The music of interactive fiction

July 29th, 2013 10:40 AM
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Juiced.GS has just shipped a PDF on the subject of interactive fiction. At 14 pages long, it’s a digestible yet diverse tour of the various aspects of modern IF. Once you’ve loaded the file onto your e-reader of choice and settled into your study’s reading chair, the only component missing is some background music to set the mood.

Enter Tony Longworth. The musician whose work has previously appeared in such documentaries as Get Lamp and Going Cardboard has released a new album, Memories of Infocom. "These pieces of music will transport you from ancient empires, to crime scenes, to outer space and beyond", the album’s description states. "This album captures the magic of those heady days of Interactive Fiction, so sit back and let yourself be transported to the 80s when text was king." The dozen tracks can be purchased for a dollar each or $9.99 for the lot, which clocks in at 57:55.

Memories of Infocom

Despite having often written about text adventures for Juiced.GS and this blog, I am not personally acquainted with many Infocom games, sadly. So although the songs have titled such as "Enchanter" and "Planetfall", I can’t say how those games may have inspired these tunes, or how pairing them might prove a complementary experience. But if you like ambient/background/electronic music and want to support a fellow retrogaming enthusiast, then check out these tunes.

(Hat tip to Lorien Green)

Unboxing Zéphyr

May 13th, 2013 9:53 AM
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Back in November, with no scripting and little forethought, I shot an unboxing video. Those outside the tech world may be unfamiliar with the genre, which is essentially a step-by-step documentary of the opening and unpacking of a new product. My product was the Nintendo Wii U, a video game system released on November 18. Much to my surprise, viewers were enthralled with the product and my stream-of-consciousness narration — that, or I had really good SEO. Either way, the video is now nearing a staggering one million views. Despite being only 1.4% of the videos on my YouTube channel, this single video accounts for 78% of my channel’s total views.

Not that popularity makes me an expert, but I decided to revisit the genre when I purchased Zéphyr, a new, physical game for the Apple II. Once my copy arrived via international mail from Brutal Deluxe, I touted it, my Canon Rebel T2i DSLR, and my tripod to my office, where resides my Apple IIGS, and recorded my experience with the game. The camera is good for only ten minutes of consecutive video, which was more than enough for the six cuts I shot, which when edited together happened to add up to exactly ten minutes.

It’d be disingenuous for me to not acknowledge the influence of Brian Picchi, aka TanRu Nomad, who has produced dozens of excellent video reviews of Apple II hardware and software. His reviews are more stylish and edited than my "start rolling and see what happens" approach, so there really is no comparison between the two — otherwise, I’d lose! (Horribly.) But the idea that one could produce a video about the Apple II and have fun doing it was enough of a precedent for me to try. (Now if only I could get the hundreds of views he does!)

Although the Zéphyr video was openly posted to YouTube, it was primarily promoted on Facebook, where users were invited to "like" Juiced.GS‘s Facebook page to view the video. I don’t know if anyone found that "fan gate" cumbersome or pretentious, but I received no complaints. Nonetheless, I figured two weeks later, the promotion has run its course, and I won’t be cutting into the page’s appeal by sharing the video here.

There aren’t many opportunities to shoot unboxing videos of new Apple II products, especially one of a sort that aligns with my YouTube channel’s other gaming content. I enjoyed this experience, even if there won’t be another one like it. I hope the Internet enjoyed it, too!

Refocusing energies

April 23rd, 2012 12:00 AM
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Last month, I expressed concern about my ability to maintain my level of output in the Apple II community. As Brian Picchi commented to me on Open Apple: "Wow, Ken — you have basically no work/life balance!"

I sought advice from the readers of Apple II Bits, asking them to rank eleven activities in terms of their value to the community. The rest of this lengthy post offers the results of that poll, which received 28 votes before the one-week deadline (and one vote after, due to a security hole on my part). I could offer a more granular breakdown of how many votes each item received at each rank, complete with pie charts and line graphs — but more practical is the final ranking of each item from most to least valuable. I’ll present them in that order, with a brief analysis of each.

Read the rest of this entry »

My personal contribution to preventive archiving

February 27th, 2012 11:45 AM
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People like Mike Maginnis and Jason Scott have done a great deal to preserve the history of the Apple II. I got a taste for what it’s like to contribute to that effort when I recorded KansasFest 2010, publishing dozens of videos of otherwise ephemeral experiences — but it wasn’t until we lost Ryan Suenaga nearly a year ago that I realized the urgency of this work.

