Archive for February, 2018

The legend of John Romero

February 26th, 2018 9:06 AM
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When I was on the KansasFest committee, I performed much of the outreach to parties outside what we commonly think of as the Apple II community. That included recruitment of keynote speakers, which was always one of the most important steps in organizing each annual convention. Once we had a keynote speaker to headline the event, we could open registration — which meant brainstorming and solicitation of speakers began very early.

While most candidates responded to our emails, not all of them were able to accept our invitations, for a variety of legitimate reasons: usually that they’d moved past the Apple II, or that we couldn’t sufficiently compensate them for their time. When they did respond in the affirmative, it wasn’t unusual for several rounds of questions and clarifications to occur before they’d agree to attend. None of this was unexpected or unfair; on the contrary, we recognized that an Apple II convention in the middle of the country at the height of vacation season was a hard sell.

All this made it all the more shocking when the keynote speaker we thought most likely to say no was the one whose enthusiastic acceptance arrived the fastest. Given that the sun has still not set on the legend of John Romero, I never expected such a luminary of the gaming industry to come to KansasFest. That preconceived notion served only to demonstrate how little I knew him. He was friendly, generous, timely, and delivered one of the best KansasFest keynote speeches I’ve ever witnessed.

More evidence of John’s benevolence is apparent in the latest episode of Jason Scott‘s podcast, Jason Scott Talks His Way Out of It (which I back on Patreon). Over the course of Jason’s 24-minute monologue, he recounts his own personal interactions with John as well as John’s many contributions to gaming and the Apple II community.

I’m tempted to call John’s appearance at KansasFest a homecoming. But John never left the Apple II community, celebrating it in 1998 by hosting his own reunion of renowned Apple II developers and publishers, as documented in this landmark ZDNet feature by Steven Kent. John recreated that event almost 20 years later when he and partner Brenda Romero, herself of Wizardry fame, hosted another Apple II reunion in 2015. Both events reunited John with his peers from the days well before his Doom and Quake fame, when he created such classic Softdisk and UpTime games for the Apple II as Dangerous Dave.

John Romero is one of my favorite people in the gaming industry, not only because of the software he’s created but because of how he conducts himself as a person and the respect, enthusiasm, and support he shows others — such as by showing no hesitation about being an Apple II keynote speaker in Missouri in the middle of July.

California Typewriter

February 19th, 2018 8:18 PM
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This weekend, I watched California Typewriter, a 2016 documentary about the professional and hobbyist communities surrounding typewriters. A narrative thread weaves through the titular California Typewriter, a family-owned shop in Berkeley, California — but the film’s scope encompasses many other typewriter enthusiasts, including Tom Hanks, who’s collected over 250 typewriters and who has lent his name to the typewriter-inspired iOS app Hanx Writer.

Typewriters were an essential step in the evolutionary history of personal computers, establishing such standards as the QWERTY keyboard. As a retrocomputing enthusiast, I appreciated the veneration these collectors feel for these classic machines. Offering a dedicated environment in which to focus on one’s writing, free from distraction, notifications, or multitasking, is something typewriters and the Apple II have in common.

But I must disagree with a few qualities of the typewriter that were touted as strengths compared to personal computers. I didn’t take notes during my viewing, so I’ll paraphrase Tom Hanks who said that a personal, typed letter is more likely to survive the ravages of time. He cited an example of a thank-you note that playwright Noel Coward sent in the 1940s and which is now framed and preserved. Hanks pointed out that it’s easy to delete an email, and if Coward had been able to send something via that medium, it would’ve been unlikely to have survived to present day.

But the best way to preserve something isn’t to put it in one medium over another — it’s to put it in as many hands as possible. Coward’s letter is unique and singular; should anything happen to it, there are no copies or means by which to reproduce it. By contrast, something that is digital in origin or which is scanned into a digital format will almost always exist somewhere. Observe the history of Hewlett-Packard, meticulously recorded in hardcopy only and then lost in a fire this past October. Those documents were as irreplaceable as Coward’s letter; had they been digitized, they likely would’ve lasted as long as that letter, too.

