iMac Pro memory comparison

January 22nd, 2018 2:26 PM
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Last week was the beginning of the semester at Emerson College, where I teach a graduate course on electronic publishing. To give my students context, I start each semester with a history of computers, the Internet, and data storage. That last aspect includes a brief mathematics lesson about binary, bits, and bytes, as well as how they scale to kilo, mega, giga, tera, and beyond.

Sometimes, even I need a reminder of just how massive the difference is in the scale between the Apple II and modern computers. The latest model of iMac Pro debuted last month, and with 11 times more memory than an Apple II, said one Twitter user. That’s not surprising: early models of Apple II shipped with 48K of RAM, so 11 times that would be only 528K, or a bit more than half a megabyte.

But what Bruce "Tog" Tognazzini, Apple employee #66, was referring to wasn’t a comparison of a single Apple II to a single iMac Pro — but every Apple II ever, combined:

It’s an impressive comparison — but is it true? Let’s check the math. Six million Apple II computers at 48K each is 288,000,000 kilobytes of RAM, or 281,250 megabytes, or 274 gigabytes. Hmm… that’s not quite right. Let’s work backwards: 64 gigabytes is 67,108,864 kilobytes, divided by six million is 11 kilobytes each.

I don’t have a precise number for the average amount of stock memory shipped over the lifespan of the Apple II and its various models, but I would guess it was more than 11K. Perhaps Tog is taking into account other factors, like SSD storage… but it still doesn’t seem an Apples-to-Apples comparison.

But I appreciate Tog’s intent, which may be more applicable to that hard drive. 4TB of storage is equal to 15,339,168 double-sided, 5.25;" 140K floppy disks. That’s a lot of disks! I wonder how many floppy disks were ever made?

I’d love to get an unusual yet mathematically sound comparison of these two platforms’ attributes that would help my students understand how far we’ve come. Please leave a comment with your suggestions!

(Hat tip to Luke Dormehl; featured image courtesy ReActiveMicro)

Minecraft Oregon Trail

September 25th, 2017 12:26 PM
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Steve Weyhrich has gone whole-hog on Minecraft, having used the construction game to develop multiple Apple II models. Now Microsoft, the owners of Minecraft, are getting in on the retro action by infusing their virtual world with the most emblematic of Apple II software: Oregon Trail.

Now available is an Oregon Trail world. Just download the free package, install it in Minecraft Education Edition, and you’ll find yourself in the town of Independence, Missouri, deciding whether to be a farmer, banker, or carpenter — just like on the Apple II.

Said Caroline Fraser, senior vice president of Oregon Trail publisher Houghton Mifflin Harcourt: "We are delighted to partner with Minecraft Education, giving students a new way to experience one of the most popular educational games of all time, The Oregon Trail. Through the unique magic of Minecraft, students will be drawn to discover the wonders and challenges that pioneers encountered on this famous journey."

However, this version of the Apple II classic comes saddled with limitations. First, the downloaded world does not change Minecraft’s rules of game mechanics; it does not introduce new features. While there are signposts along the journey asking players how they want to ford the river, for example, this is more an opportunity for classroom discussion than it is part of an interactive branching narrative; the game doesn’t require any action in response to these billboards.

Also, the world works exclusively in the educational version of Minecraft, which was released in 2016 to schools and educators. The average consumer will not have access to this version of the game, nor will the Oregon Trail world work in any other version of Minecraft.

What happens if you try installing the world in a non-educational edition of Minecraft? In an email, the Apple II community’s resident Minecraft expert, Steve Weyhrich, suggests there are further differences under the hood:

The original Minecraft, written in Java, is what runs on Mac and Windows, and has it’s own data structure and format. Microsoft is now calling this "Minecraft: Java Edition". The newer Minecraft, now just called "Minecraft", is written in some version of C, and they are trying to make all of the various platforms (pocket edition, Windows 10 edition, etc) use the same world structure… That Oregon Trail world in that download you linked does not work on the Java edition.

It’s a rare case of the Apple II version actually seeming more accessible and educational by comparison!

