Game tournaments at KansasFest 2015

May 25th, 2015 11:41 AM
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On the KansasFest email list, Michael Sternberg proposed to organize a third annual Apple II game tournament. This is Sternberg’s forté, as he not only ran the Structris competition in 2013–2014, but modified Martin Haye’s original game to create the tournament edition used in the event. I captured some of Sternberg’s talent and passion in this video for Computerworld:

Sternberg has asked, what game should we play this year? Puzzle games seem a popular choice: GShisen is a KansasFest classic, having been featured in tournaments run first by Juiced.GS founder Max Jones, then by me. Structris, being inspired by Tetris, is also a puzzler, but with an action component that I enjoy. That hybrid nature also describes I classified in Juiced.GS as one of my favorite Apple II games of all-time. Its creator, Steve Chiang, is big in the modern gaming industry; and its artist, Dave Seah, recently made an appearance in the Apple II Enthusiasts group on Facebook. Maybe they’d sponsor a competition with some sort of promotion or giveaway!

But for those retrocomputing enthusiasts whose reaction times have not yet faded with age, there are plenty of action games to choose from, too. Retrobrite afficionado Javier Rivera, who this year will make his KansasFest debut, recently demonstrated two color LCD screens displaying the same video output simultaneously. His software for this test? Karateka.

It’s a dual duel!

Charles Mangin proposed we hack this game to allow a second player to control the opponent. Head-to-head Karateka? I’m in!

Let’s Play Structris

August 4th, 2014 12:00 PM
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KansasFest is a week over, and all I have is memories.

Memories — and an awesome mug.

For the second consecutive year, attendee Michael Sternberg hosted a Structris tournament based on his version of Martin Haye’s original Tetris game. I entered and, after a poor showing in 2013, rebounded in 2014: I had the highest score in the first round (100 points); went up against the reigning champion and broke the world record in the second round (249 points on level 17); and, in the third and final round, defeated the developer himself. It was pretty epic.

To give something back, I’ve created a Let’s Play video of Structris, coinciding with last week’s 25th anniversary of the North American launch of the Nintendo Game Boy, which came with Tetris. Enjoy!

Next-generation Structris

September 16th, 2013 12:11 PM
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Yesterday I attended the second annual Boston Festival of Indie Games, or BostonFIG. Developers from throughout the Boston region set up shop at MIT to demonstrate a passion and talent that shines despite a lack of funding or big-name notoriety.

In anticipation of this event, The Boston Globe‘s Jesse Singal published an article, "Cool titles await at Festival of Indie Games", which described one game, Blocks of Explosive Dismemberment, as "’Tetris,’ only thereÂ’s a little guy — controlled by your human opponent — running around at the bottom trying not to get crushed by the falling blocks."

Sound familiar? I was perhaps the only BostonFIG attendee with the background to find the game evocative of Martin Haye’s Structris. Admittedly, it’d bit of a stretch to accuse Explosive developer Barbaric Games of ripping off Martin’s idea. Plus, Barbaric Games promised their take would be "bloodier and with an extra dimension".

As it turned out, there was much more to their game than that. Read my report on Computerworld.com for more details.