Sean’s Garage Giveaway on GoFundMe

September 28th, 2015 9:51 AM
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When I attended my first KansasFest in 1998, fellow attendee and Kansas resident Sean Fahey invited us to his nearby home, where we were welcome to any of the Apple II hardware and software he had amassed there. We were doing him a favor by helping clean out his garage.

But no matter how hard we tried, Sean’s collection grew; for every floppy drive someone left with, two took its place. Sean suffers from the same problem I do: the pain of seeing perfectly good equipment being thrown away just because the owner didn’t know of or couldn’t look for a better home. Sean altruistically saved many such lots from the garbage, storing it in the short term so that he might find a home for it in the long term.

The collection grew to the point that salvaging equipment, storing it between KansasFests, and transporting it to Rockhurst became expensive. The handful of Apple II users who had the privilege of attending KansasFest contributed to defray the costs, but that wasn’t enough — Sean and cohorts such as James Littlejohn were still saddled with the majority of the expenses.

But the value of Sean’s service extends beyond KansasFest, and Sean has graciously given the wider community the opportunity to contribute by creating a GoFundMe campaign. Unlike Kickstarter, GoFundMe has no limits or deadlines, allowing its organizers to benefit from any and all fundraising. Any amount is appreciated — up to, including, and past the goal of $3,500. In the first four days, the crowdfunding campaign had already reached 55% of its goal. (Full disclosure: Juiced.GS contributed $100.)
Sean Fahey's GoFundMe
No new Apple II computers are being made, so it behooves us to save the ones we have — not just as historical artifacts, but as living entities for us to continue using and enjoying. Every computer Sean saves is one that may end up in the hands of a teacher, programmer, or hacker who could help create the next great Apple II user, emulator, or expansion. My thanks to the organizers of Sean’s Garage Giveaway, and to everyone who’s now ensuring it continues well into the future.

UPDATE (Oct 8, 2015): Thank you to everyone who helped put this campaign over its goal! Sean Fahey wrote on Facebook:

I want to thank everyone for their generosity. I hope the next 3 Garage Giveaways are worthy of the trust and investment you’ve placed in us. We’ve got enough to cover the next 2 years of storage ($2000+) and to also cover the expenses for an upcoming trip to Florida to acquire a large collection. We’re flying down, renting a truck and driving it back — that trips budget is approximately $1350 for James Littlejohn and myself. It covers plane tickets, truck rental, gas, hotel and meals. Javier A. Rivera is planning to come up and help us with the loading. We may kidnap him and bring him back for the unloading part, but he’s really fast on his feet and hard to catch. Again, a heartfelt thanks to my friends in the Apple II and KansasFest communities for your help. Apple II Forever!

Recording Let’s Plays on the Apple II

July 20th, 2015 10:31 AM
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Filed under Game trail, Hacks & mods, Happenings;
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Last week I attended the 27th (and my 18th) annual KansasFest, a convention for Apple II users. I was thrilled to be among fellow retrocomputing enthusiasts, charging my batteries for another year of Juiced.GS and other hobby projects.

As an educator and public speaker, I love giving presentations at KansasFest. Most of the event’s talks are technical in nature, whereas I tend to take what I’ve learned in the other areas of my life — podcasting, crowdfunding — and apply them to the Apple II. This year, I drew upon my experience developing a YouTube channel and demonstrated how to record a Let’s Play video using the Elgato Game Capture HD hardware (but not the more expensive HD60, which lacks the necessary A/V input port).

This $150 device is normally used to capture HDMI audio and video, but with an included adapter, it can capture component video as well. By plugging the red component cable into an Apple II’s composite video output, and then connecting the computer’s headphone jack to a 3.5mm-to-RCA adapter, the audio and video from an Apple II will show up oon a PC or Mac in the Elgato’s software — but with a delay. A monitor stills need to be connected to the Apple II, which is why I used Chris Torrence’s Night Owl monitor plugged into the IIc’s video port; an RGB monitor connected to a IIGS will work as well. Then I used a 3.5mm Y-splitter to connect headphones or speakers to the Apple II. (Note that the IIc Plus does not have a headphone jack; neither does the IIe, unless you add a RetroConnector adapter.) Finally, a USB headset allowed me to overlay my audio commentary over the recorded gameplay footage.

