What Remains of Edith Finch


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After investing hundreds of hours playing The Legend of Zelda: Breath of the Wild, I needed something smaller and more narrative-driven to cleanse the palate. A game I'd long had on my to-play list was What Remains of Edith Finch, an indie game that takes only 2–3 hours to complete. My friend Susan had called it one of her favorite games of 2017, so I booted my PlayStation 4 and played it through.

The game is a series of vignettes told from the first-person perspective of various ancestors in the Finch family across the last century. As such, it is set in different eras, and their house is redecorated each time to match the period. Naturally, this put me on the lookout for an Apple II computer, which can be an obvious visual signifier of one's setting. And although I did find a desktop computer, it was an unidentifiable, generic machine.

I finished the game sad for this missed opportunity and watched the credits crawl.

But wait — what was that?!

What Remains of Edith Finch

Each developer is represented in the credits by an actual photo from their childhood… and lead artist Brandon Martynowicz is featured with his Apple II! I thought it might be a IIe, which would've been era-appropriate: looking at Martynowicz's LinkedIn résumé, I'd estimate him to have been born around 1982, and he appears 2–2½ years old in this photo, putting it at 1985, two years after the IIe's debut. But Steve Weyhrich clarified: "The badge should be on the left if it was a IIe. They keyboard is much more Apple II/II Plus-ish, particularly the power light by itself on the left. My guess would be either a II/II Plus with some other sticker to the left of the regular badge, or a clone with a different badge."

Sadly, Martynowicz left Edith Finch developer Giant Sparrow in February 2017, two months before the game's debut. He now works at Riot Games, developer of the popular multiplayer online battle arena (MOBA) game League of Legends, inspired by Warcraft III. It's unlikely we'll see his Apple II in that fantasy setting… but I'm glad he worked it into as fitting a game as Edith Finch!

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