Roger Wagner to keynote KansasFest 2018

February 12th, 2018 10:32 AM
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Over the last twenty KansasFests, I’ve listened to many keynote speeches. Some have been elaborate affairs with thoughtfully designed slides; others have been more freewheeling strolls down memory lane. My favorites have been those delivered by Randy Wigginton (2013), John Romero (2012), and Jason Scott (2009). The alternating historical luminaries and modern historians has provided a variety of perspectives on the current and historical aspects of the Apple II and its community.

After hosting the long-running Apple II development team Brutal Deluxe in 2017, KansasFest returns to the past with Roger Wagner, whose last gave the keynotes in 1991 and 1995. Not only do those years predate my first attendance at KansasFest 1998, but it also predates my peak years as an Apple IIGS power user. Wagner is most famous for the invention of HyperStudio, which bore many functional similarities to the World Wide Web, which Sir Tim Berners-Lee would not invent until two years later. Sadly, I to this day have never used HyperStudio; in fact, I can’t even find a reference in the Juiced.GS index to any article that has covered it specifically.

That’s not to say I haven’t felt Wagner’s influence. Four years ago, Chris Torrence collaborated with Wagner to compile all 33 installments of his Softalk column, “Assembly Lines” into a book that he made available in print and for free online. Many Apple II developers have since cited it as an invaluable resource, not only in long-term projects such as Nox Archaist but also short sprints such as the HackFest project Kaverns of KFest.

So instead of being unimpressed by the committee’s selection of keynote speaker, I’m instead eager to finally meet the visionary who laid the foundation for the World Wide Web and who continues to inspire generations of Apple II developers. Here’s to Wagner’s third and best keynote speech!

Oregon Trail IRL

February 5th, 2018 12:59 PM
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As art imitates life, so too does life occasionally imitate art. Such is the case with Oregon Trail, a 2,170-mile wagon route that became the basis for a timeless Apple II game. The edutainment software has in turn been adapted to real-life interactive events, as with Oregon Trail Live, an annual event in Salem, Oregon, that will next be held on Saturday, September 8.

But for those in Colorado who didn’t want to wait that long, the non-profit History Colorado recently hosted Oregon Trail IRL, a one-day event officially sponsored by Houghton Mifflin Harcourt:

Relive your childhood, as the vintage The Oregon Trail video game becomes a live-action experience set throughout the museum. Test your pioneering skills as you hunt for food, ford a river in a human hamster ball, play the original game in our ’90s throwback library computer lab, plus so much more. Finish your immersive experience in our graveyard lounge with cash bar and music.

Colorado itself has few ties to the historical Oregon Trail; according to Wikipedia, “A branch of the Oregon trail crossed the very northeast corner of Colorado if they followed the South Platte River to one of its last crossings.” But the state does lay claim to Chris Torrence, renowned Apple II blogger and videographer. The latest episode of video podcast series, Assembly Lines, features his expedition to the sold-out Oregon Trail IRL.

Oregon Trail IRL looks just like the game it’s based on: both fun and educational. My thanks to Chris for capturing this experience for the rest of us!

(Full disclosure: I support Chris on Patreon.)