|Filed under Game trail;|
When it comes to video games, crafting is something I profess to hate. This is a gameplay mechanism wherein you engage in trivial quests to discover or harvest random materials that, by themselves, do nothing, but when combined, may create a unique, useful, or powerful item. But figuring out what items produce these meaningful combinations, and which others result in meaningless junk, is part of the "fun". The whole process is mundane, tedious, and frustrating.
And yet crafting is the titular theme of Minecraft, which is the second best-selling video or computer game of all time, behind only Tetris. I've never played Minecraft, so it's probably not actually as banal as I expect, especially since 121 million people would disagree with me.
One of those people is Steve Weyhrich, and even I have to admit that, whatever I think of the methodology, his results are astounding. Six years ago, Steve presented the fruits of his labor: a massive, to-scale Apple II Plus that you could walk around in. The attention to detail was remarkable, as was the amount of time and dedication such a creation must've required.
In hindsight, perhaps I should not have been so dazzled — because Steve certainly wasn't. Five years later, unsatisfied with his original effort, Steve set out to create an even better Apple II. In his latest video, released two months ago today, Steve shows off a virtual Apple IIe, complete with modem, retrocomputing magazines, and soda.
I don't know how or why Steve does what he does. And since I've never played Minecraft, I don't know if there's any way to share his creation — a sort of Shapeways for Minecraft creations. But I don't need to play Minecraft or explore Steve's Apple myself to be impressed. I knew both Steve and Minecraft were capable of fantastic works of art, but this latest invention surpasses all expectations.
Maybe crafting isn't all that bad, after all.