Interviewing Wade Clarke of Leadlight Gamma

August 10th, 2015 9:47 AM
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As host of the IndieSider podcast, I’m constantly on the prowl for new indie (self-published) computer and video games. I like to help my listeners discover obscure titles that represent a variety of genres and themes whose developers are available for podcast interviews about the game development process.

Last month, I found my biweekly guest within the Apple II community with Wade Clarke, creator of Leadlight, a text adventure released in 2010 for the Apple II. The game was featured on the cover of Juiced.GS Volume 16, Issue 1, and Wade declared his intention to translate the game from Eamon to Inform in Volume 17, Issue 2. That project was completed earlier this year with the release of Leadlight Gamma, a game that runs natively on Windows and Mac and is one of the first products under Wade’s new label, Heiress Software.

Since Juiced.GS has already covered interactive fiction at length — we have an entire themed PDF on the subject — associate editor Andy Molloy and I decided to give the genre some love in another outlet — namely, the IndieSider podcast. And since I’d already asked Wade about the genesis and influences of Leadlight, I focused this conversation on its transition from the Apple II to modern platforms. The result is episode #26 of IndieSider:

In addition to subscribing to the show in iTunes, Stitcher, TuneIn, or your podcatcher of choice, you can also listen to the above audio interview paired with video of the game being played on YouTube:

Text adventures may not lend themselves to a visual medium like YouTube, but that’s exactly why I did it: there are far fewer examples of interactive fiction on YouTube than there are other genres of games. Wrote one of my regular viewers, "I’ve never seen this type of game in life."

Getting the word out about games, genres, and developers that mainstream gamers may otherwise overlook? Mission accomplished!

Recording Let’s Plays on the Apple II

July 20th, 2015 10:31 AM
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Filed under Game trail, Hacks & mods, Happenings;
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Last week I attended the 27th (and my 18th) annual KansasFest, a convention for Apple II users. I was thrilled to be among fellow retrocomputing enthusiasts, charging my batteries for another year of Juiced.GS and other hobby projects.

As an educator and public speaker, I love giving presentations at KansasFest. Most of the event’s talks are technical in nature, whereas I tend to take what I’ve learned in the other areas of my life — podcasting, crowdfunding — and apply them to the Apple II. This year, I drew upon my experience developing a YouTube channel and demonstrated how to record a Let’s Play video using the Elgato Game Capture HD hardware (but not the more expensive HD60, which lacks the necessary A/V input port).

This $150 device is normally used to capture HDMI audio and video, but with an included adapter, it can capture component video as well. By plugging the red component cable into an Apple II’s composite video output, and then connecting the computer’s headphone jack to a 3.5mm-to-RCA adapter, the audio and video from an Apple II will show up oon a PC or Mac in the Elgato’s software — but with a delay. A monitor stills need to be connected to the Apple II, which is why I used Chris Torrence’s Night Owl monitor plugged into the IIc’s video port; an RGB monitor connected to a IIGS will work as well. Then I used a 3.5mm Y-splitter to connect headphones or speakers to the Apple II. (Note that the IIc Plus does not have a headphone jack; neither does the IIe, unless you add a RetroConnector adapter.) Finally, a USB headset allowed me to overlay my audio commentary over the recorded gameplay footage.

Prefer to learn these techniques visually? Mike Whalen streamed my KansasFest session and has made it available on YouTube:

Here’s the Let’s Play Flapple Bird video that I recorded during this session.

The capture process was not perfect, as I had to make two edits in Final Cut Pro X before uploading to YouTube: the height of Elgato’s exported video was stretched (654 x 480), so I reduced the Y-scale to 85% (though ultimately I went with an X-scale of 147.79% and Y-scale of 125.62%, so as to occupy the full window); and the color was off, so I adjusted it per this screenshot.

Final Cut Pro X

Editing Flapple Bird in Final Cut Pro X.
I saved this setting as an "Apple II" preset.

Also, I should’ve disabled the KansasFest sound system, as I was close enough to the speaker for my USB headset to pick up my booming voice, resulting in poor audio quality.

Although my session focused primarily on Let’s Play videos, I also gave a brief introduction to unboxing videos, the genre with which I launched my YouTube channel. I combined unboxing Let’s Play, and the Apple II when I unboxed and played Retro Fever.

Not sure why anyone would watch someone else play a video game — or what my "I moth stories" shirt meant? Both are explained in this video from a monthly storyslam I attend in Cambridge, Massachusetts.

