Battle Chess & Space Quest return

May 14th, 2012 5:27 PM
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Tim Schafer, what hath you wrought? The extravagant funding his unidentified adventure game received via crowdfunding site Kickstarter has opened the floodgates to a resurgence of vintage franchises: Wasteland, Leisure Suit Larry, Shadowrun, and more.

The latest Apple II licenses to seek resurrection via Kickstarter are Space Quest and Battle Chess. The former, dubbed "SpaceVenture" (they apparently couldn't get the rights to the original name), will be produced by Scott Murphy and Mark Crowe, aka "The Two Guys from Andromeda", the two designers who created the series for Sierra On-Line in the first place. The development seems to be pretty well outlined, with several notable voice actors having signed on, though I've seen no assets from the game as of yet. The final game will be installable on PC, Mac, Linux, iOS, and Android, or playable in Google's Chrome Web browser. A preorder will cost you $15 and get them that much closer to the usual half-a-million goal before the June 12, 2012, deadline.

By contrast, the Battle Chess project couldn't be more different. Subdued Software, developers of no games I've ever heard of, have licensed the Battle Chess name and have essentially completed production of an update to the classic strategy game. All that remains before its October 2012 release is to add Internet support, for which they are asking for a paltry $100,000:

… implementing a full featured online experience, like the one we have planned, will take several months. A list of features include; Skilled Based Matchmaking, Statistics, Leaderboards, Achievements and in-game chat. We also needed to factor in the cost of fulfilling rewards and running this campaign. We have carefully planned out the costs of staffing the programmers, artists and testers necessary to complete online multiplayer feature and arrived at this amount.

This modest ambition extends to the scale of the release: $100K will secure a PC-only release, with additional funding promising ports to Mac, iOS, Android, and Xbox 360. If you're counting on support for one of those platforms, one course of action is to pledge your dollars to the project — and, if they don't collect enough funding for additional systems before the June 1 deadline, withdraw your pledge. (Selfish, no?)

The lack of accessibility to Battle Chess brought to mind a potential alternative. Longtime readers of this blog may remember my discussion of a similar game, Battle vs. Chess, originally scheduled for release on Sep 28, 2010, then pushed back to Spring 2011. To date, Battle vs. Chess has still not been released in the United States, according to Wikipedia, "due to an injunction by Interplay Entertainment for trademark infringement due to its similarity to Interplay title Battle Chess." In February 2012, I received this update from Robin Kunimune, Community Manager of publisher TopWare Interactive:

… Battle Vs. Chess has not been released in the USA, yet. If it were in our power, we would do so in a heartbeat, but sadly the publishing rights remain with a company with which we no longer associate. We are currently waiting for said company to fold and declare bankruptcy (at which point we would regain the publishing rights and release the game) or to go ahead and release the game themselves.

In the meantime, the "true" Battle Chess is looking pretty polished, with plenty of neat death sequences — although the outcome is determined in accordance with the rules of chess, it's still fun to watch the characters duke it out, with each potential matchup of pieces and winners resulting in a unique encounter. Check out these three gameplay videos:

Whether you support an ambitious game that's still in the planning stage and not coming out until 2013 but for a variety of platforms, or a game that's all but finished with a meager fundraising goal and target platform — or both — is between you and your wallet. Happy funding!

Apple II: It's back!

May 7th, 2012 10:30 PM
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An April Fool's joke on April Fool's would be too obvious — which means that Scoopertino's April 23 news report must be a stroke of absolute genius.

Quoting a fake Apple press release, this "imaginary news organization devoted to ferreting out the most relevant stories in the world of Apple, whether or not they actually occurred" proudly reports Apple Inc.'s decision to reintroduce the Apple II to their active product lineup:

Remaining true to its original concept, the new Apple II isn't exactly a speed demon. Hypothetically, its 1MHz processor would take about an hour to download an average web page. But that assumes you could actually connect the new Apple II to the Internet — which you can't.