(Hat tip to Stephen Noonoo)

Learning HTML at A2 University

May 15th, 2017 12:00 PM
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I just finished my sixth semester of teaching at Emerson College. My course is an overview of all forms of electronic publishing: websites, e-books, podcasts, crowdfunding, and more. But we ground all these lessons in the basics: HTML and CSS.

Learning hypertext markup language might today be equivalent to learning cursive writing: it’s a nice skill to have, but for the average user, one that computers have made obsolete. Rich-text editors (RTE) and WYSIWYG editors have enabled the composition of text, tables, and inline images without ever seeing any HTML code. Only developers and theme designers may ever need to delve into a site’s source.

But I feel it’s important to understand what’s happening underneath the hood, so to speak. If a student can’t get a page layout just right, eliminating the middleman of an RTE and manipulating the code directly is the best way to ensure the realization of one’s intentions.

When I learned HTML, we didn’t have to choose between those two options: with the possible exception of WebWorks GS, there was no intermediary between an Apple II user and their code. All HTML was crafted by hand. And since HTML is inherently text, it made sense that I learned it in a text environment: GEnie.

The Apple II RoundTable on the GEnie online service had as one its services the Apple II University, run by Charlie Hartley. Members could sign up for free courses in a variety of topics based on or tangential to the Apple II. Unlike today’s Lynda or Udemy courses, A2U courses were taught in real-time with a live instructor who set the pace and evaluated the homework. It was through this process that I first learned HTML.

I don’t have any of the lessons I received or or homework I produced in that course — perhaps they’re available as part of the "Time in a Bottle" (TiaB) CD archive of GEnie assets. But I do proudly retain my certificate of completion, earned 21 years ago yesterday:

Apple II University

While this accomplishment might not carry much weight in today’s developer and designer circles, I do recall bringing it to at least one job interview, where its longevity and legacy carried more weight than its academic value. HTML has changed a lot since 1996, but being able to say I first learned HTML just five years after the World Wide Web became publicly available demonstrates a foundational, historical knowledge that can’t be taught in today’s classroom.

A curious crisis of computer science

February 8th, 2016 9:16 AM
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I frequently hear from programmers born earlier than 1980 that today’s kids don’t know how to code. Matt Hellinger gave a great talk on the subject at KansasFest 2013, which he followed up with a Juiced.GS article on the subject. Other outlets have opined similarly, such as Simon Bisson pointing to the skills and technology of the past to power today’s Internet of Things, and John Martellaro proposing that a revamped iPad could be the ideal learning environment.

There’s plenty of truth to what these pundits say. The Raspberry Pi, which is often seen as a modern yet affordable equivalent to the Apple II in terms of easy access to the underlying hardware and software, is a powerful alternative to today’s closed environments. My own experiences would suggest that’s the way to go: opening up my Apple II, plugging in expansion cards, booting into BASIC, and writing my own code is how I taught myself to fall in love with computers.

The Apple II’s impact extends beyond these personal anecdotes, influencing careers and industries for a generation. "The peak in computer-science degrees, in 1985, came about four years after the introduction of IBM’s first personal computer and during the heyday of the Apple II, which very likely led to increased interest in getting a computer-science degree," writes Jonah Newman for The Chronicle of Higher Education in "Is There a Crisis in Computer-Science Education?" Had I started with an OS X or Windows machine, I wouldn’t know where to begin peeling away the pretty GUI surface and getting at the roots of the machine.

But how has interest in computer science developed since then, paralleling the rise in ubiquity of computers, smartphones, and other closed devices?

University of Washington in Seattle CS enrollment

"The chart above tells quite a story. That blue line — the one that looks like a hockey stick — shows how interest in computer science from freshmen at the University of Washington in Seattle has skyrocketed since 2010 compared with other engineering fields," writes Taylor Soper for GeekWire.

While that’s a very small data set, a larger one suggests computer science enrollment is on the upswing. "After the 1985–1986 peak in CS majors, demand declined again through most of the 1990s, before increasing in the 2000s and dropping back down again in recent years… Even though there are proportionally fewer graduates now than there were in 1985, this may be a cyclical trend that’s actually beginning to reverse," says Elizabeth Dye for Sparkroom in an analysis of The Chronicle of Higher Education‘s blog post. The job market plays a large role in that, with bubbles (such as the dot-com of 1997–2000) encouraging higher interest and enrollment in computer science.

