What Remains of Edith Finch

January 15th, 2018 10:29 AM
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After investing hundreds of hours playing The Legend of Zelda: Breath of the Wild, I needed something smaller and more narrative-driven to cleanse the palate. A game I’d long had on my to-play list was What Remains of Edith Finch, an indie game that takes only 2–3 hours to complete. My friend Susan had called it one of her favorite games of 2017, so I booted my PlayStation 4 and played it through.

The game is a series of vignettes told from the first-person perspective of various ancestors in the Finch family across the last century. As such, it is set in different eras, and their house is redecorated each time to match the period. Naturally, this put me on the lookout for an Apple II computer, which can be an obvious visual signifier of one’s setting. And although I did find a desktop computer, it was an unidentifiable, generic machine.

I finished the game sad for this missed opportunity and watched the credits crawl.

But wait — what was that?!

What Remains of Edith Finch

Each developer is represented in the credits by an actual photo from their childhood… and lead artist Brandon Martynowicz is featured with his Apple II! I thought it might be a IIe, which would’ve been era-appropriate: looking at Martynowicz’s LinkedIn résumé, I’d estimate him to have been born around 1982, and he appears 2–2½ years old in this photo, putting it at 1985, two years after the IIe’s debut. But Steve Weyhrich clarified: "The badge should be on the left if it was a IIe. They keyboard is much more Apple II/II Plus-ish, particularly the power light by itself on the left. My guess would be either a II/II Plus with some other sticker to the left of the regular badge, or a clone with a different badge."

Martynowicz left Edith Finch developer Giant Sparrow in February 2017, two months before the game’s debut. He now works at Riot Games, developer of the popular multiplayer online battle arena (MOBA) game League of Legends, inspired by Warcraft III. It’s unlikely we’ll see his Apple II in that fantasy setting… but I’m glad he worked it into as fitting a game as Edith Finch!

Gaming across the platforms

December 30th, 2013 11:35 AM
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I spent much of December overwhelmed by too many freelance commitments. Activities that are supposed to be fun, like writing articles and playing video games, adopt a different tone when a deadline is applied. But I kept my sanity in large part to the opportunities these pursuits gave me to interact with my fellow Apple II users outside our usual contexts of Juiced.GS, Open Apple, and KansasFest.

Specifically: we’ve been playing video games. Lots of them.

My YouTube channel, where I unboxed the Sony PlayStation 4 and Microsoft Xbox One, gained the attention of prolific and accomplished media producer Lon Seidman, former guest of Open Apple. Although I lack the polish and equipment of his A/V setup, he invited me onto his show for a livestream first look at the Xbox One.

It was fun to see and work with Lon in real-time — a first! Who knows what other opportunities he and I may have to collaborate? Could an Apple II show be far off?

That same weekend, I was invited to be a guest on the weekly Internet radio show Pixel Pizza, hosted by Jared Ettinger, a student at Emerson College, where I’m on the adjunct faculty. I was concerned that I’d be outed for my lack of hardcore gaming experience, but I was able to turn the conversation to more technical details about the Xbox One and PlayStation 4 that I could expound upon. My confidence was further bolstered to know Steve Weyhrich of the Apple II History site was listening live. During sign-off, I thanked him on-air with a plug for his book, Sophistication & Simplicity.

Interviews and talk shows are all well and good — but video games are meant to be played, not discussed. So this past Friday evening, I switched on my Xbox 360, connected to Xbox Live, and met Dain Neater and Andy Molloy for some online gaming. Our weapons in this duel were high-performance speed demons, with us racing down the California coast trying to escape the police (or, sometimes, each other) as we duked it out in Need for Speed Hot Pursuit.

So thanks, Microsoft, for giving us Apple II users so many gaming platforms to discuss and play on. Any medium that serves to connect us retrocomputing enthusiasts is okay by me!