I hope this session was useful and that it inspired attendees to record and share their subjective experience with Apple II software. I look forward to your YouTube videos!

Kids react to the Apple II

May 26th, 2014 10:40 AM
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Our standards and expectations for computers have changed a great deal since the Apple II arrived on the scene. Internet access, graphic user interfaces, and mass storage are all basic features of any modern hardware and operating system. Those of us who grew up in simpler, yet less intuitive, times can mentally switch between the eras… but what about the next generation of users?

Watch as teen and pre-teen kids react to their first encounter with an Apple II:

"Kids React" is a popular and ongoing series by The Fine Bros, whose YouTube channel has over 8 million subscribers and 1.6 billion views. I suspect some of that popularity has gone to the kids’ head, with the younger ones preciously overreacting for the camera. One of my favorite comments was a kid saying that the Apple II is at least better than Flappy Bird, an irritating iOS game; good thing he wasn’t forced to play the Commodore 64 version! Another kid said the Apple II is good only as a footstool. Better that than an aquarium, I suppose.

But their reactions nonetheless have merit. It’s reasonable for a computer to assume that, if you turn it on or insert a disk, you want it to react to that action somehow. Obtuse commands like PR#6 are not welcoming to a new user. The Apple II was a blank canvas, and we were patient enough to learn its language and idiosyncrasies; but were we more accustomed to being catered to, I don’t think we would’ve taken to the Apple like we did.

Still, I wish the video hadn’t been edited to be quite so down on the computer. Apple II games are not all that different in style from modern mobile games, and I think the kids would’ve had fun with titles like Lode Runner, Cannonball Blitz, or even Oregon Trail. Certainly the featured action game from Keypunch Software, D-Day, was a better choice than VisiCalc, to which I exposed my own students a decade ago. But we hardly saw any of their engagement with the game, instead watching them struggle with the interface and OS and getting none of the reward — though we do get a bit more footage in the bonus video:

Exposing a younger generation to its predecessor’s technology is not a new concept. The Fine Bros. have previously given kids rotary phones and Walkmans to play with, and I’ve posted several other such videos to this blog before: French students playing with a variety of old technology, four Americans playing with a C64 and Atari 2600, and British students encountering a C64.

It’s great to finally see the Apple II specifically be the focus of such a video. But I suspect any reader of this blog who exposed their own children to an Apple II would be greeted with far more fascination and enthusiasm. We’re just a different breed.

(Hat tip to Adam Clark Estes via Kirk Millwood)

Let’s Play Death in the Caribbean

April 7th, 2014 11:39 AM
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This winter, I launched a Google+ page for my YouTube gaming channel. As I began exploring the gaming communities on this social network, I discovered Leigh Alexander, a Gamasutra editor with a large following. She is an accomplished fiction author and columnist, and I’ve now enjoyed her writing for some time. But when she chose to expand into video, I was pleasantly surprised by the subject that a journalist on the cutting edge of technology would choose for her YouTube debut.

Alexander’s first foray into video is a Let’s Play of the Apple II game, Death in the Caribbean:

A "Let’s Play" is a video game walkthrough with commentary that focuses on the player’s experience, instead being a tutorial that provides strategy (though it can do that, too). Alexander follows through with that promise, having grown up playing this game with her father. On a recent return to her parents’ home in Massachusetts (hey, that’s where I live!), she recorded this video that reflects not only on how the game expanded her vocabulary with words such as "crevasse" and "brazier", but on other lessons: "[Death in the Caribbean] taught me from an early age that disaster can happen anywhere, at anytime. Even if the whole world sprawls out in front of you like a beautiful place ready to be explored — you can die, just by being a little bit wrong" — something you’re never too young to learn.

The launch of Apple II Bits in 2010 coincided with my discovery of Let’s Plays, at which time the genre was relatively unknown. I imagined myself being one of the first to bring this video format to the Apple II. While I’ve since recorded dozens of Let’s Play videos of Nintendo games, I’ve never executed on the idea to apply that experience to my favorite retrocomputer.

Four years later, Let’s Plays are booming, with no less prestigious an outlet than The Atlantic giving the issue coverage, detailing how PewDiePie, the most popular channel on YouTube, makes millions of dollars a year producing Let’s Play videos. If you’re baffled why Let’s Plays are so popular, Jamin Warren of PBS Digital Studios explains the appeal of Let’s Play videos:

Between the proliferation of Let’s Plays and the age of the Apple II, you might think, what more remains to be said about our favorite games? Plenty, reminded one of my YouTube followers. "I hate it when people who LP an older game and say ‘I have nothing original to contribute’," commented Gaming Media. "YES YOU DO! If you grew up with the game, you have stories about the game that no one else has."

