Jordan Mechner’s Prince of Persia

May 27th, 2010 11:27 AM
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Tomorrow sees the release of the film Prince of Persia, produced by Jerry Bruckheimer and starring Jake Gyllenhaal. Although the latest of many video-game-to-movie adaptations, it marks perhaps the first time an Apple II game has been translated to the silver screen — an honor not yet bestowed upon Choplifter, Lode Runner, or even Castle Wolfenstein.

Despite not all video games making for great movie material, I’ve been encouraged by the constant presence of the original game’s creator, Jordan Mechner, throughout this project. When interviewed in the December 2008 issue of Game Informer magazine, he reflected:

With Prince of Persia, I’ve had the opportunity and the challenge of recreating the character and story anew, not just once but several times, since the first Apple II version 20 years ago… Each of these projects gave me the chance to work with a great creative team in a new medium—a triple opportunity that in my Apple II days I could have only dreamed of.

Around that time, Mr. Mechner published a wealth of historical data about the evolution of his original vision and game. For a game designer to extensively document his creative process, retain that information for decades, and then make it available to the masses is ever historian‘s dream. In addition to his handwritten notes from the era, he also uploaded several videos of his younger brother David that he rotoscoped to serve as the animation for the titular prince. Observe this source material:



Now compare it to an early draft of the art that would appear in the final game:



For the Apple II to have played host to such a early depiction of realistic motion is an honor. It warrants at least a cameo by Jordan or David Mechner in the film. What better an Easter Egg could there be?

(Hat tip to Juiced.GS Volume 13, Issue 4 [Mar 2008], pages 18–19)