A crowdfunded clear case

September 2nd, 2019 8:27 AM
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Earlier this year, a company called MacEffects successfully crowdfunded a Kickstarter to create a clear case for the Mac SE/30. With delivery of that product due next month, MacEffects is ready to move on to their next project. This weekend, they launched a Kickstarter to create another transparent case — and this time, the platform is the Apple II.

The case models range in price from $150 to $450 — but all are for the Apple II and Apple II Plus. Other models of Apple II, including the IIe, IIc, and IIGS, are not included, though the project description promises that "If this Kickstarter is successfully funded, we will venture to open a new Kickstarter for the Apple IIe!" Unmentioned in the video is a stretch goal of $35,000, which will fund a clear case for the Disk II floppy drive.

The campaign seeks to raise $29,000 in two months. As of Sunday morning, the project has only 16 backers, but those backers have contributed an average of $277 each, for 15% of the project's total. Similarly, their Mac SE/30 campaign raised $25,674 from just 84 backers, averaging $305 each. Supporters are clearly willing to toss significant sums at these cases!

I wonder if this new case will enjoy similar success, though. The Apple II already has a top that's easy to remove, displaying the computer's internals to the world. A clear case doesn't make it easier to do so, though it does make it safer, since it doesn't expose the circuitry to as much air and dust. I also found this Kickstarter video's lighting, sound, and delivery underwhelming, which you could argue are to be expected from a low-budget retrocomputing company. Yet that didn't stop Nox Archaist from pulling out all the stops!

On the bright side, you won't ever have to worry about retrobriting this transparent case: "To avoid future yellowing of our custom case, we will NOT be adding fire-retardant additive. Therefore, it is recommended to not operate your computer with this custom case unattended."

No problem — unless you're mining Bitcoin, why would you ever tear yourself away from a running Apple II and leave it unattended?

(Hat tip to Michael Mulhern)

Iconic 1977 Apple pillow at PAX East

March 25th, 2019 10:31 AM
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Last fall, I contributed to Roberto Hoyos' Kickstarter for "The Iconic Pillow Collection", which would deliver soft, plush pillows modeled after classic Apple products. Mine arrived about a month ago and is everything it was advertised to be.

It's also a great complement for my handmade, one-of-a-kind floppy pillow — though clearly there's a discrepancy in scale between the two.

A floppy disk pillow next to the Apple II pillow.

Objects in pillow may be larger than they appear.

The Apple II pillow is now on sale in the Throwboy store for $39.99. But the best outcome of this Kickstarter is still to be realized.

Every year, I attend PAX East, a massive video game convention in Boston, Massachusetts whose attendance is roughly 600 times that of KansasFest. I do my best to represent the Apple II at PAX, whether by hosting panels about classic game genres or bringing an actual Apple II to PAX.

This year, I was assembling a panel of artists who make crafts inspired by classic gaming hardware and software. It didn't take me long to realize I had just backed such an artist on Kickstarter! I reached out to Roberto Hoyos, CEO of Throwboy and co-host of the podcast That Thing You Made, and he enthusiastically answered my call.

Our collaboration will be "The Art of Craft: Inspiring Game Creations", being held Sunday, March 31, 1:30–2:30 PM in Arachnid Theatre.

Slide with panel details

Video games are art — and art imitates video games. The characters, colors, and aesthetics of our favorite digital worlds have spawned an industry of apparel and crafts that keep us warm and add a flair of the fantastic to ourselves and our homes. We'll hear from amateur, hobbyist, and professional artists and creators about the inspirations and tools they use to create, enjoy, and sell their custom clothes, jewelry, furniture, paintings, and more.

Featuring:

Follow along with the #paxcraft hashtag on Twitter, and expect Apple II pillows on display in force!!

Steves manga on Kickstarter

December 3rd, 2018 9:45 AM
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Movie, documentary, graphic novel, opera — the story of Steve Jobs has been adapted to multiple media. Rarely does his counterpart, Steve Wozniak, share that top billing, despite having played as essential a role (if not more so) in the founding and success of Apple. But in 2014, one publication not only corrected that oversight; they also brought Apple's story to an entirely new format.

Steves is a six-volume manga, introducing us to the founders of Apple in a quintessentially Japanese style. The author, Keiichi Matsunaga, has a long history with the Apple brand: "I was pulled into this world when I saw the beautiful computer, the Apple II, in Akihabara when I was a student," he writes. His version of the Apple story is based on true events but is highly fictionalized and dramatized, as is typical of anime and manga.

A page from volume 1

Remember, manga is read right-to-left.

The only problem for us Western readers: the book was published in Japanese. Fortunately, there's now a Kickstarter to translate Steves into English.

All eight chapters of the first volume, which spans the invention of the Apple II through the introduction of Mike Markkula, have already been translated and are available online for free through December 18. I read the first chapter and enjoyed the dramatic retelling of various historical anecdotes, chuckling aloud at Woz's brilliance and Jobs' arrogance.

Getting the remaining volumes in English is no cheap affair: the Kickstarter offers no physical editions, and the entry point for getting them digitally starts at $60. The most affordable reward is $10 for the first digital volume, which, as mentioned, is already free. In the creators' reddit AMA (Ask Me Anything), they were asked, "Do you have any plan of hard copy option for this Kickstarter project?" Their answer: "Most unfortunately, we do not at this time. If you know any publishers who might be interested in printing it please give us a shout!"