The movie also featured musician John Mayer‘s multiple complaints against electronic documents. First, that they showed no record of how something was created; apparently he’s never heard of version control and incremental backups. Second, while he acknowledged that digital files will last forever, he likened it to a trash pile: yes, the files exist, but no one ever goes through them or sees them again.

His statement is likely based on personal experience and is likely true for most individuals: I still have every email I sent in college but haven’t looked at them in twenty years. But when it comes to famous individuals or archaelogical artifacts — as both are the case with Ted Nelson — such "trash piles" hold at least as much historical value as a playwright’s thank-you note.

I appreciate typewriters and those who admire them, and the California Typewriter documentary drove home their kinship with retrocomputing enthusiasts. Both typewriters and personal computers such as the Apple II have unique strengths that needn’t come at each other’s weaknesses.

As a bonus, I learned that, just as floppy drives and ImageWriters can be played as musical instruments, so too can typewriters! Witness the Boston Typewriter Orchestra:

Roger Wagner to keynote KansasFest 2018

February 12th, 2018 10:32 AM
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Over the last twenty KansasFests, I’ve listened to many keynote speeches. Some have been elaborate affairs with thoughtfully designed slides; others have been more freewheeling strolls down memory lane. My favorites have been those delivered by Randy Wigginton (2013), John Romero (2012), and Jason Scott (2009). The alternating historical luminaries and modern historians has provided a variety of perspectives on the current and historical aspects of the Apple II and its community.

After hosting the long-running Apple II development team Brutal Deluxe in 2017, KansasFest returns to the past with Roger Wagner, whose last gave the keynotes in 1991 and 1995. Not only do those years predate my first attendance at KansasFest 1998, but it also predates my peak years as an Apple IIGS power user. Wagner is most famous for the invention of HyperStudio, which bore many functional similarities to the World Wide Web, which Sir Tim Berners-Lee would not invent until two years later. Sadly, I to this day have never used HyperStudio; in fact, I can’t even find a reference in the Juiced.GS index to any article that has covered it specifically.

That’s not to say I haven’t felt Wagner’s influence. Four years ago, Chris Torrence collaborated with Wagner to compile all 33 installments of his Softalk column, “Assembly Lines” into a book that he made available in print and for free online. Many Apple II developers have since cited it as an invaluable resource, not only in long-term projects such as Nox Archaist but also short sprints such as the HackFest project Kaverns of KFest.

So instead of being unimpressed by the committee’s selection of keynote speaker, I’m instead eager to finally meet the visionary who laid the foundation for the World Wide Web and who continues to inspire generations of Apple II developers. Here’s to Wagner’s third and best keynote speech!

Oregon Trail IRL

February 5th, 2018 12:59 PM
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As art imitates life, so too does life occasionally imitate art. Such is the case with Oregon Trail, a 2,170-mile wagon route that became the basis for a timeless Apple II game. The edutainment software has in turn been adapted to real-life interactive events, as with Oregon Trail Live, an annual event in Salem, Oregon, that will next be held on Saturday, September 8.

But for those in Colorado who didn’t want to wait that long, the non-profit History Colorado recently hosted Oregon Trail IRL, a one-day event officially sponsored by Houghton Mifflin Harcourt:

Relive your childhood, as the vintage The Oregon Trail video game becomes a live-action experience set throughout the museum. Test your pioneering skills as you hunt for food, ford a river in a human hamster ball, play the original game in our ’90s throwback library computer lab, plus so much more. Finish your immersive experience in our graveyard lounge with cash bar and music.

Colorado itself has few ties to the historical Oregon Trail; according to Wikipedia, “A branch of the Oregon trail crossed the very northeast corner of Colorado if they followed the South Platte River to one of its last crossings.” But the state does lay claim to Chris Torrence, renowned Apple II blogger and videographer. The latest episode of video podcast series, Assembly Lines, features his expedition to the sold-out Oregon Trail IRL.

Oregon Trail IRL looks just like the game it’s based on: both fun and educational. My thanks to Chris for capturing this experience for the rest of us!

(Full disclosure: I support Chris on Patreon.)