Archive for the ‘Happenings’ Category

The Apple II isn't just a computer; it's a community. Conferences, conventions, and parties are where to meet your fratres in computatrum.

Blogging techniques at KansasFest 2018

August 27th, 2018 9:30 AM
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Attending conventions is, for me, a balancing act. As much as I appreciate being in the audience of so many amazing panels and presentations, I don't want to be exclusively a passive observer; I like being involved and having something to give back. But if I overcommit myself, I end up being so busy that I don't find myself being present and enjoying the convention.

For KansasFest, I've struck this balance by submitting just one talk a year. It can be challenging for me to find topics to present, as I am not a software developer or hardware hacker. I've given many talks about Apple II games, but I can do so only so many times before I've drained that well dry. And I don't like talking about Juiced.GS (unless I'm also feeding everyone pizza), lest I come across as a shill.

For KansasFest 2018, it took me eight years to realize another niche I can share with the Apple II community: this blog. I've written over 500 weekly posts for this site; I teach online publishing at a local college; and I work for Automattic, developers of WordPress.com. Maybe I know something about online content creation and distribution?

So, last month at KansasFest 2018, I gave a talk, "Blogging II Infinitum".

More than 40 years after its debut, how is it there's still so much to say about the Apple II? How do we find what's new, and how do we spin it to make it interesting? After eight years and 500+ weekly blog posts, Ken still has plenty of new material about his favorite computer. He'll reveal the secrets of his sources, blogging and distribution platforms, and audience engagement techniques in this session.

A video of the talk has been speedily reposted online:

A technique I deduced from experience then had reaffirmed by the book Presentation Zen is that presentations should consist of three delivery media: the speaker; the slides; and the handout. The above video includes the speaker and slides but omits the handout. KansasFest attendees received a PDF that not only compiles the resources mentioned in the talk but also outlines an invaluable writing exercise taught in college graduate programs.

That free PDF is now available to subscribers to this blog's email newsletter. Just sign up today and, once you've confirmed your subscription, you'll receive a download link. You can unsubscribe at any time. (If you're already a subscriber, you've received your download link in a separate email.)

I love being involved — but not too involved — in the Apple II community. I hope these resources help you explore further ways to contribute, too!

Can we get John Carmack to KansasFest?

July 30th, 2018 10:49 AM
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When John Romero was the keynote speaker for KansasFest 2012, an old friend was in the audience: Lane Roathe, KansasFest 2008 keynote speaker. The two had worked together at Softdisk and later founded Ideas from the Deep, or id.

But there was a third person in that original triumverate of founders: John Carmack. Like Romero and Roathe, Carmack has remained active in the games industry, currently serving as the CTO for Oculus, Facebook's virtual-reality company. And, also like Romero and Roathe, Carmack hasn't forgotten his roots.

In 2012, Carmack got an Apple IIc for Christmas; in 2015, he introduced it to his son. If he tweets about the Apple II every three years, then he maintained that tradition coinciding with this month's KansasFest:

He later reiterated his interest, reminiscing about the constraints of the Apple II that breed creativity:

Carmack is definitely a guy who knows what's up and isn't that many steps removed from our community: despite not following the @KansasFest account, Carmack even knew the hashtag to use — perhaps from following Jason Scott.

At least two KansasFest members acknowledged Carmack's tweets with replies, the first being frequent HackFest judge Quinn Dunki:

Followed by KansasFest committee member Andy Molloy:

How long before Carmack joins the ranks of KansasFest keynote speakers, with Romero and Roathe in the audience?

(Full disclosure: Although I was part of the committee that recruited Roathe and Romero, I am not currently a member of the KansasFest committee and do not have any insider knowledge about the current speaker selection process. This post is based solely on observation of public information and speculation.)

King's Quest a Hall of Fame candidate

April 9th, 2018 7:48 AM
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Every year, the World Video Game Hall of Fame — a product of the International Center for the History of Electronic Games at the Strong Museum of Play in Rochester, New York — conducts a poll of which video games deserve to be inducted into the annals of history. The criteria are not what games we had the most fun playing or are the most nostalgic for, but which games have "icon-status, longevity, geographic reach, and influence".

Given the substantial impact such games must've had on the industry, you'd think Apple II software would be a shoe-in. Sadly, this has not always been the case. Not a single Apple II game was inducted in 2017, and previous years overlooked such obvious candidates as Oregon Trail.

Video Game Hall of Fame 2018

This year's candidates—recognize any?

This year isn't looking to make a much stronger showing, unfortunately. From the following dozen finalists, three have been selected to be added to the Hall of Fame in 2018:

All 12 games are worthy candidates, but the Apple II can lay claim to only two of them: King's Quest and John Madden Football. Of the two, I'd much rather see King's Quest be inducted. But does Sierra On-Line's flagship title have the longevity, geographic reach, and influence to attain that status?

