More Steamed Apples

July 31st, 2017 10:40 AM
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At KansasFest 2016, I presented parallels between classic gaming and modern Steam games. The session was called "Steamed Apples" and was largely based on indie games I’d encountered while researching and hosting the IndieSider podcast.

That podcast ended earlier this month, but not before I discovered several more games reminiscent of Apple II software mechanics and aesthetics. That combined with unused notes from last year’s presentation led to its follow-up at KansasFest 2017: "More Steamed Apples".

Unlike last year, I no longer constrained myself to games available for Mac, Windows, and Linux, as some of the below games are Windows-only (such as Lode Runner Legacy) but were too good a fit to pass up. Also, as I did last year with Plangman, I accidentally slipped one non-Steam game in when I included Leadlight Gamma, which is available from itch.io only.

I’ve recategorized the genres since the presentation to make them a better fit, and to be more consistent with last year’s categories.

GenreClassic gameSteam gameIndieSider?
ActionCrystal QuestEllipsisYes
ActionDino EggsDino Eggs RebirthNo
AdventureOut of This WorldOutlandNo
ActionLode RunnerLode Runner LegacyNo
PuzzleLemmingsInklingsNo
PuzzlePipe DreamWorld of GooNo
SurvivalOregon TrailThe Flame in the FloodYes
Text AdventureZorkLeadlight GammaYes
Choose Your Own AdventureScholastic Microzine TwistaplotOpen SorceryYes
Choose Your Own AdventureScholastic Microzine TwistaplotEmily Is AwayYes
Choose Your Own AdventureScholastic Microzine TwistaplotThe Warlock of Firetop MountainYes
Choose Your Own AdventureScholastic Microzine TwistaplotFirewatchNo

As IndieSider has now concluded its run, I don’t expect there will be a third session in this series. But the games included in these tables should be enough for any Apple II user to get their entertainment fix in a modern computing environment.

Lode Runner Legacy trailer debuts

April 17th, 2017 8:37 AM
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I waited a long time for Lode Runner to arrive on Xbox 360. I remember listening to Major Nelson’s Xbox podcast when it was announced that Doug E. Smith’s classic Apple II game was being resurrected with a new installment on Microsoft’s platform. It was another year or two before the game was finally released, eight years ago this month, exclusively for the Xbox 360.

In video games, eight years is an entire generation — a time during which Lode Runner has again lain dormant. There have been some very fun classic titles, including 2013’s mobile port of the original 150 levels, but home consoles have not seen a new Lode Runner: no title in the franchise has graced the PlayStation 3, PlayStation 4, Xbox One, Wii U, or Switch.

This year will see that oversight corrected, as Tozai Games has announced the imminent release of Lode Runner Legacy.

The game features all-new levels, as well as the original 150, now all in 3D. Other features include a puzzle mode and editors for levels, characters, and items, as well as online rankings. The game will debut on Windows, with later releases for Mac and Linux. No console versions are specified, but Tozai promises, "Our ultimate goal is to release a new Lode Runner on every gaming platform available."

I shared the trailer with the Apple II Enthusiasts group on Facebook, where it garnered a generally negative response. "That looks weird to me," wrote one. "They’ve destroyed the minimalist spirit of the original game," added another; "Adding a bunch of flashy graphic effects doesn’t make [it] better."

The reception on Steam has been more positive, perhaps due to the number of fans sent there by this enthusiastic video by Jim Sterling:

Of the two camps, I’m with those who are more optimistic. I agree that the new visual style with large characters and scrolling levels seems a bit too Duplo for me. But while stubbornly sticking with a retro aesthetic might appeal to us old-school gamers, we are the minority in today’s gaming demographic; I acknowledge that it’s important that Tozai innovate to appeal to a larger audience, even if it doesn’t include me.

It doesn’t have to be one or the other, though. Look at these two screenshots:

These levels look consistent with the aesthetic and gameplay of the original! Yay!

We’ve already seen the original game’s levels released for modern platforms, though, courtesy the aforementioned mobile port; we need something new. To that end, Lode Runner Legacy’s level editor and online features should be paired to give us a truly original offering: compilations of new levels with classic gameplay, much as Championship Lode Runner once did. This kind of world-building and world-sharing was central to the popularity of Super Mario Maker, in which Nintendo took their most popular franchise and added content creation tools. Imagine if we could curate and distribute each other’s Lode Runner levels as well!