Prefer to learn these techniques visually? Mike Whalen streamed my KansasFest session and has made it available on YouTube:

Here’s the Let’s Play Flapple Bird video that I recorded during this session.

The capture process was not perfect, as I had to make two edits in Final Cut Pro X before uploading to YouTube: the height of Elgato’s exported video was stretched (654 x 480), so I reduced the Y-scale to 85% (though ultimately I went with an X-scale of 147.79% and Y-scale of 125.62%, so as to occupy the full window); and the color was off, so I adjusted it per this screenshot.

Final Cut Pro X

Editing Flapple Bird in Final Cut Pro X.
I saved this setting as an "Apple II" preset.

Also, I should’ve disabled the KansasFest sound system, as I was close enough to the speaker for my USB headset to pick up my booming voice, resulting in poor audio quality.

Although my session focused primarily on Let’s Play videos, I also gave a brief introduction to unboxing videos, the genre with which I launched my YouTube channel. I combined unboxing Let’s Play, and the Apple II when I unboxed and played Retro Fever.

Not sure why anyone would watch someone else play a video game — or what my "I moth stories" shirt meant? Both are explained in this video from a monthly storyslam I attend in Cambridge, Massachusetts.

I hope this session was useful and that it inspired attendees to record and share their subjective experience with Apple II software. I look forward to your YouTube videos!

KFest Funk

July 13th, 2015 12:40 PM
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Today is the eve of KansasFest 2015, the annual gathering of Apple II enthusiasts in Kansas City, Missouri. This year’s event marks a milestone: it’s the first to feature a keynote speaker from the LGBT community and a code of conduct, and it marks half my life I’ve been attending KansasFest.

It’s the attendees that make KansasFest such an exuberant event, and one of the people I most look forward to seeing is Steve Weyhrich. Author of the definitive history of the Apple II, Sophistication & Simplicity, Steve is also a KansasFest committee member who puts plenty of time and energy into making the event as fun and zany as possible. One year he did so by filming a series of on-site vignettes that he, parodying the role of CSI‘s David Caruso character, investigated, concluding with a series of silly zingers.

This year’s addition to Steve’s video repertoire is no less ridiculous. I’m not cool enough to be familiar with the song "Uptown Funk" by Bruno Mars and Mark Ronson — I was only the 789,569,005th person to discover it since its YouTube debut this past November. Steve, being the hip daddy-o he is, took that hit song and adapted it to be about KansasFest. Introducing the music video "KFest Funk":

My thanks to Steve, the committee, and all the attendees for making every KansasFest unique, special, and fun. I can’t wait to see you all tomorrow!

Parsely games at KansasFest 2015

June 22nd, 2015 9:29 AM
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At KansasFest 2010, I ran a session of a live text adventure. These Parsely games are inspired by interactive fiction but substitute a human for the computer. Think of it as a cross between IF and Dungeons & Dragons: I became the dungeon master (DM) who described rooms, solicited direction from the players, and reported results — but all input had to be provided as if I were a two-word text parser. So go ahead and tell me to “GET AXE”, but if you ask me “Can I pick up the axe?”, I’ll respond, “I’m sorry, but I don’t know how to ‘Can I pick up the axe?'”. It was a lot of fun to watch players with their graph papers map the connections between rooms, take notes, consult their IF cheat sheets, and try to coordinate their activities across alternating turns — it was a bit like watching Twitch Plays Pokémon. Here’s a demonstration of Action Castle, the game I ran at KansasFest 2010, as moderated by its creator, Jared Sorensen:

Parsely returned to KansasFest 2014 with an all-new adventure and was a hit! We even had to adjourn to another room when the players’ exploration of Jungle Adventure ran over the allotted session time.

IMG_5399
While Martin and Brian compare maps, Steve takes a poop.