We'll find out soon enough — voting ended last Wednesday, and the winners will be announced on Thursday, May 3. Stay tuned!

(Hat tip to the AP)

KansasFest is the Greatest Show!

April 2nd, 2018 9:20 AM
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Registration for KansasFest 2018 is now open. I've now signed up for the 30th, and my 21st, annual Apple II expo.

A highlight of KansasFest used to be the celebrity roast, in which a member of the community was lovingly raked over the coals by his best friends and peers. That tradition has been replaced by the Apple II Forever awards, which let me off the hook for coordinating the annual roast.

But the awards themselves are not… entertaining. To make up for that, committee member Steve Weyhrich has taken to riffing on pop songs, creating original music videos and lyrics that are astounding displays of creativity and passion. There is no better representation of the enthusiasm and unique nature of the Apple II community and its annual convention than Dr. Steve's productions.

These videos usually debut at KansasFest, but this year, Steve has decided to leave his camera at home. We instead get to enjoy his video four months early, with the opening of this year's registration coinciding with the release of "The KFest Show", a parody of "The Greatest Show" from the Hugh Jackman movie The Greatest Showman:

Holy cow, Steve. Had I known you were capable of such impressive feats, I would've resigned from the committee sooner and given you my seat!

Roger Wagner to keynote KansasFest 2018

February 12th, 2018 10:32 AM
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Over the last twenty KansasFests, I've listened to many keynote speeches. Some have been elaborate affairs with thoughtfully designed slides; others have been more freewheeling strolls down memory lane. My favorites have been those delivered by Randy Wigginton (2013), John Romero (2012), and Jason Scott (2009). The alternating historical luminaries and modern historians has provided a variety of perspectives on the current and historical aspects of the Apple II and its community.

After hosting the long-running Apple II development team Brutal Deluxe in 2017, KansasFest returns to the past with Roger Wagner, whose last gave the keynotes in 1991 and 1995. Not only do those years predate my first attendance at KansasFest 1998, but it also predates my peak years as an Apple IIGS power user. Wagner is most famous for the invention of HyperStudio, which bore many functional similarities to the World Wide Web, which Sir Tim Berners-Lee would not invent until two years later. Sadly, I to this day have never used HyperStudio; in fact, I can't even find a reference in the Juiced.GS index to any article that has covered it specifically.

That's not to say I haven't felt Wagner's influence. Four years ago, Chris Torrence collaborated with Wagner to compile all 33 installments of his Softalk column, "Assembly Lines" into a book that he made available in print and for free online. Many Apple II developers have since cited it as an invaluable resource, not only in long-term projects such as Nox Archaist but also short sprints such as the HackFest project Kaverns of KFest.

So instead of being unimpressed by the committee's selection of keynote speaker, I'm instead eager to finally meet the visionary who laid the foundation for the World Wide Web and who continues to inspire generations of Apple II developers. Here's to Wagner's third and best keynote speech!

Bard's Tale post-mortem at GDC

December 11th, 2017 8:10 AM
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The Game Developer's Conference is an annual event that invites members of the computer and video game industry to collaborate, inspire, and share their stories and best practices. This professional affair is expensive to attend but nonetheless attracts developers both mainstream and indie.

One of the flagship offerings of each year's GDC schedule is the post-mortem, where developers take attendees behind the scenes of their memorable games, be they modern or historical. Past post-mortems have included games Maniac Mansion for the Apple II and Raid on Bungeling Bay for Commodore 64.

At GDC 2018, to be held in San Francisco on March 19–23, another classic game will enter the post-mortem vault: The Bard's Tale I and II. Dr. Michael Cranford, creator of The Bard's Tale series and programmer for the Apple II version of Donkey Kong, will host the session:

Cranford… will share the vision that led him to the game's conception, design, and development from his years as a dungeon master. The games are an expression of Cranford's personal love for the genre and desire to surpass the experience of tabletop gaming. The session will explore the vision behind the game and help illuminate a trajectory in gaming which has remained strong to the current day… [and] many elements in current RPGs are developed in 'The Bard's Tale'.

… this talk is not going to be technical. This session targets those who are interested in concepts behind game design (RPG game design in particular), how that came together in the early '80s, and how it impacted so many people.

Although I've not played many games in The Bard's Tale series, I recognize the role it played in gaming history, as it was named among the top RPGs of all time by both Game Informer and Retro Gamer, inspiring me to back the Kickstarter for The Bard's IV. I would love to be in the audience for this upcoming talk… but alas, attendance at GDC is not for the casual gamer, with passes starting at $999 $149. I will instead hope the video and slides will eventually make their way into the GDC Vault, where they will be preserved and made available to the wider audience interested in RPG history.

(Hat tip to Gamasutra)