The sooner kids have the opportunity not just to use computers, but to program them, the earlier they’ll develop an interest in a career in computer science. From the Apple II to the Raspberry Pi, there are many opportunities for young programmers to have that experience working with low-level hardware and software. But the platform they have access to is just one variable in a complex equation, and their childhood is only one window in which they can develop these skills. When I started college as a computer science major in the mid-1990s, I had a classmate who had never written a program before, yet she’d chosen to major in CS; almost two decades later, she’s still employed in that industry. The important thing may not be to give our children the same experiences we had, but to spark their curiosity. That quality, regardless of what field they pursue, will be of lifelong value.

(Hat tip to Steve Weyhrich)

Reflecting on my past & do-overs

October 12th, 2015 10:23 AM
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After a six-month hiatus, I recently resumed guest-appearing on the Retro Computing Roundtable podcast. As always, this multi-platform show leaves this Apple II-only guy little to contribute, but I’m happy to listen and pipe up when called upon — as in episode #106, when host Earl Evans asked: what do you wish you’d done differently in your history with computers, and is it too late to do so now?

I really had to think about that one! There are so many things I don’t regret that stretch back so far: going to KansasFest every year since 1998; being editor of Juiced.GS for a decade; subscribing to Softdisk GS until the end. I made some mistakes in those years, often surrounding business transactions that went foul, but the loss of a few dollars or some minor hardware didn’t ultimately have any significant, long-term repercussions.

In the grand scheme of things, the only regret I may have is not pursuing a minor in computer science. I’d started my undergraduate career as a CS major, but after two years, I switched to technical, scientific, and professional communications (TSPC), or what the school now calls professional writing (PW). The only career I felt qualified to pursue with that degree was one in tech writing, which I believed meant documentation. In fact, I nearly got a contract to write the manual for a cell phone, and later interviewed for a documentation position at Mozilla, neither of which in hindsight would’ve been that scintillating.

It wasn’t until I got to Computerworld that I married my TSPC degree with my concentration in CS. As a Computerworld editor (and then as a freelancer), I wrote about enterprise IT and other technical subjects for an audience that was focused on CIOs and CTOs but which could include software developers, helpdesk technicians, and curious consumers.

Still, at some point in my career, not having any formal degree or certificate in computer science felt like an oversight — and while my undergraduate school’s name carries weight in the local IT industry, having the words "Computer Science" on my actual degree would help solidify my strength and in that area.

But, as Earl pointed out, its absence didn’t stop me from ending up at Computerworld — and I now have a portfolio that speaks for itself. Perhaps a minor wouldn’t add much to my credentials. Even at the time I switched majors all those years ago, I was so disillusioned with CS that I never wanted to take another course; pursuing a minor might’ve been intolerable at the time.

So maybe I did make the right decision, after all.

Thanks for helping me come to peace with my past, Earl and RCR!

Kids can’t wait

March 30th, 2015 8:44 AM
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Education? I’m a fan. I taught at the high school level for several years and have been a college instructor for twice that. Teaching kids not what to think, but how to think, is the best investment I know to make in our future.

Turns out Steve Jobs was of a similar mindset. In a 1995 interview with Daniel Morrow of the Smithsonian’s National Museum of American History, Jobs related his drive to ensure other kids had the same opportunities he did:

When I was ten or eleven I saw my first computer… I fell in love with it. And I thought, looking at these statistics in 1979, I thought if there was just one computer in every school, some of the kids would find it. It will change their life.

Jobs investigated what it would cost to donate a single Apple II computer to every K-12 school in the United States. The cost was prohibitive for such a fledging company, but made economical and affordable with various tax incentives and deductions. Jobs lobbied for even more flexibility, getting as far as landing the Computer Equipment Contribution Act of 1982 on the floor of the Senate, after sailing it through Congress. Alas, it never made it past that point. In the end, Jobs’ outreach was limited to California, where each of over 9,000 schools benefitted from Apple’s generosity.

Audrey Watters over at Hack Education has more details and links, including to InfoWorld‘s and Creative Computing‘s reports of that era. It’s a fascinating look at the marketing and financial strategy by which Apple came to dominate the classroom.