In fact, the new Apple II is unabashedly unconnected. With no Wi-Fi, Ethernet and USB ports, there will be nothing to distract you from enjoying the best of Apple II's two dozen apps, which include a recipe manager and an electronic checkbook.

Of course, those specs describe the functionality of only an out-of-the-box Apple II; Wi-Fi, Ethernet, and USB can all be added (to various degrees) with the right peripherals and expansion cards.

Scoopertino

The report does indicate one change to the stock Apple II in the last 30 years: "Despite the retro theme, Apple has added one very handy port that allows the user to connect a turntable or cassette deck. You can’t store music in the computer, but you can use the Apple II box to store up to 150 vinyl albums or 300 cassettes." Sounds like the 8-bit iTunes that one enterprising hacker cobbled together some months ago.

It's a mildly amusing piece of news, even if it won't fool anyone. It makes me wonder if April Fool's has been an overlooked holiday among the Apple II community. I published a fake Juiced.GS press release in 2011, the same day Tim Kellers advertised the Apple II-phone — and if we don't limit ourselves to the spring, there are a number of fantastic KansasFest skits — but no other recent Apple II jokes spring to mind.

What pranks, tricks, or shenanigans shall we deviously, mischievously plot next?

(Hat tip to Steve Weyhrich)

Two years of Apple II Bits

April 30th, 2012 11:36 AM
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Yesterday marked the two-year anniversary of Apple II Bits, where I have been publishing two posts per week without fail. Per my recent analysis of my time commitments, I shall reduce that rate to once per week, every Monday, starting today.

To mark that transition and the site's second birthday, here are some statistics about the site's growth since my last analytics breakdown:

  • • Apple II Bits received in its second year triple the pageviews it garnered in its first — and nine times as many mobile visitors, almost all of them on iPad or iPhone.
  • • In the past year, StumbleUpon, Facebook, and Twitter have continued to be the top social media referrers of traffic to this site. StumbleUpon is now the #1 referrer of any type; Computerworld, #1 in the site's first year, was #10 in the second.
  • • In particular, my coverage of ROFLCon 2010, a biennial convention last held the weekend Apple II Bits launched, is popular among StumbleUpon users. (I'll be attending ROFLCon 2012 this week.)
  • • Whereas search engines generated 25% of the site's traffic in its first year, in its second, they constituted 40%.
  • • The site's all-time busiest day was Nov 1, 2011, when the site got slashdotted. That's perhaps an exaggeration: my site was not the subject of the /. post, but when it mentioned Visicalc, its author linked not to creator Dan Bricklin's site, but to my post commemorating its public debut.
  • • The second most popular day ever has also been in the last year: my profile of Jeri Ellsworth.
  • • Throughout the site's life, 38% of visitors have used Firefox as their Web browser; 22.5% used Chrome; 20% used Safari; 13% used Internet Explorer (hi, Peter!).
  • • In the last year, Akismet blocked 56,120 spam comments (+44,169 since last April), with the busiest month being Apr 2012 with 7,919 spam. We're on track to block 67,635 spam comments in calendar year 2012, compared with 38,629 in 2011.
  • • As of today, the site contains 210 posts (+110), 1,237 tags (+515), 266 comments (+189) from 84 readers (+50), and 1 blogger.

My personal life has had some curveballs thrown at it in Q1 2012, and I expect the rest of the year to be equally dynamic. I look forward to the stability this blog will offer me, but with a less demanding schedule. Thank you for reading!

Do funny games need a kickstart?

April 26th, 2012 10:39 AM
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Earlier this month, Al Lowe launched a Kickstarter to remake the original Leisure Suit Larry game. The project has since met its goal of $500,000 and still has until Wednesday, May 2, to generate further funding.

Double Fine's Kickstarter success opened the floodgates to a reemergence of the adventure genre, but in a guest blog post for Wired.com, Lowe talks about why this is important: games have lost their funny bone, and adventure games can bring it back.

