The Making of Karateka


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As I previously blogged, I’m not a fan of the new Karateka. I admittedly did not play the full, commercial version of Jordan Mechner‘s new game, but those who have reaffirmed my opinion: the game has a 62% aggregate rating on Metacritic, based on two positive reviews, one negative review, and 11 mixed.

But I’m still glad Mechner revisited his classic Apple II property, as it’s proven an elucidating experience, one that he’s chosen to share with the retrocomputing and game design communities. On his blog, Mechner reflects on making and remaking Karateka. Much has changed from the original game’s release in 1982 to the remake three decades later, with Mechner commenting on the experiences and inspirations across four short videos themed around inspiration, animation, audio, and gameplay.

For those who prefer a more textual experience, Mechner has followed up his previous e-book, The Making of Prince of Persia, with a complement, The Making of Karateka. Both books are published in ePub, PDF, Kindle, and (coming soon!) paperback, with free samples available for download.

With his recent iOS re-release of The Last Express, I think Mechner has now tapped all the properties with which he launched his career. Might we see something original next?