At the time of this blog post, the Kickstarter campaign has raised about 28% of its goal and has less than half its fundraising period left. The website Kicktraq says the project is trending toward only 47% of its goal by the December 17 deadline. I hope this project succeeds, but if they don't, I encourage them to research alternative publication and distribution methods and return to Kickstarter with more attractive rewards.

Woz and Jobs walk into the sunset

(Hat tip to Anime News Network)

Throwboy's 1977 pillow on Kickstarter

September 10th, 2018 10:20 AM
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The Apple II is a great discussion piece: when people see it somewhere they weren't expecting it, it often halts all other conversation and immediately begins a new one. "Wow, what is that?!" "I remember those!" "Does it still work?"

But it's not always feasible to have the Apple II on display where others will see it. Such real estate is often reserved for something more applicable to one's daily life and which can be more easily and broadly enjoyed, even by those without arcane technical knowledge.

But what if you still have that conversation piece but on the form of something small, useful — and soft? Something like… a pillow?

Introducing "The Iconic Pillow Collection", a Kickstarter from Throwboy that is a "cuddly tribute to the tech that changed our lives."

This five-piece collection offers throw pillows based on five landmark Apple products: the Apple IIe, the Macintosh, the iMac, the iPod, and the iPhone. Its creator chose these five computers for the milestones they represent:

  • • 1977 shook up the industry
  • • 1984 started a revolution
  • • 1998 was the ultimate comeback
  • • 2001 ignited a musical odyssey
  • • 2007 changed everything

I'd argue that Throwboy got those two descriptors backward — but it hasn't stopped the campaign's growth: seeking a minimum of $10,000, it's so far accrued nearly $70,000 in pledges, guaranteeing its success when it closes this Friday, September 14, 2018. A single pillow can be preordered for $39 including shipping, a 35% savings off the $60 retail value when it actually ships in February 2019. Happy Mac and rainbow pinwheel pillows are also available for $20 each.

1977 Apple II Throwboy pillow

Hug it. Play it. Nap on it. Just like a real Apple II.

The Apple II pillow not only looks soft and cuddly, but also detailed, from the rubber feet on the bottom to the ports on the back.

I've already preordered my Apple II pillow. It'll be a great counterpart to my handmade, one-of-a-kind floppy pillow:

Floppy disk pillow case

(Hat tip to David Pierini)

US Fest documentary trailer

September 3rd, 2018 10:43 AM
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Almost two years ago, filmmaker Glenn Aveni concluded a successful Kickstarter to produce a documentary about the Us Festival, a concert held today in 1982 and organized by Steve Wozniak. The final DVD was ambitiously scheduled for production for just seven months later, in July 2017. But Kickstarters rarely run on schedule, as good art takes time. So it's just this summer, a year later than planned, that we're seeing the first trailer for the documentary.

While the main attraction for readers of this blog may be Woz, the focus of the documentary is on the festival, not its organizers. While Woz makes appearances in original interviews conducted for this film, the musicians and concert appear to take center stage. That's not surprising — the event was called the Us Festival, not the Woz Festival, after all.

But Kickstarter backers have not received an update since November 2017, and I can't find a website or release date for the film. It's being distributed by MVD Entertainment Group, whose website says the film was released on August 10, 2018 — but they've not responded to emails or tweets indicating where the movie can be seen or purchased.

I'm hopeful the trailer is evidence that the movie is not vaporware and that we will soon have our glimpses of the musical, event-organizing sides of Woz.

(Hat tip to Martin Kielty)

Updated art & music for The Bard's Tale

July 2nd, 2018 8:29 PM
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Three years ago this month, the company that brought us the Wasteland game series took to Kickstarter to revive another classic franchise: The Bard's Tale. With Brian Fargo of inXile entertainment helming the project, the fourth entry in the RPG series was sure to harken back to its roots.

Although the game is still in development, we are already seeing — and hearing — evidence of that history. Jason Wilson at Venturebeat got a demo of an early build of the game, during which he interviewed creative director and lead designer David Rogers, who said:

"We took the old MIDI tracks and we brought them forward and orchestrated them, had our sound designers pour their love into it," Rogers said. He went on to note that the games (they were on Apple II, Apple II GS, MS-DOS, Amiga, Commodore 64, and other formats) had different MIDI tracks, so the best depended on what platform you played on. He wasn't sure what versions they used, but an InXile rep said over email that "some are from the GS and some from the Amiga. We picked and chose our fav[orite] ones."

As part of the original Kickstarter pitch, the original trilogy was also promised to be ported to modern systems. That deliverable has hit some bumps that were addressed in a campaign update on May 17 from Lindsay Parmenter, head of development at Krome Studios, who's handling the remaster:

The original Bard's Tale games hold a special place in our hearts – many of us here at Krome Studios, especially Design Lead James Podesta and myself, played the games back in the 80s and are also backers of Bard's Tale IV.

After some casual conversations with the inXile team, the opportunity came up to put something together that we think will be really great for the Trilogy remaster. Not only are we updating the games to work natively on modern systems, but we're also putting on a fresh coat of paint, to give a new generation of role-playing and dungeon-crawling fans an easier opportunity to experience these classic games.

As a short list, our goals for the Trilogy remaster are:

  • • Up-res the original art, but keep the art in theme with the originals
  • • Add in various audio throughout the games for attacks, spells, and more.
  • • Add some quality of life improvements, such as the automap, tooltip popups in the UI, etc.

Here is some art from the Amiga version of the game compared to the updated art.

Personally, I prefer the original art. It leaves more to the imagination and is more evocative of its era, whereas the updated art seems a bit more… generic.

Will you play either the remasters or the new Bard's Tale IV upon their release later this year?