Interplay’s cancelled RPG, Meantime

November 18th, 2019 10:26 AM
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I spend more time consuming game news than I do playing games, which means I learn a lot about games well before they’re released. Alas, not all games that are reported to be in development ultimately enjoy a public debut. From Scalebound on the Xbox One to StarCraft: Ghost on the Nintendo 64 to SimCity on the Apple IIGS, games that are more than a concept and are anticipated by fans nonetheless get axed for a variety of reasons: too complex a development process, insufficient budget, or too late in a platform’s lifespan.

Still, I was surprised to find an early Apple II game on GameRant’s list of "10 Canceled RPG Games You Never Knew Existed". As I haven’t played many role-playing games in the last twenty years, I found GameRant’s list to be aptly named: I hadn’t heard of a single one of these titles.

But one of them, Meantime, I feel like I should have:

Following 1988’s Wasteland, Interplay (again) wanted to publish a follow-up, and Meantime was put into development for the Apple II. The game was deep into development when a couple of detrimental things occurred. For one, key player Liz Danforth left the team. For another, the team realized that the Apple II was declining in relevance and sales. The team attempted to port the progress over to the MS-DOS, but lead Bill Dugan lost morale upon seeing the incredible graphics of Ultima VII. Knowing that his product was vastly inferior and out-of-date, he decided to cancel the project for good.

Wikipedia has an entire page about the game, elaborating that Meantime was to be set in the same universe as Wasteland, also by Interplay, but with a plot more akin to Bill & Ted’s Excellent Adventure:

The basic premise was that the player would travel through time, and recruit famous historical figures to the player’s party. For example, Amelia Earhart joins the party when she is rescued from a Japanese prison camp, and Wernher von Braun does when he is helped to escape the Soviets at the end of World War II. Each character would also have a particular specialty; Cyrano de Bergerac, for example, would have an expert fencing skill. The party would attempt to repair damage caused by a similar party of time-traveling villains, attempting to alter the course of history by influencing events.

Will we ever see a hint of what the game might’ve been, like we did with SimCity GS? In short, no. Not only does the website JustAdventure.com state that no screenshots of the game exist, but it gets worse, according to Wikipedia:

When Interplay finally did create their spiritual successor to Wasteland, Fallout, none of the Meantime code was used and the only Meantime designer involved in the creation of Fallout was Mark O’Green. No copies of the source code are believed to currently exist.

And yet the Wasteland universe persists: Wasteland 3 was announced just last week as being released on May 19, 2020.

Maybe Interplay will harken back to its lost heritage in an Easter egg still to come.