Leisure Suit Larry returns

April 5th, 2012 1:28 PM
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Filed under Game trail, Mainstream coverage, Software showcase;
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Hot on the heels of Juiced.GS‘s March cover story on Kickstarter, Apple II franchises are crawling out of the woodwork to seek crowdfunded revivals. Tim Schafer and Ron Gilbert will be delivering a Maniac Mansion-style adventure game in October 2012, while exactly a year later, Brian Fargo will publish a sequel to the role-playing game Wasteland. What’s next?

It’s a return to the land of the lounge lizards with Leisure Suit Larry, the sexy, seedy adventure games featuring pickup artist Larry Laffer and his quest to become better acquainted with the opposite gender. The series was a contemporary of adventure games Space Quest, King’s Quest, and Police Quest and featured the point-and-click interface endemic of Sierra Online titles.

Franchise creator Al Lowe is asking for a cool half-mil to apply a graphical overhaul to the original 1987 game, add voice acting, and port it to "XBLA, PSN, Android, iPads, iPhones, Windows Phones, Kindle, Linux and of course, Mac!"

The best part of Lowe’s pitch is the video that prominently features an Apple II, both in the opening shot and around three minutes in:

http://www.kickstarter.com/projects/leisuresuitlarry/make-leisure-suit-larry-come-again

In addition to the aforementioned features, I’m hopeful that, like the recent special edition of The Secret of Monkey Island, we’ll be able to switch between the original and updated graphics on the fly. We’ll find out upon the remake’s release this October.

(Retrogamers may also be interested in backing an original Shadowrun game)

(Hat tip to Kay Savetz; consultation by Steve Weyhrich)

The King’s Quest continues

April 14th, 2011 2:50 PM
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As mentioned on this week’s episode of Open Apple, remakes of Sierra’s first three King’s Quest point-and-click adventures are now available as free downloads from developer AGD Interactive. The only game in that series I’d previously encountered was the fifth, courtesy its Nintendo adaptation. I wouldn’t think earlier incarnations of such a crude game would age well, but I’ve briefly played AGD’s version of King’s Quest III, released just this year, and found it a superb and enjoyable title that is competitive with today’s games.

If you’ve never played King’s Quest and are wondering what all the hubbub is, Clint puts the original game in context, recollecting how groundbreaking the interface was compared to predecessors such as Mystery House:

To our modern gaming world, King’s Quest is hopelessly antiquated in both look and play, but it still stands as one of our most important relics of computer gaming. And back in the day, I was as mesmerized as anyone by the amazing magic it represented. King’s Quest … was nothing less than revolutionary, and I don’t think it’s too much to say every graphical adventure game that followed owes it (and, I guess, IBM’s money) at least a nod of respect.

As Clint alludes to, King’s Quest did not emerge in a vacuum, nor did it prove to be an anomaly. The entire lifespan of the genre that Sierra redefined is reviewed in Ars Technica’s in-depth look at the 25-year rise and fall of a beloved genre. The piece encompasses all variety of graphic adventures, from the Macintosh classic Shadowgate to LucasArts’ many SCUMM titles to Telltale Games’ recent episodic ventures, such as Sam & Max.

It’s a lengthy piece of journalism — nearly 7,000 words. In about as much time as it’ll take you to read, you could play through the entire King’s Quest game, as demonstrated in this speed run:

If you ask me, such experiences are meant to be savored, indicative as they are of a more thoughtful era in computer gaming. My thanks to AGD Interactive for bringing the past into the present, and for Sarien for suggesting that touch interfaces such as the iPad offers are ripe for a resurgence in the genre’s popularity.

(Hat tip to Blake Patterson)

UPDATE: Want to see the full King’s Quest played in real-time? Spend 98 minutes watching this video!