Comparing maps in Jungle Adventure, the live interactive fiction game I ran

Rather than wait the four years that divided KansasFest’s last two rounds of Parsely, I’ll be bringing another text adventure to KansasFest 2015. I have several scripts to choose from but will not begin memorizing one until en route to Kansas City. That gives you, the potential players, time to suggest the nature of the game. Should we explore a haunted house; a space station; a medieval castle; a Halloween graveyard; or a zombie-infested hospital? Choose your own adventure in the below survey!

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The personal touch

June 15th, 2015 8:35 AM
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I love the Internet and social media: email, Twitter, and Facebook have made it possible to reach people who’d never otherwise be accessible, and easier than ever to remain in contact with friends and family near and far.

But there’s still something to be said for taking our communications offline. KansasFest is the most obvious example, when we get to welcome new users to our community and catch up with long-time attendees. Newcomers who think this event is a one-time affair to check off their bucket list are often discover the energy and camaraderie they find there is addicting, requiring the event become an annual staple in their calendar.

But for those who can’t make it to KansasFest, it doesn’t take much to let them know they’re remembered. Eight years ago in the September 2007 issue of Juiced.GS, Peter Watson of MUG! fame wrote:

In 1992, I was fortunate enough to attend KansasFest in its heyday when it was still run by Tom Weishaar at Avila College… Unfortunately I haven’t been able to make it back since… But every year I read all the plans and wish I could win a lottery so I could attend…

Today that vicarious KFest experience came a little closer and a little less "imaginary" when a postcard from Kansas City arrived in the mail … I read the greetings from many of the other attendees at KFest as well, and I can honestly say I was touched. Heck, "blown away" might be a better description!

I’d just like to say "Thank you!" to the people who took the time to sign the card. It would have taken seconds of your time, but it’s created a memory for me that will last much, much longer!

The Apple II was and is a special computer partly because of the people that were attracted to it, and who stayed. I’ve seen another example of those people today.

I’m reminded of this gesture by Steve Wozniak, who recently spoke at the University of Buffalo. Despite his affinity for technology, Woz was once reminded of the power of not letting machines express express his gratitude for him:

When Wozniak was on Dancing with the Stars in 2009, he figured he would be voted off the show right away, so he should buy gifts for all the cast early on. He made gifts for all the cast with joke books, $2 bills, business cards and computerized letters about what a great time had and how to contact him.

"And then I thought, like education when I was giving computers to schools, it you have a lot of money, it’s easy to give money away but not to give yourself," Wozniak said. "That’s why I started teaching. If you really have it in your heart, it’s got to be more than words."

He decided to just write handwritten letters to all 26 members of the celebrity and professional dance crew.

Woz gave us the tools and infrastructure that brought us together and keeps us together; we should never discount their utility. But let us remember the significance of occasionally disconnecting and using other means to let our fellow community members know they are thought of and appreciated.

Game tournaments at KansasFest 2015

May 25th, 2015 11:41 AM
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On the KansasFest email list, Michael Sternberg proposed to organize a third annual Apple II game tournament. This is Sternberg’s forté, as he not only ran the Structris competition in 2013–2014, but modified Martin Haye’s original game to create the tournament edition used in the event. I captured some of Sternberg’s talent and passion in this video for Computerworld:

Sternberg has asked, what game should we play this year? Puzzle games seem a popular choice: GShisen is a KansasFest classic, having been featured in tournaments run first by Juiced.GS founder Max Jones, then by me. Structris, being inspired by Tetris, is also a puzzler, but with an action component that I enjoy. That hybrid nature also describes I classified in Juiced.GS as one of my favorite Apple II games of all-time. Its creator, Steve Chiang, is big in the modern gaming industry; and its artist, Dave Seah, recently made an appearance in the Apple II Enthusiasts group on Facebook. Maybe they’d sponsor a competition with some sort of promotion or giveaway!

But for those retrocomputing enthusiasts whose reaction times have not yet faded with age, there are plenty of action games to choose from, too. Retrobrite afficionado Javier Rivera, who this year will make his KansasFest debut, recently demonstrated two color LCD screens displaying the same video output simultaneously. His software for this test? Karateka.

It’s a dual duel!

Charles Mangin proposed we hack this game to allow a second player to control the opponent. Head-to-head Karateka? I’m in!