Archive for the ‘People’ Category

Steve Wozniak, Steve Jobs, and other personalities of Apple II history.

Erasing the Apple II

December 14th, 2015 11:31 AM
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We all know the history of Apple Computer Inc. (now Apple Inc.), and how its first products were the Apple-1 and Apple II, designed primarily by Steve Wozniak. The Apple II was the company’s cash cow up to and well after the launch of the Macintosh in 1984, as has been documented in interviews with John Sculley and represented in films such as Steve Jobs.

While Woz laid the foundation for Apple, it was Steve Jobs who built upon it; now, so many generations of products removed from the Apple II, it’s easier to think of Apple as Jobs’ company more than Woz’s. And apparently, that perception is not only just fine by Apple — the company is actively encouraging it. Starting with the Worldwide Developers Conference (WWDC) on June 8, 2015, all Apple press releases close with this tagline:

"Apple revolutionized personal technology with the introduction of the Macintosh in 1984."

That’s a true statement, and from a marketing perspective, it’s sensible to reference a product that’s still on the market. But it also starts in the middle of the story, ignoring the genius of "the other Steve" and the products that launched an enterprise.

It’s not news that Apple abandoned the Apple II — in fact, the last Apple press release to mention the Apple II at all was June 22, 2010. But for this new tagline to eliminate seven years of its history from press releases seems deceptive. Should Apple take a step back and publicly acknowledge its heritage?

(Hat tips to Sam Varghese and Darrick Deel)

Steve Jobs: Genius by Design

December 7th, 2015 12:00 PM
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In the past two years, I’ve reviewed three Steve Jobs films for Computerworld. While that market may be saturated, there are still other media left in which to explore the history and personality of Apple’s most infamous co-founder. So, while waiting for the 2017 debut of the opera The (R)evolution of Steve Jobs, I hit up the local library for the graphic novel Steve Jobs: Genius By Design, by Jason Quinn and Amit Tayal.

It was a fun book, and one that presented Jobs in a much more human light than many interpretations. The comic book medium affords the opportunity to visualize its characters’ internal monologues through thought balloons, giving us some insight into Jobs’ drive even as he’s denigrating his own employees. The art and language are fairly simple, by which I mean accessible — the 104-page book is rated for ages ten and up, cementing the book as being for young adults.

Still, I sometimes question the art and word choices. The opening page shows the entire cast of characters from throughout Jobs’ life all chatting together. Here, Woz makes his debut, looking rather apish with dialogue that sounds forced.

But the book is a short read and a welcome reprieve from the cinematic interpretations of Steve Jobs.

What makes Rock Band rock?

November 23rd, 2015 10:13 AM
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Last month I quit my job at MIT, taking with me the Apple IIGS that had been in my office for nearly three years. I’m not yet settled enough at my new place of employment to inquire if it’d be appropriate to install a 30-year-old machine in my office — but it’s only a matter of time.

Fortunately, my computer wasn’t my former employer’s only connection to the Apple II. The MIT alumni association‘s podcast, Slice of MIT, recently aired an episode with Eran Egozy ’95, who co-founded the video game developer Harmonix. In "What Makes Rock Band Rock?", Egozy gives credit to the Apple II for getting him his start. "When Eran was 15, his parents bought him an Apple II computer. He and a friend got together and decided to find a way to make the computer play back Beethoven’s Ninth Symphony," says the show’s host. "This wasn’t just one instrument of the symphony: the pair found the whole symphony score, complete with all of the different parts for the string instruments, the brass, and the woodwinds — and every day after school, they would translate the music into computer code. Every ten seconds of the score took 3–4 hours to code."

Here’s the whole episode:

MIT and the Apple II: a winning combination!

(Hat tip to Kate Repantis)

John Romero’s Stage of Development

November 16th, 2015 10:59 AM
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I started my academic career in computer science but ended in communications. One way I currently marry those disciplines is not by developing games, as I originally thought I would, but by interviewing those who do. The IndieSider audio podcast airs biweekly with stories of independent game development (including on the Apple II), showcasing the design, execution, and funding challenges encountered by small studios with big dreams.

Documentarian Russ Pitts of Flying Saucer Media has a dream of his own: to produce a series of video profiles of games industry personalities. Think of Stage of Development as similar to IndieSider, but more professional, more visual, better funded, and not focusing exclusively on indie game developers. In fact, one early episode will spotlight one of the biggest names in the industry: John Romero, KansasFest 2012 keynote speaker.

In 1998, Romero hosted an Apple II reunion attended by platform luminaries, such as Dan Gorlin (Choplifter), Jordan Mechner (Prince of Persia), Doug Smith (Lode Runner), Joel Berez (Infocom), and Ron Gilbert (Maniac Mansion). In the summer of 2015, Romero threw another such party, with the guest list including Robert Woodhead (Wizardry), Chuck Sommerville (Snake Byte), David Mullich (Heroes of Might and Magic), and Margot Comstock (Softalk). Not only was the event extensively documented by Jason Scott, but Romero had each of the attendees sign his Apple II case; a glimpse of their autographs can be seen in the opening moments of the above Stage of Development video.

