Apple II on Retronauts podcast

March 6th, 2017 12:29 PM
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There are a lot of great podcasts about the Apple II where you can get a weekly, biweekly, or monthly fix of classic computing news and camaraderie. But there are many other shows that cover retrocomputing more broadly, where the Apple II is only an occasional guest.

Such is the case with episode #87 of Retronauts. This weekly show focuses on console and handheld platforms, such as Nintendo and Game Boy, and their games, such as Mario and Castlevania. But this past week, they invited retrocomputing scribe Benj Edwards to review the milestones of the Apple II's gaming history.

Familiar titles such as Choplifter and Castle Wolfenstein got plenty of mentions, but what most caught my attention was the glowing praise for Temple of Apshai. The Retronauts crew elevated this game to the same pantheon shared by ADVENT and Akalabeth — yet I'd never heard of it. The first a trilogy that was later released as part of the Dunjonquest bundle, Temple of Apshai was awarded "Best Computer Game of 1980", being notable for its graphics and complexity upon its original release in August 1979.

I can't find any YouTube footage of the Apple II version of Temple of Apshai, but it is playable on the Internet Archive.

The rest of the podcast serves as an introduction to the Apple II for listeners who aren't accustomed to hearing about it in their other podcasts. As such, it doesn't cover a lot of ground that readers of this blog would consider new. But it is a fun listen and an opportunity to hear the voices of writers whose bylines you may recognize.

As a bonus, if you choose to support Retronauts on Patreon for at least $3/month, you'll get an exclusive Apple II-themed wallpaper.

Thanks for covering the Apple II, Retronauts! I hope to hear more topics and guests from our community in future episodes.

Full disclosure: I support Benj Edwards on Patreon.

Retro games as iPod wallpaper

October 14th, 2013 10:47 AM
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This summer, I bought an iPod. It was the first iPod I'd bought in eight years, during which time the product had evolved quite a bit. No longer just an MP3 player, this iOS device allows for unparalleled customization in terms of software functionality and layout, both of which can be used to manifest its owner's love for classic Apple.

Juiced.GS has reviewed plenty of games that appeal to Apple II enthusiasts, but I rarely play games on mobile devices. However, I do see the lock screen on my iPod every time I pull it out of my pocket. That seemed the best place to remind myself of my iPod's roots. I had iPhoto automatically set to sync any assets used in the Juiced.GS 2013 wall calendar, but calendars are formatted for landscape images, and the iPod's lock screen is portrait only. A quick Google search for Apple II games produced some additional art.

Here then is my gallery of what vintage Apple II games look like as iPod lock screens:

Although I prefer the aesthetic of the Karateka screen, I like the juxtaposition of the Wolfenstein screenshot. Slide to unlock? Better hope your phone doesn't explode!

What's on your iPod?