Choplifter HD first impressions

January 12th, 2012 4:45 PM
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Nearly a year ago, I was anticipating a modern re-creation of Choplifter. The game, developed by inXile and published by Konami, is the latest sequel in the franchise created by Dan Gorlin with his original Apple II action game.

Choplifter HD finally saw release this week and is available at a $15 price point for PC, Sony PlayStation 3, and Microsoft Xbox 360. I grabbed the demo of the Xbox version and played it last night on what I presume was an inbuilt timer, completing 6.5 missions in the time allotted to me.

So far, I like what I see. The missions start of familiar: rescue soldiers and bring them back to base. But there are some clever variables, such as wounded soldiers who require medical attention and must be attended to before all others. Later missions require defending a particular point or containing a zombie outbreak.

Choplifter remains 2D, distinguishing itself from the nonlinear Strike series of helicopter games. But there are times when enemies can be in the foreground, and the chopper must be oriented to face the screen in order to shoot them. This cumbersome act balances the newfound control over the minigun, allowing it to be aimed in any direction separate from that in which the helicopter is moving. No more moving forward and fast just to attain a downward trajectory! There’s also a “boost” function for evasive maneuvers, but it burns fuel quickly. Landing back at HQ will restore both your health and fuel; depots scattered throughout the level recover only the latter. Completing objectives earns you better helicopters, but they replace the old ones; there doesn’t appear to be a choice of copters between missions.

I’ve played other games in the Choplifter series but remember the original best, so it was a pleasant surprise to note the excellent graphics and soundtrack in this reboot. The terrain varies from cities to deserts, each bustling with its own kind of activity. When you land, soldiers and hostages don’t just disappear into your vehicle but will actually run around to either side to find an open seat. They shout such corny lines as “It’s good to see you!” whereas a film crew might ask, “Get me out of here quickly — but watch the hair!” This attention to detail is noticeable, as is the game’s quirky humor, reminding you that you’re here to have fun, not reenact a war.

My time for gaming these days is limited, so I don’t know if I’ll be plunking down the $15 for the full game and its 80+ missions. But all other reviews are positive. I encourage retrogamers to check out this cross of old and new and enjoy the best of both worlds.

Ancient DOS games

August 15th, 2011 11:11 AM
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Thirty years ago, when multiple incompatible computer formats vied for dominance, there were as many cross-platform games as there were exclusives. Companies who could afford to port their software benefitted from a larger potential audience, resulting in Mac, DOS, and Apple II users having similar yet disparate experiences of games such as the Ultima series.

The modern benefit to such historical cross-pollination is that many classic Apple II games can still be enjoyed, albeit in alternative formats. For example, in the July episode of Open Apple, I mentioned a free version of Ultima IV that requires DOSBox. (Several listeners recommended I instead run the game using Boxer, a DOS emulator specifically for the Macintosh.)

For a more turnkey approach to reliving the classics, I recommend two online distributors who have made games such as Ultima and Zork available again: Steam, and Good Old Games (GOG). Unlike the remake of Ultima IV (or even ADG’s non-profit remakes of King’s Quest), Steam’s and GOG’s offerings are not free for the taking — but these commercial products are designed to be run from a modern operating system, usually Windows XP or higher but occasionally for the Mac as well. How else can you easily and legally enjoy the Zork anthology for just $3.59, or four classic LucasArts point-and-click adventures for $9.97, in a native, offline environment?

If you’re not sure which of these games to start with, you don’t need to delve into old issues of Nibble to find what critics of the age had to say. Modern reviews are still being published at Web site Pixelmusement under the title Ancient DOS Games (ADG). Here’s their review of King’s Quest II:

They may not be identical with the Apple II games you remember, but these games are legitimate originals that have taken straight from the past to be enjoyed in the present. So… enjoy!