The 10 most expensive Apple II games

October 21st, 2013 5:22 PM
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Brian Picchi: I’m your biggest fan. You were a great guest on Open Apple; your Apple II videos on YouTube are informative and entertaining; your Deadly Orbs game is killer; and your website runs WordPress.

But where have you been all my life — or at least, the last month? I haven’t heard so much as a peep out of you, so I went digging through your YouTube channel to find the latest. Uploaded on September 14, your rundown of the most expensive Apple II games on eBay was a fun watch:

For your fans in a rush, here is a summary of your findings:

GameValue
Wings Out of Shadow$0709
Labyrinth of Crete$1000
Cranston Manor$1525
Mystery House$1691.66
Ultima I+II$1775
Time Zone$1825
Softporn Adventure$1999
Zork$2495
Starcross$2495
Akalabeth$4900

I’m not much of an eBay user, having taken 14.5 years to earn my 100-star rating this month. The only Apple II software I’ve bought on eBay is Microzines; I’ve never paid more than $20 or so for anything Apple II-related on the auction site. That anyone has so much money to spend on these games is a little baffling to me. I understand the appeal of collecting items of historical significance — no one is buying Akalabeth to play it — but that’s a lot of dough to drop on something of esoteric interest. A framed Akalabeth over your mantle won’t engage many house guests.

But hey, I know you’re not just trawling eBay to pick up some games, Brian Picchi; you’re one of those hawkers of rare goods, with a copy of Akalabeth all your own. I’m sure your wife will be happy when you cash in those chips.

So keep up the good work, Brian Picchi — just don’t go a whole month between videos, if you can help it.

Lon Seidman’s Apple IIGS on TWiT

May 20th, 2013 11:19 AM
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Unless the subject is video games, I don’t listen to any modern technology podcasts. Perhaps as a result of having been a Computerworld editor for six years, I feel sufficiently connected to the state of modern IT without spending my spare time consuming audio or video content on the subject. As a result, I’m largely unfamiliar with Leo Laporte and his expansive This Week in Tech broadcasting empire. What little I’ve been exposed to has left me underwhelmed. When the stars of his shows are Apple II heroes such as Dan Bricklin or Jeri Ellsworth, then I always walk away satisfied and enlightened. But without those outside personalities, I find Laporte and his cronies to be pretentious and bombastic.

I recently made an exception for The Giz Wiz #1377, which aired all the way back on August 14, 2012. I’d added the episode to my queue long enough ago that I’d forgotten my motivation for doing so. But I trusted my past self and listened to the entire episode. It wasn’t until time indices 52:39–58:16, after nearly an hour of listening to Laporte and co-host Dick DeBartolo discuss SkyMall’s catalog, that I found the show’s relevancy to this retrocomputing enthusiast:

To this episode, Lon Seidman submitted a video tour of his Apple IIGS. Enhancements include not only an overclocked Transwarp GS but also the Uthernet networking card and Rich Dreher’s CFFA3000. We don’t get to see much of the software or unique uses Seidman has for his Apple II, and that which we do see will be familiar to members of the modern Apple II community — but the segment was short and focused enough to get picked up by TWiT, making for excellent publicity for our hobby. Way to go, Lon!

For other video reviews and tours of Apple II hardware, check out the work of Brian Picchi and Terry Stewart.

Unboxing Zéphyr

May 13th, 2013 9:53 AM
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Back in November, with no scripting and little forethought, I shot an unboxing video. Those outside the tech world may be unfamiliar with the genre, which is essentially a step-by-step documentary of the opening and unpacking of a new product. My product was the Nintendo Wii U, a video game system released on November 18. Much to my surprise, viewers were enthralled with the product and my stream-of-consciousness narration — that, or I had really good SEO. Either way, the video is now nearing a staggering one million views. Despite being only 1.4% of the videos on my YouTube channel, this single video accounts for 78% of my channel’s total views.

Not that popularity makes me an expert, but I decided to revisit the genre when I purchased Zéphyr, a new, physical game for the Apple II. Once my copy arrived via international mail from Brutal Deluxe, I touted it, my Canon Rebel T2i DSLR, and my tripod to my office, where resides my Apple IIGS, and recorded my experience with the game. The camera is good for only ten minutes of consecutive video, which was more than enough for the six cuts I shot, which when edited together happened to add up to exactly ten minutes.

It’d be disingenuous for me to not acknowledge the influence of Brian Picchi, aka TanRu Nomad, who has produced dozens of excellent video reviews of Apple II hardware and software. His reviews are more stylish and edited than my "start rolling and see what happens" approach, so there really is no comparison between the two — otherwise, I’d lose! (Horribly.) But the idea that one could produce a video about the Apple II and have fun doing it was enough of a precedent for me to try. (Now if only I could get the hundreds of views he does!)