Ryan’s passing was unexpected, and he left many people lost without him. The consequences to his friends and family make everything else seem trivial by comparison, but I had to contribute what little I could to aspects of Ryan’s legacy that may otherwise go overlooked. I reconstituted RyanSuenaga.com, a domain that had expired during Ryan’s lifetime but which he was too busy to maintain. Similarly, Tony Diaz purchased A2Unplugged.com, ensuring that episodes of the A2Unplugged podcast — still the most prolific Apple II podcast to date, despite not having published a new episode in nearly two years — will remain available.

In a way, it’s too little, too late. We need to think about these worst-case scenarios before they happen. What does that mean for me? I don’t arrogantly assume my original work will be missed, but I recognize that my primary role in the Apple II community is as a channel for other people’s talents: I solicit and publish writers in Juiced.GS; I help bring people and luminaries together for KansasFest; and, with my co-host, I interview community members on Open Apple. Out of respect for the many volunteers who contribute to these outlets, I want this work to be tamper-proof while I’m alive — and continued when I’m not.

Last year, I devised a method for my digital assets to be accessed by a designated individual in the event of an emergency. It is a convoluted strategy that involves sealed envelopes, cross-country phone calls to strangers, and clues to decipher. Why I didn’t simply put my passwords in a bank deposit box to which a relative has the key, I don’t know. Perhaps I’ve watched National Treasure too many times.

But more immediately, I wanted to get data that is already publicly available into more hands, to ensure it doesn’t suffer from a single point of failure. I’m relieved to have finally gotten to a point where I believe I have accomplished that goal. With help from Mike Maginnis, Steve Weyhrich, Ewen Wannop, Jeff Kaplan, and more, today marks a series of coordinated announcements:

Distribution and preservation: The benefits of an ISSN
Juiced.GS receives an ISSN from the Library of Congress and is archived by ten museums and universities around the world.
Preserving KansasFest videos: Internet Archive, iTunes, YouTube
KansasFest videos from 2009 and beyond to be made available in the Internet Archive, via an iTunes video podcast, and on YouTube.
Open Apple on the Internet Archive
Episodes of the Apple II community’s only co-hosted podcast now permanently available from a 501(c)(3) online library.

Some of these developments were easily accomplished; others required hours of busy work and calling in personal favors. Some were free but for our time and energy; others cost hundreds of dollars. All were group efforts that require ongoing commitments.

The work to ensure our Apple II heritage remains available to current and future generations never ends. Let’s make sure that which is unique is never lost.

On editing Juiced.GS and Open Apple

June 6th, 2011 11:17 AM
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As I spent this weekend writing and editing both Juiced.GS and Open Apple, it occurred to me how different the processes are.

When I write for Juiced.GS, I edit as I go: words are substituted, sentences experimented with, entire paragraphs moved or scrapped. By the time I finish my first draft, it’s often very close to a final draft.

But with Open Apple, there’s no going back. Once I click “Record” on the computer, the first take attains as much permanency as the second and third, with no distinction between garbage and eloquence. It’s more akin to brainstorming, where we just keep talking to get the ideas down to be sifted through later. There’s an editing process, for sure, but it’s entirely distinct from the content production phase.

But then I thought, isn’t that similar to the relationship between writers and editors? Writers may edit as they go, but their work isn’t truly edited until it’s fallen under the scalpel of a separate editor who prepares it for publication. In recording an episode of Open Apple, I’m more akin to a writer who then submits his work to an editor. Everything that doesn’t fit the vision of the final product is sloughed at a later date and time.

It’s a challenging distinction, but that’s how I like it. I’ve enjoyed every stage of Open Apple production because it’s so new to me. My first professional experience with audio editing came as the post-production editor for the now-defunct Computerworld Editorial podcast, which opened with one of the same songs heard in Open Apple. The Apple II podcast marks the first time I’ve also participated in outlining and then producing the content. Being involved in a project from beginning to end is the best way to learn what goes into a finished piece and what parts are enjoyable, as I discovered when I became editor and then publisher of Juiced.GS.

I feel right now like I’m at the same point of educational experimentation with Open Apple that I was six years ago with Juiced.GS. Neither will ever be perfect, and both provide unique and ample opportunities to innovate — but Open Apple‘s learning curve is currently much steeper, and I couldn’t be happier.

A weekend with the Apple II

May 9th, 2011 4:52 PM
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Given the number of friends I’ve made through the Apple II, and my involvement with Apple II magazines, podcasts, and conventions, it’s a rare day that I’m not thinking or doing something with or about the computer or community. Sometimes, that means a relaxing weekend proves exhausting, leaving me no time to write the blog post I owe Apple II Bits every Monday. So today, I thought I’d outline in roughly chronological order what I’ve done from sundown Friday to sunup Monday that kept me from smithing anything remotely engaging for this blog:

Is it any wonder I’m tired? Despite needing to edit Open Apple this evening, I think I need to disconnect for a bit and enjoy a bike ride. Too many apples a day is not good for one’s health!