Even those who didn’t grow up with a game can still provide unique commentary. As Alexander did, Gaming Media recently turned to Virtual Apple ][ and recorded a Let’s Play of Oregon Trail, a game that came out decades before he did:

(Skip to 4:52 into the first video for a fun blatant plug!)

Neither of these recent videos is the first Let’s Play to come from the Apple II: Jesse Hamm recorded his own playthrough of Death in the Caribbean three years ago; Brian Picchi has recorded reviews of games like Gold Rush! that could be considered Let’s Plays; and I in turn recorded a similar hybrid video of Picchi’s Retro Fever, a year after unboxing and playing Zéphyr.

There indeed remains much to be preserved, shared, and experienced of the Apple II on YouTube. I hope that Alexander, Gaming Media, Picchi, and I continue to find the time and enthusiasm to explore this fun intersection of old and new media. What games would you like to see us play next?

Unboxing & Let’s Play Retro Fever

March 10th, 2014 1:01 PM
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In November 2012, I stumbled into success on YouTube when I posted an unboxing video. It’s a genre I discovered during my six years at Computerworld: point the camera at a new tech product and narrate as you open its packaging and dissect its contents. A month later, I delved into another genre, this one introduced to me by the narrator of Open Apple: Let’s Play videos, in which gameplay footage is captured and combined with running commentary.

Yes — people actually watch me open boxes and play video games on YouTube, such that humanity has spent an aggregate of fifty years on my channel.

I don’t understand it, but if the interest is there, I’m happy to bring it to bear on the Apple II. I applied these two video styles last year to Zéphyr, the 1987 action game recently published by Brutal Deluxe. Today, I bring my attention to Retro Fever, a new game from budding programmer Brian Picchi.

An unboxing video of a new Apple II product may be even more pointless than the average unboxing. Says PBS of the genre, "[Unboxing] videos show what the products ARE, without the annoying filter of marketing." Yet almost no Apple II product has a marketing budget to begin with, allowing for a more WYSIWYG experience from conception to purchase.

Nonetheless, there you have it: my first experience with the first Apple II game to be published in 2014. Get your own copy for free or in hardcopy, or play it online, at Brian Picchi’s website — and learn more about how he became the programmer he is today in the March 2014 issue of Juiced.GS.

Gaming across the platforms

December 30th, 2013 11:35 AM
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I spent much of December overwhelmed by too many freelance commitments. Activities that are supposed to be fun, like writing articles and playing video games, adopt a different tone when a deadline is applied. But I kept my sanity in large part to the opportunities these pursuits gave me to interact with my fellow Apple II users outside our usual contexts of Juiced.GS, Open Apple, and KansasFest.

Specifically: we’ve been playing video games. Lots of them.

My YouTube channel, where I unboxed the Sony PlayStation 4 and Microsoft Xbox One, gained the attention of prolific and accomplished media producer Lon Seidman, former guest of Open Apple. Although I lack the polish and equipment of his A/V setup, he invited me onto his show for a livestream first look at the Xbox One.

It was fun to see and work with Lon in real-time — a first! Who knows what other opportunities he and I may have to collaborate? Could an Apple II show be far off?

That same weekend, I was invited to be a guest on the weekly Internet radio show Pixel Pizza, hosted by Jared Ettinger, a student at Emerson College, where I’m on the adjunct faculty. I was concerned that I’d be outed for my lack of hardcore gaming experience, but I was able to turn the conversation to more technical details about the Xbox One and PlayStation 4 that I could expound upon. My confidence was further bolstered to know Steve Weyhrich of the Apple II History site was listening live. During sign-off, I thanked him on-air with a plug for his book, Sophistication & Simplicity.

Interviews and talk shows are all well and good — but video games are meant to be played, not discussed. So this past Friday evening, I switched on my Xbox 360, connected to Xbox Live, and met Dain Neater and Andy Molloy for some online gaming. Our weapons in this duel were high-performance speed demons, with us racing down the California coast trying to escape the police (or, sometimes, each other) as we duked it out in Need for Speed Hot Pursuit.

So thanks, Microsoft, for giving us Apple II users so many gaming platforms to discuss and play on. Any medium that serves to connect us retrocomputing enthusiasts is okay by me!