Behind the scenes of Ninjaforce demo Kernkompetenz

September 24th, 2018 6:41 PM
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One of my favorite Juiced.GS articles series is "Behind the Scenes", in which a hardware or software developer writes in his own words how their product came to be. These articles can look at the hardware production, language selection, beta-testing process, or books read — anything that shows the reader how the author got from Point A to Point B. In the last 11 years, Juiced.GS has gone behind the scenes of 35 products, starting with Mark Percival’s DiskMaker 8 and continuing to such releases as Slammer, 73H 0r3g0n 7r41L, Nox Archaist, and Lawless Legend’s Outlaw.

Last year in Volume 22, Issue 2, Jesse Blue of Apple IIGS programming group Ninjaforce took us behind the scenes of Revision, an annual demoparty held in Germany. It was here in 2017 that Ninjaforce showcased the first demo they’d released in 20 years, Kernkompetenz. This article was classified in Juiced.GS as "Event Coverage", as it wasn’t about the actual development of the demo. But shortly after the article’s publication, Jesse published a complementary video that reveals the software’s secrets.

This 23-minute narrated slideshow starts with a four-minute overview of the Apple IIGS’s hardware capabilities, followed by a demo of the, uh, demo. Jesse then continues with tables and diagrams that explain how Kernkompetenz works its magic. Whether you’re an experienced programmer or are just casually interested in the inner workings of this 16-bit machine, the video is an easy-to-follow guide to Ninjaforce’s latest demo.

Still haven’t tried Kernkompetenz yourself? You can download it from their website, or watch a video.

(Hat tip to Blake Patterson)

Apple II at @party demoparty

June 11th, 2012 7:26 PM
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What are you doing next weekend? If you’re in the Boston area and want to meet some fellow Apple II users, or learn more about this machine that’s developed such a rabid community, then consider coming to @party.

A demoparty founded in 2010, @party is all about squeezing the most impressive graphics, sound, and functionality out of the oldest machines. Think of it like HackFest, except for all retrocomputers and lasting all weekend. But you don’t need to be a programmer to compete — there are music, graphics, ASCII art, and other competitions, or "compos". If you just want to attend, there’s still plenty for you, including chiptune concerts, text adventure tutorials, and more.

For the first time in @party’s history, "more" includes me! I’ll be the weekend’s first last official speaker, with a presentation on Saturday at 1:30 5:00 PM EDT entitled "The Apple II lives! KansasFest and beyond". Likely to be an adaptation of last summer’s presentation to the Denver Apple Pi users’ group, I’ll deliver an overview of the Apple II history, hardware, community, events, outlets, and more.

At least one other KansasFest alumnus will be there: krüe, an award-winning demo artist. Krüe is a demoparty fiend and will be sure to show you the ropes.

@party demoparty

Hackers hacking their hacks at @party 2010.

Registration ends TONIGHT (June 11) at midnight. Tickets are only $56.02 — not bad for a weekend of camaraderie and retro-fun. Come enjoy your first demoparty!

Demoparty at the @party

May 17th, 2010 12:47 PM
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So there’s a party coming to town — a demoparty. These gatherings of hackers and crackers date back more than three decades, when they were closely tied to the pirate community. Today, demoparties seem more artistically oriented as opportunities for programmers to show off self-running demonstrations of the graphical and audio capabilities of a computer, often a retrocomputer. Though entries must be registered ahead of time, their creators need not be present, creating a global competition with personalized starting points and a common deadline.

I’ve never attended a demoparty but must’ve become aware of them as a result of following digital archivist and demoparty coordinator Jason Scott on Twitter. Several Apple II users I spoke with were unfamiliar with demoparties, but they should be familiar with its content, as the IIGS has hosted many fantastic demos of its own — most notably those of the Free Tools Association, or FTA. Modulae, Bulla, DELTA, and others showed off that which “can’t be done on an Apple II”.

Given this opportunity to experience an aspect of history I’ve previously missed, I’ve registered for @party. The event will be held June 18–20 in Harvard, Mass., at a retreat center run by a friend of mine (who to this day maintains the facility’s Web site with Claris Home Page v1.0. Talk about retro! The last version of this WYSIWYG HTML editor, v3.0, was released in 1998). The event’s coordinator, Valerie Grimm, confirmed that there will be an appropriate opportunity for me to hand out Juiced.GS sample issues and KansasFest flyers to @party attendees. That’s hardly the only reason I’m going — I’ll take community over commerciality anyday — but it’s good to know that, even if I don’t benefit from my own attendance, someone else will.

There are no guarantees there will be any Apple II computers present, but if there are, it could make for a short article for Juiced.GS. In lieu of that, my interest in retrogaming (as documented by my video game blog) should keep me entertained. As an example, the country’s longest-running demoparty, Blockparty, was held last month and produced its first-ever Colecovision demo, “Waterline“:

See you at the party!