Overall, Lode Runner Legacy has more going for it than against it. I’m cautiously optimistic and am eager for its release sometime in 2017.

New Game Plus: Lode Runner

May 30th, 2016 9:56 AM
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It’s hard for Apple II enthusiasts to be unbiased about our favorite games. Whenever we play or discuss Oregon Trail, Choplifter, or Tass Times in Tone Town, our experiences and memories are inevitably colored by nostalgia as we recall how groundbreaking these games were upon their release and how derivative their successors seem by comparison.

What if we could wipe the slate clean and come at these games afresh? Would they stand the test of time and still appeal to a modern gamer’s sensibilities?

New Game Plus
That’s the charter of New Game Plus, a podcast that launched this past October. Each week, three young men select a random classic computer or video game that they then spend seven days playing before reporting back their experiences. I discovered the show with episode 7, when they played their first Apple II game, Prince of Persia. I then cherry-picked other episodes to listen to, selecting games that I recalled fondly to see if these enthusiastic whippersnappers would enjoy them as well.

When they reviewed Contra III, a game I’d previously recorded a Let’s Play video of, I was surprised to hear the show deviate from its format: instead of the game selection being random, it was chosen by their first guest. It was fun to hear someone with passion and familiarity for the week’s game be brought into the mix — and it also gave me an idea.

Now that I knew New Game Plus had a precedent for allowing guests, I brazenly emailed them, touting my Apple II credentials, to ask if they would consider having me on a future episode. To my surprise and delight, they thought this was an excellent idea!

Their homework for me: select an Apple II game. This was a tougher assignment than I expected! My first thought was to nominate Conan: Hall of Volta, one of my favorite games from childhood. But at only six levels, I thought it might wear thin and not leave the hosts much to discuss. I instead turned to the Apple II Enthusiasts group on Facebook and asked for recommendations. I received many suggestions, including from John Romero.

But readers’ comments only cemented the second choice I’d already settled on: Lode Runner. With 150 levels, a storied lineage, and web-playable versions — both the emulated original and a native remake — I felt this game would be both technically accessible and sufficiently substantial to record a podcast about. And, having originally been released in 1983, it would also be the oldest game yet to have been featured on New Game Plus.

But just because I’d played the game as a kid didn’t excuse me from joining the other hosts in "researching" it! I played the game for just an hour or so and was able to make it to level 17. Although the difficulty of those levels varied wildly — as early as level 6, there are as many as 16 pieces of gold to collect! — I was surprised at my ability to progress. I attributed my success to the game freely awarding an extra life for each level completed. By the time I closed my browser window, I could’ve easily continued playing with the dozen lives I had remaining.

All this work was in preparation to record the actual episode, which has since aired as episode 35 of New Game Plus:

I had a blast chatting about Lode Runner and its creator, Douglas E. Smith, with Dustin, Nolan, and Kenny, and I was much relieved to hear that they enjoyed their first experiences with this classic game, earning it an across-the-board recommendation for modern gamers.

My thanks to New Game Plus for hosting me. I hope they continue to feature the Apple II on future episodes of the show! What games would you recommend they play next?

(Hat tip to Paulo Garcia)

Playing Lode Runner on iOS

January 21st, 2013 1:22 PM
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Last summer, I wrote a convoluted blog post about how Lode Runner Classic, featuring all the levels and original graphics of the Apple II game from 1983, were coming to iOS and Android. I’m happy to report that last Thursday, nearly a half-year after its announcement and three decades since the franchise’s debut, Lode Runner Classic has finally landed on these mobile platforms.

Title screen

Welcome to Lode Runner Classic.

I picked up the Apple version for $2.99, played the first dozen levels in both expedition and time attack modes, and was pleased by how little the gameplay has changed. Developer Tozai Games has not added power-ups, extra enemies, boss battles, or other unnecessary flair: the game looks, sounds, and plays in a fashion befitting of its titular adjective. Any additional features are entirely optional, such as a soundtrack that can be disabled separately from the sound effects, a customizable color palette, and speed settings. That last one is especially attractive to me, for as I once wrote for Computerworld:

Over the years, [my family] tricked it [our Apple IIGS] with the usual upgrades: SCSI card, sound card, handheld scanner, modem, joystick, 4MB of RAM. An accelerator boosted the CPU to 10 MHz, which may not sound like much, but it was quadruple the stock speed — making Lode Runner quite a challenge to play. (The enemies moved four times faster; my brain and reactions didn’t.)

