Starblaster launching for PS5


Filed under Game trail, Mainstream coverage;
Comments Off on Starblaster launching for PS5

As my PlayStation 4 sits in storage with a massive backlog of unplayed and unfinished games, Sony is trying to bury me further with news of the PlayStation 5. The new console launches at the end of 2020… and one of its launch titles may be of interest to Apple II users.

According to such news outlets as PlayStation Universe, one of the first games to be released for the PS5 is titled Starblaster. Many were quick to make a connection to an Apple II game by the same name.

Starblaster was a side-scrolling shoot-em-up, or "shmup". It was published by G&G Engineering, a company that included Gifford Computer Systems, as seen in this advertisement from BYTE Magazine. Bill Machrone called Gifford Computer Systems "the firm that first made hard disk subsystems a reality for [Bill Godbout’s] CompuPro hardware". G&G was located at 1922 Republic Avenue, San Leandro, CA 94577 (415-895-0798), which is now home to an Enterprise Rent-a-Car.

BYTE Magazine from April 1983
Why would Sony make a sequel to an obscure 8-bit indie title instead of creating their own IP? We’d have to ask Mike or Dale Gifford, the co-founders of G&G. I’m guessing this is the LinkedIn profile for Michael Gifford, based on his location near San Francisco; a résumé that includes Microsoft, Apple, and Dell; and working as an "independent product design consultant" 1983–1987, around the time of Starblaster’s release.

Or maybe we don’t: other fans are theorizing that Starblaster is not a PS5 launch game, but a reference to a Sony CLI development tool.

In which case… maybe we should make the rumor a reality. Who’s up for interviewing Mike Gifford to inquire about a PlayStation 5 port of his classic game?