Lowe attributes the decline of the genre to improved accessibility to personal computers:

Adventure games were perfect for 1980s’ computer users. Back then, if you weren’t a puzzle solver, you didn’t own a computer. Remember config.sys files, autoexec.bat files, setting interrupts, managing extended memory? No? Consider yourself lucky! It’s a wonder anyone got anything done at all.

I remember discussing with Ken Williams (founder of Sierra, the leading publisher of such games) about how great it would be when 10 percent of homes had a computer powerful enough to play our games. But when the majority finally had computers, they ran Windows. They didn’t have to solve operating system puzzles, or couldn’t. And they didn’t want to solve game puzzles either.

Sadly, this was widely interpreted that new gamers preferred action and 3-D environments instead of contemplation and humor. Within a year, most major adventure-game development was shut down. And with it went humor.

I remember the games Lowe references fondly, though perhaps because the years have removed me from the frustration they inspired. Although King's Quest and its kin were often infuriatingly inscrutable in their puzzles and riddles, they often had a quirky and consistent internal logic that tickled your imagination, giving you a knowing wink and a sense of accomplishment when you stumbled across the solution. It's a kind of challenge that's often missing in today's games — or am I just playing the wrong ones? The Xbox 360's DeathSpank, created by Ron Gilbert of Double Fine, had some clever dialogue, though I didn't play it far enough to find if that sense extended to the gameplay.

And I spent about two hours this week in the practice arena of Scribblenauts Remix for iOS, interested less in completing levels than in testing the limits of the player's capabilities and seeing what unusual creations and interactions the game's designers anticipated.

What do you think — is Lowe right? Have the humor and discovery of early computer games disappeared and are now ready for a comeback? Or have they been here all along, just in an unrecognizably evolved form?

UPDATE (11-May-12): I belatedly found Phil Elliott's interview with Al Lowe in my "to read" pile. In this article from April 2011, Lowe talks about how the humor in games has been replaced by replayability, and that he has no desire or intention to exit retirement. Ah, hindsight!

(Hat tip to Robert Boyd)

Refocusing energies

April 23rd, 2012 12:00 AM
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Last month, I expressed concern about my ability to maintain my level of output in the Apple II community. As Brian Picchi commented to me on Open Apple: "Wow, Ken — you have basically no work/life balance!"

I sought advice from the readers of Apple II Bits, asking them to rank eleven activities in terms of their value to the community. The rest of this lengthy post offers the results of that poll, which received 28 votes before the one-week deadline (and one vote after, due to a security hole on my part). I could offer a more granular breakdown of how many votes each item received at each rank, complete with pie charts and line graphs — but more practical is the final ranking of each item from most to least valuable. I'll present them in that order, with a brief analysis of each.

Read the rest of this entry »

Apple II screensaver for Mac OS X

April 19th, 2012 1:19 PM
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Most Apple II geeks aren't shy about their passion; they wear their hearts on their sleeves, proudly displaying logos, license plates, and hardware where friends, co-workers, and strangers can see and inquire about them.

One of my favorite ways to demonstrate my heritage has been to use an Apple II-inspired screensaver on my MacBook Pro laptop computers. Alas, when I updated to Snow Leopard a few years ago, that particular saver stopped working, and I couldn't remember where it came from to see if there was an update. But when the Apple II turned 35 earlier this week, Paul Horowitz included that same screensaver in his celebratory roundup. No wonder I couldn't find it before: it's one of 200 screensavers in a single archive!

Apple II screensaver for Mac OS X

The screensaver features many customization options.

Even cooler, the package comes with a VT100 terminal that emulates the display of the Apple II, "complete with screen noise, random color flickers, a permanent caps lock, and other peculiarities unique to technologies of a bygone era." I have tested the screensaver and the utility on both Mac OS X 10.6 (Snow Leopard) and Lion (10.7), and they work great.

Apple II LynxApple II Bits has never been more beautiful.

So what are you waiting for? Put your Apple II on your desktop for all to see!