Options screen

More options than you can shake a stick at!

However, I’m finding Lode Runner Classic challenging even without that increase in speed, due primarily to the interface. There are three ways to control your digger: a tilt mechanism that employs the iOS device’s accelerometer and gyroscope; a swipe interface that makes no sense to me (I continuously die while figuring out how to get my guy to move, even after reading the instructions); and an on-screen joypad. The last one is the most intuitive, but it shrinks the gameplay screen to create margins in which to display the controls. Even with this option, I find the "dig" buttons are too large, requiring me to reach too far into the center of the iPad to reach them.

The on-screen controls mode is also the only one in which the "magnification" option is unavailable. This setting keeps the entire gamefield visible while focusing on the action, squishing the parts of the screen where the player isn’t and expanding them as the digger moves left and right, up and down. Oddly, since the interfaces that support this feature are the ones where the game already fills the entire screen, they are the ones that are least in need of magnification!

On-screen controls

Here’s what the virtual D-pad controls look like.

Despite the limitations (or at least learning curve) inherent to the platform, this is the Lode Runner you grew up with. I didn’t hesitate to drop $3 on this game, and neither should you.

If you prefer a desktop version, you can get ZX Games’ unauthorized Windows clone, subtitled Classicwards, which offers 75 levels for $9.95. Want an actual sequel with update graphics and gameplay? Check out Lode Runner X, available for Xbox 360 and Android.

Lode Runner Classic comes to iOS

August 27th, 2012 11:28 AM
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Mike Maginnis and I were driving home from KansasFest 2012, half-listening to the Major Nelson podcast, when I thought I heard news of something called “Lode Runner Classic“, featuring the Apple II game’s original 150 levels. Since this was primarily an Xbox 360 podcast, and I consider Lode Runner one of the best games ever, I was excited by the prospect of a follow-up to 2009’s Lode Runner sequel. I love remakes and reboots, but there’s just something about going back to the source that can be extremely satisfying.

I rewound the podcast to hear the details I’d missed… and alas: the game was released for Windows Phone 7, a mobile operating system I’ll never have access to.

Yesterday, Kotaku ran a "one month later, this game is still great" review. As an aside, the author, Mike Fahey, briefly mentions: "Nearly three decades later, Tozai Games has released Lode Runner Classic for Windows Phone 7, with versions coming soon for iOS and Android."

WHAT?! iOS version? Truly??

The developer’s official Web site says only: "Don’t worry, Android and iOS fans — your versions will be releasing soon with shared leaderboards, country-code bragging rights and achievements!"

Okay. I can wait. After all, it was nearly two years between when Lode Runner for Xbox 360 was announced and it was released. I just need to remember to breathe. In the meantime, I’m glad to know I’m not the only one excited by this release. Said the franchise’s creator, Douglas E. Smith, on the game’s official Web site:

When Lode Runner came out on the Apple II, the last thing I expected was that the game would be alive and kicking on platforms as advanced as today’s smartphones. It’s really gratifying to me that so many people are still interested in the game.

And, as the Kotaku critic commented:

Thirty years down the road I feel I’ve developed a much deeper appreciation for Lode Runner than I had as a child. This seemingly simple title is actually a rather complex mechanism crafted specifically to hand me my [butt]. I’ve not gotten any better at it, but at least now I understand my failure is a result of brilliant programming.

Best computer games from the ’80s

May 30th, 2011 2:45 PM
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Awhile back, TIME.com produced a list of the best computer games from the 1980s. Lists may be quick and easy ways to generate pageviews, but they’re also enjoyable opportunities to reminisce and debate.

Time’s list, which did not limit itself to the Apple II (see Retro Gamer for that list), consisted of the following apparently unranked one dozen games:

  • • California Games
  • • Ghostbusters
  • • Quest for Glory
  • • SimCity
  • • Prince of Persia
  • • Police Quest

I haven’t actually played many of those games, or at least on their native platforms. But it does inspire me to jog my memory by consulting Wikipedia’s list of Apple II games and list of Apple IIGS games to see which would make my must-play list. Here are my candidates:

And that’s not even counting non-commercial games, such as GShisen or Silvern Castle.

What games top your memories of the Apple II?