Apple II gaming in Retro Gamer

June 17th, 2010 12:07 PM
by
Filed under Game trail, Mainstream coverage, Software showcase;
Comments Off on Apple II gaming in Retro Gamer

As recently mentioned on the Juiced.GS blog, and as first told to me by Andy Molloy, Retro Gamer magazine issue #76 features an eight-page profile of the Apple II as a gaming machine. As not just an Apple II user but a long-time gamer, I enjoyed this retrospective, which featured many of the games I grew up playing. The text focuses on the Apple II and its history and fate, while high-quality pictures of dozens of games capture the unique look of the era and genre.

I especially enjoyed reading quotes from Jordan Mechner (Prince of Persia), Bill Budge (Pinball Construction Set), and John Romero (Wolfenstein 3D) reminiscing about developing for the Apple II. As luminaries who acknowledge their origin, they’re in good company. In my role as KansasFest marketing director, I’m often the first contact with potential keynote speakers. Everyone we’ve approached has always been kind enough to respond to our invitation, and of those who did not accept, each has cited scheduling or personal conflicts. Never have I heard anything akin to “Sorry, but the Apple II doesn’t interest me anymore.” The gentlemen interviewed in Retro Gamer are proof of the magnanimous spirit of those whom the Apple II made famous.

The article includes a Top Ten list of the best Apple II games, all of which I believe are 8-bit:

Retro Gamer #76

  1. The Bard’s Tale
  2. Pinball Construction Set
  3. The Oregon Trail
  4. Karateka
  5. Choplifter
  6. Ultima I: The First Age of Darkness
  7. Lode Runner
  8. Prince of Persia
  9. Beyond Castle Wolfenstein
  10. Taipan!

Seven of the games spawned sequels and franchises, some of which exist to this day. That’s a powerful legacy. The article’s last two pages consist of a collage of 56 different Apple II games, many of which I’ve never played but am now desperate to. Apparently, I’m not the only one, given how popular the trend is to port Apple II games to the iPhone.

What are your memories of growing up gaming on the Apple II? How did it compare with other computers of the era?

Jordan Mechner’s Prince of Persia

May 27th, 2010 11:27 AM
by
Filed under History, People, Software showcase;
Comments Off on Jordan Mechner’s Prince of Persia

Tomorrow sees the release of the film Prince of Persia, produced by Jerry Bruckheimer and starring Jake Gyllenhaal. Although the latest of many video-game-to-movie adaptations, it marks perhaps the first time an Apple II game has been translated to the silver screen — an honor not yet bestowed upon Choplifter, Lode Runner, or even Castle Wolfenstein.

Despite not all video games making for great movie material, I’ve been encouraged by the constant presence of the original game’s creator, Jordan Mechner, throughout this project. When interviewed in the December 2008 issue of Game Informer magazine, he reflected:

With Prince of Persia, I’ve had the opportunity and the challenge of recreating the character and story anew, not just once but several times, since the first Apple II version 20 years ago… Each of these projects gave me the chance to work with a great creative team in a new medium—a triple opportunity that in my Apple II days I could have only dreamed of.

Around that time, Mr. Mechner published a wealth of historical data about the evolution of his original vision and game. For a game designer to extensively document his creative process, retain that information for decades, and then make it available to the masses is ever historian‘s dream. In addition to his handwritten notes from the era, he also uploaded several videos of his younger brother David that he rotoscoped to serve as the animation for the titular prince. Observe this source material:



Now compare it to an early draft of the art that would appear in the final game:



For the Apple II to have played host to such a early depiction of realistic motion is an honor. It warrants at least a cameo by Jordan or David Mechner in the film. What better an Easter Egg could there be?

(Hat tip to Juiced.GS Volume 13, Issue 4 [Mar 2008], pages 18–19)