Computerworld manager Sharon Machlis was recently in Prague on vacation, much as I was in March 1998. What's new in the two decades in between our visits is the creatively named Apple Museum. This institution "includes the most valuable and the most complex collection of computers from 1976 till 2012 and other Apple, Pixar and Next products."

Apple Museum entrance

Photo by Sharon Machlis.

While Sharon didn't pop into this museum, there are plenty of reviews of the venue online. On reddit, where a photo album can be found, reports indicate the museum shows the evolution and contrast from old to new technologies, but without being hands-on. The inventory coming from a private collection instead of donors likely accounts for the 472 exhibits being behind glass.

Also found here is an unusual offering among museums: a raw vegan bistro and smoothie bar.

The range of products is in line with favorite foods and beverages of Steve Jobs. This eccentric but likeable man with an infectious enthusiasm and passion for his cause, favored organic fruits and vegetables and totally rejected meat. As time went on, he progressed from vegetarianism to veganism and the most common foods were just salads, juices and fruit smoothies. Complete your visit with a unique culinary experience!

Hey, why not? Museums have to innovate, and anyway, it's for a good cause — all the proceeds go to charity, to help relieve traumatic brain injuries and muscular dystrophy.

Can't make it to Prague? The museum website, available in both English and Česky, has a Google Street View-like 3D tour, complete with support for Google Cardboard and other VR-like devices.

I'm not likely to get to the museum anytime soon — I'm just 19 years too late. But it's encouraging to know the history of our favorite platform is being preserved and exhibited around the world!

Charles Babbage Institute on Juiced.GS

May 29th, 2017 11:55 AM
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In the summer of 2011, I applied for Juiced.GS to receive an International Standard Serial Number. My goal in having an industry-standard reference number was to make this quarterly publication easier to accession into libraries and archives. Once the ISSN was issued, I contacted institutions around the world to ask if they would accept a complete collection of Juiced.GS.

One such organization that was at the top of my list was the Charles Babbage Institute at the University of Minnesota in Minneapolis. Although perhaps not as well-known as the Computer History Museum in California or as geographically accessible as the Strong Museum of Play in New York, both of which have a tourist appeal to them, the CBI is nonetheless widely respected as a research center for history of information technology. It was an honor for Juiced.GS to be accepted into its archives.

Four years later, I was travelling en route to KansasFest 2015. I decided to fly from Boston to Fargo, North Dakota, to visit my friend Sabriel, who had been a guest on my podcast, Polygamer. Not only was I looking forward to spending time with her in a less harried environment than our usual gaming conferences, but North Dakota was one of the seven United States I'd never been to; checking it off would bring me closer to having visited all fifty.

From Fargo, there were a couple different routes to KansasFest, including driving. But the timing didn't work out to stop in Nebraska and carpool with any of the KFesters there, so I decided to fly. The only problem was that there were no direct flights from Fargo to… almost anywhere, including Kansas City. My flight would have a layover in Minneapolis.

J. Arvid Nelson, CBI curator and archivist, shows off the gem of the CBI collection.Minneapolis! That's the home of the Charles Babbage Institute! Instead of an indirect flight, Sabriel graciously drove me to Minneapolis the day before my flight. I emailed my contact there, Arvid Nelsen, to let him know we were coming, and he offered us an exclusive, behind-the-scenes tour. That visit is documented on the Juiced.GS blog.

During that tour, Arvid and I discovered that we both had an interest in the diversity of the tech industry, both modern and historical. I was only a year into my Polygamer podcast back then, but when I got home, I emailed him to see if he'd like to be a guest. It took awhile to coordinate, but two years later, that interview with Arvid and current CBI archivist Amanda Wick finally happened in last week's podcast.

It's not uncommon for my gaming interests to lead to Juiced.GS stories: my attendance at MAGFest resulted in a Juiced.GS cover story about Al Lowe, creator of Leisure Suit Larry; and my IndieSider podcast interview with the creator of Shadowgate similarly led an another cover story.

But this is the first time I can think of that the Apple II led to an episode of Polygamer. Having attended the last nineteen KansasFests, I've observed that we tend to be a fairly homogenous population, which wouldn't normally be a good fit for a podcast about diversity. I'm delighted that the Apple II and the Charles Babbage Institute nonetheless resulted in a fascinating conversation about history, diversity, and archiving. Please do visit the CBI, either online or in-person as I have, and listen to our podcast.

Dan Bricklin & VisiCalc at TEDx

February 20th, 2017 10:58 AM
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When Steve Wozniak gave a TED Talk, it was a disjointed series of anecdotes that gave us a glimpse into the early days of Apple. It was fun, but it wasn't a story.

Other veterans of that era have a more natural flair storytelling. Enter Dan Bricklin, who in November 2016 gave a TED Talk on the origins of his industry-redefining application, VisiCalc.

It's a familiar story, and one I mostly already knew, having learned it when I taught my high-school students how to use VisiCalc (as detailed in Juiced.GS Volume 10, Issue 1), though a few details I got wrong: I thought the plaque commemorating VisiCalc's conception was at Bricklin's undergrad of MIT, not his graduate school of Harvard.

But what really underscores this talk is just how revolutionary VisiCalc was. While I knew it was the first electronic spreadsheet, I assumed more of it was derived from analog counterparts: the grid-based patterns, the naming of cells, and the syntax of formulae are all so intuitive, I didn't realize that it all had to be created from scratch.

My thanks to my Massachusetts neighbors Dan Bricklin and Bob Frankston for making Apple the company it was. For more of the story, this time from Frankston, watch Kevin Savetz's interview from August 2016.

(Hat tip to Dagen Brock)