Apple II Bits’ octal birthday
April 30th, 2018 7:46 AM by Ken Gagne | Filed under Musings; 3 comments. |
This past weekend, I set up my Apple IIGS in my game room and connected it to my HDTV. I popped in some floppies and played a few classic games: Choplifter, Lode Runner, Karateka, and Conan. Each was as fun as I remembered.
The excuse for this occasion was research for a Juiced.GS article. As editor of that publication, most of my contributions and responsibilities don’t require me to work on the metal, but this particular article called for the real thing.
But underpinning this academic exercise was unbridled enthusiasm for returning to my roots. I spend my days on a laptop with macOS and WordPress, all environments that I very much enjoy and which even inspire a degree of devotion. But nothing brings a smile to my face like the Apple II.
It was fitting that this game session coincided with the eighth anniversary of Apple II Bits: on April 29, 2010, I published my first blog post to this site. I’ve continued to write about the Apple II every Monday since. Whereas once such musings would constitute my quarterly “A Word or ][” column for Juiced.GS, I’ve now written 524 such columns for this website — enough to sustain 125 years of Juiced.GS.
I’m never wanting for something to say about the Apple II, but some times are easier than others. One August, freshly home from KansasFest, I found myself bursting with ideas and wrote the next several months’ worth of columns in advance. Other times, I come home from work on Monday night, knowing what to say but having only until midnight to say it.
Regardless of the volume or urgency, there’s always a new chapter to write. Whenever Steve Wozniak is a speaker somewhere, he’s introduced as the inventor of the Apple II. Anytime a "top games of all time" list is compiled, an Apple II game makes an appearance. And wherever Raspberry Pi and Arduino hacking occurs, it’s often to connect Apple II equipment to modern environments.
I’ve always said of Juiced.GS that the magazine will publish as long as there are stories to tell, writers to tell them, and subscribers to read them. With Apple II Bits, I need only one of those three criteria: stories to tell.
At this rate, another eight years seems assured.