Although the Zéphyr video was openly posted to YouTube, it was primarily promoted on Facebook, where users were invited to "like" Juiced.GS‘s Facebook page to view the video. I don’t know if anyone found that "fan gate" cumbersome or pretentious, but I received no complaints. Nonetheless, I figured two weeks later, the promotion has run its course, and I won’t be cutting into the page’s appeal by sharing the video here.

There aren’t many opportunities to shoot unboxing videos of new Apple II products, especially one of a sort that aligns with my YouTube channel’s other gaming content. I enjoyed this experience, even if there won’t be another one like it. I hope the Internet enjoyed it, too!

Live podcasting with RCR & Google+

December 24th, 2012 11:31 AM
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Yesterday I watched Retro Computing Roundtable #41. I’ve listened to the twice-monthly podcast since its 2010 debut, but this was my first time watching the live video recording, a medium they introduced a few months ago.

Although still an audio podcast, RCR‘s video aspect brings some additional features. When Carrington showed off his Fix-It Felix Jr. arcade cabinet — one of only a dozen in existence, of which only three exist "in the wild" — watching the camera pan to reveal his surprise acquisition was a real jaw-dropper.

As the chat was conducted via a Google+ Hangout, the three speakers were represented by dynamic thumbnails at the bottom of the window, with the main video window automatically switching to whoever was speaking. I liked this feature, as it was reminiscent of a live cameraman actively looking to capture reaction shots from the participants.

But for the rest of the show, the video component didn’t add much — nor is it supposed to, lest primarily audio listeners such as myself miss out. The real draw isn’t to watch some talking heads, but to be able to participate in the show live by inviting listeners to chat with the hosts while they record. Instead of a dedicated chat room, these conversations are held in the YouTube comments for the video. It’s a bit awkward, as these comments persist even after the recording, without any indication of what part of the video they are in reference to. Producing the podcast in conjunction with SceneSat Radio would better synchronize the video and text while giving listeners a dedicated space in which to congregate.

Finally, there’s the issue that has kept Open Apple from recording live: the lack of post-production opportunity. When you listen to a show as it’s being recorded, you don’t hear any of the background music or transitions that are usually later placed into the audio file. As a result, this episode of RCR felt rawer and less polished than I’m accustomed to, even though I know the version I’ll eventually download from iTunes will be more typical.

To be clear, I have no reservations or complaints with the Retro Computing Roundtable or its hosts or content; this blog post is meant as a critique of the recording and delivery mechanisms offered by Google+ and YouTube. As a podcaster myself, I’m always curious to investigate alternative tools and processes, and I’m glad that RCR has branched out in this way that I might learn from the experience.

VisiCalc review

June 25th, 2012 8:30 PM
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Filed under Software showcase;
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I have a soft spot in my heart for VisiCalc, though perhaps more as an idea than a piece of software. I don’t advocate using the world’s first-ever electronic spreadsheet in modern times, except perhaps as a learning tool or torture device. But with this the software that cemented the Apple II’s place in business having been invented practically in my own backyard (Massachusetts) by Dan Bricklin and Bob Frankston, I can’t help but have a sense of pride and nostalgia for the little productivity tool.

YouTube artist Brian Picchi is apparently also a fan, as he’s recently deviated from his usual computer game reviews to spend five minutes with VisiCalc:

Half historical narrative and half review, Picchi’s video is an effective summary of the key points of VisiCalc’s significance and function. I didn’t remember VisiCalc’s formulae for equations, so it was interesting to see that they aren’t much different from the syntax used in AppleWorks or Excel.

I could’ve interviewed Brian for more details about his video, but since he often reads this blog, I’ll ask him to leave a comment: Where did you get your v1.37 VisiCalc, Brian?

For more non-gaming critiques from Picchi, check out his top ten television shows cancelled after one season.

Real-life Prince of Persia

March 8th, 2012 1:38 PM
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When Jordan Mechner developed Karateka in 1984, audiences were astounded by the fluidity and realism of his rotoscoped graphics — a technique more effectively executed five years later when applied to Prince of Persia. With the upcoming remake of Karateka, I’m left wondering just how much more realistic Mechner’s work can become. Will he go for a classic, retro look; something more modern; or a blend of new and old? Comedy troupe Karahat proposes the latter with their comedy sketch, Real Prince of Persia:

This fun skit employs the cutting edge of 1984 technology, such as cardboard and rubber bands. But I’m hoping the woman in this skit was expecting to be accosted and was not an unwilling participant. The potential of invisible theater to discomfort its unwilling participants is exactly what makes me so uncomfortable about watching many of Mega64’s videos.

Oh, and still wondering the correct way to pronounce "Karateka"? Don’t look for answers in Open Apple #13, in which each guest and host has his own idea about how to say the game’s name. Listen instead to 1:11 into Jordan Mechner’s interview with G4 / X-Play:

(Hat tip to — who else? — Jordan Mechner)