I’m excited to see Romero’s contributions recognized and the human side of game development brought to life by Pitts’ series. Though Stage of Development didn’t meet its Kickstarter crowdfunding goal, the project is nonetheless moving forward. You can subscribe to receive email updates on the series.

(Hat tip to Polygamer)

Seth Rogen as Steve Wozniak in Steve Jobs

October 26th, 2015 9:01 AM
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The third Steve Jobs film in two years opened nationwide this past Friday. Having just seen the Steve Jobs documentary last month, I wasn’t inclined to consume more history of Apple’s co-founder — not to boycott his deification or the potential misrepresentation of Steve Wozniak, but due to an oversaturation of the topic.

In fact, this past August, I emailed my freelance employer, Computerworld, to ask which they wanted me to review: the documentary, or the drama? They responded with the former. I assumed this was because every media outlet was going to review the Michael Fassbender movie, whereas the documentary was more likely to fly under the radar; Computerworld could stand out by being one of the few sites to cover it.

Then they emailed me this month to ask that I review the Fassbender film anyway, with the thinking being that, if everyone else is reviewing it, Computerworld would be remiss to not also do so. I guess it works both ways: if no one is doing it, you should; and if everyone is doing it, you should!

My review was published last week, but here’s a summary: of the three films, Steve Jobs is the least historically accurate — and the most enjoyable. I was surprised how much I liked it, though I think it helped that I knew not to expect it to be true to life. For example, the character Seth Rogen plays is not Steve Wozniak — but he is a good character who serves a narrative purpose and drives the plot forward. It’s a good story, and a good movie.

Seth Rogen admitted that, despite meeting and studying the real Woz, the script made any adherence to Woz’s personality almost impossible:

… the character wasn’t really written that much in the voice of the actual Steve Wozniak, in my opinion. I think the themes are real to Steve Wozniak, the things he cared about, but the way he presents those ideas and the way he literally just interacts with people, from what I see, it’s not an incredibly realistic interpretation.

The cinematic and actual Wozes recently appeared together on The Tonight Show Starring Jimmy Fallon, where they played the game "True Confessions". Woz, Rogen, and Fallon each wrote a truth and a lie about themselves: one was then chosen at random and shared with the other players, and they had to guess if it was the truth or the lie. Woz went last, with his turn starting at 6:11 in this video:

They obviously had fun playing this game — just as I enjoyed Rogen’s spin on Woz.

Look for Eric Shepherd‘s review of Steve Jobs in the December 2015 issue of Juiced.GS.

(Hat tip to Seth Sternberger)

Woz’s TED talk on the early days

October 19th, 2015 10:22 AM
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I’m a fan of TED talks: the 18-minute presentations by experts in technology, entertainment, and design are both entertaining and educational, giving us opportunities to learn from industry leaders for free.

While participating in or attending official TED talks is an exclusive affair, smaller TEDx talks are more accessible, being hosted throughout the country and allowing community members to share their ideas. TEDxBerkeley held an event this past February, for which they invited one of their distinguished alumni to present: Rocky Clark, aka Steve Wozniak.

Woz shared his familiar formula for happiness, one seemingly inspired by a McDonald’s commercial: Food + Fun + Friends. But his earlier iteration on this equation was even simpler: Happiness = Smiles – Frowns. It’s a theory echoed by another TED talk by Jane McGonigal: "If you can manage to experience three positive emotions for every one negative emotion over the course of an hour, a day, a week, you dramatically improve your health and your ability to successfully tackle any problem you’re facing. This is called the three-to-one positive emotion ratio."

I’ve heard Woz speak many times, including as at KansasFest 2003, but this TED talk was the first opportunity I’ve had to listen to him in the year or two that I’ve started performing at Moth StorySLAMs. One of the rules for a Moth story it that it must have a beginning, middle, and end. TED recommends a similar structure: in the TEDx Speaker Guide, they suggest outlining an introduction, body, and conclusion. Given the Moth and TEDx frameworks, I’ve finally realized that these storytelling qualities are something Woz lacks: his presentations usually consist of discrete anecdotes that aren’t strung together into a cohesive whole. They might have a connective theme, as his TEDx talk did about his time at Berkeley and pranks he pulled there, but they don’t build to a conclusion that ties it all together. Remove any one of his anecdotes, and you don’t end up with a weaker thesis, just a shorter presentation.

Woz is a genius who applies technology to making the world a better place; he’s in it for the philanthropy, not the profit. He’s a hero to geeks and should be an example for Silicon Valley entrepreneurs who are too often focused on getting the customer’s money instead of giving the customer an experience. If Woz had the same genius for storytelling that he does with computers, I think he could be a powerful and visible role model not just for engineers, but for businessmen as well.

(Hat tip to Southgate Amateur Radio News)