Where is Carmen Sandiego? On Netflix!

January 28th, 2019 10:50 AM
by
Filed under Game trail, Mainstream coverage;
no comments yet.

I like to say that I got my start as a professional writer in the print industry, working for such publications as The Boston Herald and various MediaNews daily papers. But even before then, my first freelance writing assignment was for the Gamers Forum on CompuServe, whose sysop gave me a review copy of a Carmen Sandiego game for the Apple II.

I was still a preteen and was utterly unschooled in how to conduct a professional review. All I knew was that I'd been given a computer game for free, which for a kid was like Christmas in July! The resulting review was gushing, which I thought was a fair exchange for this bounty I'd been given. Between my amateurish writing and my lack of context for the review — I'd never played any DOS / Windows games and didn't know how the Apple II compared — the editor ultimately killed the review. I was more embarrassed by the experience than I was grateful that I got to keep the game.

Nonetheless, Carmen Sandiego has a soft spot in my heart: whatever factors may've unduly influenced my review, I did sincerely enjoy the puzzle-solving and using the reference book the game came with to decipher the history and geography of our country and world. It was nerdy and neat and actually educational in a way that Oregon Trail rarely was.

So my interest was absolutely piqued when I discovered Netflix was premiering a new Carmen Sandiego animated series.

This is not the scarlet thief's first appearance on television. First was the 1991 game show Where in the World Is Carmen Sandiego?, perhaps most memorable for its Rockapella theme song, followed by the 1996 game show Where in Time Is Carmen Sandiego? In between, there was the 1994 animated series Where on Earth Is Carmen Sandiego?. Of the three, I'd seen only the original game show, and even that only in passing; once again, I'm lacking context.

But the biggest change seems to be that Carmen Sandiego is now the protagonist. Whereas the original cartoon had her defecting from ACME Detective Agency to work for the Villains' International League of Evil, Netflix's series flips that: this young, teenaged Carmen Sandiego has defected from V.I.L.E. and now travels the world stealing back that which her former colleagues have stolen from their rightful owners. In both, Carmen communicates with "Player" — but whereas the original Player was an invisible, live-action character, here, he's a white-hat hacker who remotely partners with Carmen to get her past security intended to keep her out.

I've watched the first two of eight episodes, and I've liked what I've seen: Sandiego is a moral character who values teammates and teamwork but will stand up to her friends to be true to herself. I'm told there are homages, actors, and recurring characters from other Carmen Sandiego media, but I've not yet seen anything that references her Apple II roots.

Even if the new cartoon doesn't directly acknowledge the character's origins, it's still great to see the our favorite retrocomputer's legacy continue to this day. Where on Earth would Carmen Sandiego be without the Apple II?

… Just don't ask me to review it.

(Hat tips to TV Guide and Mashable via Susan Arendt and Sabriel Mastin)

Ode to the ImageWriter & The Print Shop

June 13th, 2016 12:09 PM
by
Filed under Hacks & mods;
2 comments.

Someone at Motherboard loves the Apple II. Last summer, writer Jason Koebler attended KansasFest, resulting in a fantastic article and podcast.

Now Ernie Smith has taken a deep dive into dot-matrix printers and The Print Shop:

… in its original form, [The Print Shop] was an '80s-tastic program that redefined the parameters of print design into something that could literally be called child's play. Wanna make a greeting card? Follow these instructions, then print on your dot-matrix printer. Need a sign for your lemonade stand? No problem—you can even add a picture of the Easter Bunny on that sign, if you want. It was a bold redefinition of something that once required a whole boatload of specialized equipment.

The article is more about the business and legal ramifications of the article without capturing the user experience — which I'm happy to provide, as the Print Shop was a staple of my household. My three brothers and I used for everything from school essay cover sheets to birthday cards to banners. I remember campaigning for the elected position of seventh grade class treasurer using signs made in The Print Shop; when I defeated the most popular kid in the class in the election, he said it was because I did a better job advertising myself.

The vehicle by which The Print Shop outputted these creations was my family's ImageWriter II printer, complete with ink ribbons and pin-feed paper. Tearing the edges off the paper into long strips was practically an arts-and-crafts exercise, as they inevitably became loops, braids, and other figures.

But the time spent printing would occupy the computer, leaving it unavailable for other tasks. I remember when I discovered Quality Computers sold a 32K print buffer hardware accessory, I thought it was a ridiculous expense just to get back a few minutes of computer time. But as I discovered more that my Apple II could do and wanted to make the most of that time, it wasn't long before I decided the buffer was a worthwhile investment. Its installation coincided with my father having some computer issues, and conflating correlation with causation, he demanded I remove the buffer. I never did, and his unrelated issues eventually resolved themselves.

Printing

And let us note the role that desktop publishing (DTP) played in the development of Juiced.GS. Although the magazine was designed not in The Print Shop but in GraphicWriter III, an Apple IIGS program, early issues featured DTP heavily. Across six years and eleven issues, the late Dave Bennett penned a series creatively entitled "Desktop Publishing". And the final issue of Juiced.GS's first volume included M.H. "Buzz" Bester's hardware tutorial on ImageWriter maintenance.

My thanks to Smith for taking a moment not only to investigate how The Print Shop evolved, but also for prompting me to revisit these moments. ImageWriter printouts may long be faded, but these memories never will.

(Hat tip to Javier Rivera)