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Comments Off on Losing Apple II writers to GamerGate
The video game industry has been ashamed to host a recent debacle known as GamerGate. At its heart are matters of equality and diversity in the tech industry, which hits close to home for me: I host a podcast about those very issues.
The fallout from GamerGate is that voices that were already marginalized — in this case, women's — were silenced, with several accomplished writers leaving the industry. I don't blame them: no one should have to tolerate the abuse, harassment, and threats that these professionals have.
Despite a thirty-year gap between the Apple II and GamerGate, these writers' departure is to the detriment of even our retrocomputing community. Jenn Frank, whom I support on Patreon, not that long ago wrote over a thousand words on the legacy of Mystery House. In this piece, she outlines how the game launched Sierra On-Line as a company and the genres of graphical adventure and graphical mystery-horror. Frank does this not by examining her own navel, as this blogger does, but by interviewing a cavalcade of modern and legendary game designers, including Ken Williams, Jake Elliott, Erin Robinson, Ken Levine, Jane Jensen, and Al Lowe.
Mystery House, despite not being that much fun, even opened the door for women — maybe even Frank herself — to make names for themselves in a traditionally male-dominated industry:
Best of all, Mystery House resulted in the founding of Sierra itself. While many female developers often find it difficult to break into the modern-day mainstream games industry, Jensen remembers Sierra as a boon to women: "I was lucky getting into Sierra Online," she reminds us, "because there were already a number of strong female designers there — Roberta Williams, Christy Marx, Lori Cole. So I never felt there were any stumbling blocks at all in my path."
Who's next? Leigh Alexander? One of the most distinctive and prolific voices of modern gaming journalism, Alexander's gaming origin is rooted in the Apple II. She's been revisiting the computer games of her youth, narrating her gameplay experiences on YouTube. She too has applied her unique lens to Mystery House. But she's not going anywhere, despite some gamers making it clear her voice is not welcome — to which she taunts, "What, you want to leave me death threats? Go for it!"
If you want to read more about Mystery House, Jimmy Maher has written on the subject extensively. But that's not the point. Who knows what Frank's next piece would've been? We'll never know. Will Alexander continue sharing her unique experiences on YouTube? If things get worse, maybe not.
Yesterday's games are treasures for today's journalists and historians to discover. It is important to preserve not just the subject of their study, but the dedication and perseverance of those skilled professionals who will deliver it to us. By supporting those who support the Apple II, we make an investment in their future. Alexander tells us how:
When you see something unjust happen, say that you condemn it. When someone's the victim of destructive sexist behavior, defend them — not in a brownie points-seeking way, directing your comments at the victim herself or copying women into your Tweets so that they know you’re a good guy — but in your own channels. When you see friends and colleagues passing on destructive opinions, challenge them. By engaging the issue yourself, you take responsibility.
Be aware of your own power and how you can use it to help others. … Don't just send her a nice note in private about how bad it looks like things are sucking and how you "have her back." Actually have her back. Stand up in public and say that yours is not a professional infrastructure that allows women to be abused or treated unfairly. Say that so-and-so is a talented, valued asset you’re proud to work with or for.
Ernest Adams has similar words of advice. Read his "Call to Arms for Decent Men".
Whatever your generation or gender, we're all gamers. Let's stand up for one another.