A profile of Wolfenstein’s Silas Warner


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Long before John Romero and company produced their 3D adaptation, Castle Wolfenstein was a 2D stealth game for the Apple II. It was the brainchild of one man: Silas Warner.

While I’ve long known about his most famous game, I knew little about the man himself, other than that he was also a musician and had died in 2004 at the age of 54.

Polygon journalist Colin Campbell set out to learn even more, interviewing Warner’s widow, Kari Ann Owen. The resulting profile, “The man who made Wolfenstein“, is a fascinating look at Warner, Muse Software, Wolfenstein, Robot Wars, and more.

Castle Wolfenstein
Campbell drew on a variety of sources for his research, from memorial pages to Silas Warner to previous interviews in now-defunct magazines. One such source was Silas Warner himself: he spoke at KansasFest 1992, and an audio recording of that presentation is available. I’m glad Campbell found this piece of history and was able to incorporate it into the profile.

But what if he hadn’t? After all, audio is not indexed by Google, so depending on how Campbell has searched, he might not have found it. And once he found it, he had to put in the time to listen to the recording to find the facts and quotations needed for his article.

I thought we should make it easier for future historians to find and reference Warner’s presentation, so I had it transcribed. The full text of 6,827 words is now available on the KansasFest website in HTML and text formats.

My thanks to Campbell for spotlighting this important figure in Apple II and gaming history, and to KansasFest for hosting these files for Campbell and others who wish to remember Silas Warner.