Paleotronic Magazine on Kickstarter

November 15th, 2017 12:30 PM
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The current landscape for print publications dedicated to retrocomputing is not vast. Generating enough content and interest for just one computer can be challenging, so there aren’t many magazines that focus on specific platforms, like Juiced.GS does with the Apple II. A better path to commercial viability is to cover a broad range of related topics, though even that has its challenges. 300 Baud had a successful but short run in 2000, with all three issues now available online. 8-bit Magazine is still in publication with a new issue being crowdfunded roughly every four months. Its fifth issue is currently on Kickstarter — though it strikes me as time- and labor-intensive to crowdfund each individual issue, instead of offering recurring subscriptions.

A new player is set to enter the scene, and they too are using Kickstarter to fund their debut. KansasFest alumnae Melody and April Ayres-Griffiths are currently crowdfunding Paleotronic Magazine, which promises to "celebrate the best of yesterday’s technology, showcasing the most memorable video games, computers, audio-video technologies and more while also providing fun and interactive learning opportunities through software programming and foundational electronics engineering activities."

The magazine is ambitious in its scope, with seemingly glossy, full-color covers and 33 different departments of editorial content. (The typical issue of Juiced.GS has at most 12 "departments".) But with so many different content types, Paleotronic is likely to have a broad appeal, with retrocomputing enthusiasts of all ages and interests likely to find something that appeals to them.

The campaign includes support for the emulator microM8, an evolution of The Octalyzer, which has impressively added 3D effects to a variety of Apple II programs.

Whenever I teach someone how to run a crowdfunding campaign, I encourage them to have one of two qualities, if not both: a reputation and a prototype. By reputation, I mean that Kickstarter should not be the first place someone hears of you: you should already be established in the field. And a prototype is more than just a concept: you’re coming to the table with a viable idea that is demonstrably functional and which just needs funds to be realized or produced.

By these two criteria, Paleotronic is off to a great start, with the Ayres-Griffiths having been contributing to the community for years with their software and a demo issue of Paleotronic (just like Juiced.GS did!). Its campaign earned 80% of its goal in just the first 24 hours, and by the time of this writing, it has already met its minimum, with 25 days still to go before the Kickstarter concludes on December 9, 2017.

I backed Paleotronic at a level to receive the first issue in print and the next five digitally. As you might guess, the editor of Juiced.GS would prefer to receive all the issues in print — but as the magazine is shipping from Australia, the additional cost of postage to the USA almost doubled the cost of the corresponding reward level!

Nonetheless, I’m glad to see our favorite hobby attracting more outlets for writers and readers to share their passion. I look forward to the first issue of Paleotronic being delivered in 2018; anyone else who wants to preorder their copy may do so via Kickstarter.