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Game Informer interviews Steve Wozniak

Four months ago, Game Informer's print magazine featured an interview with Steve Wozniak [1], co-founder of Apple Computer Inc. and inventor of the Apple II. I shared on this blog [2] what little of the print-only interview was also published online, that being Wozniak talking about his love for Tetris [3].

Game Informer has now released the entirety of that interview online, with a 2,000-word transcript and several additional videos. Appropriate to the magazine's scope, the conversation focuses largely on Woz's gaming history, from how he created Breakout for Atari [4] to what he thinks of Apple's future in the gaming industry.

Reflecting on the early days of game programming, Woz demonstrates his usual humility: "Hardware games — I'm sorry, it's not like software… I was one of the greatest designers ever; I was working on the iPhone 5 of its day — the hottest gadget product in the world."

More important, the above video once again reaffirms that the Apple II was designed to feed its creator's gaming habit:

I built paddle hardware into the Apple II deliberately for the game of Breakout. I wanted everything in there. I put in a speaker with sound so I could have beeps like games need. So, a lot of the Apple II was designed to be a game machine as well as a computer. That is the way to get it to people, to get people to start buying these machines.

Why are games so important? Easy: "Your life is all about happiness — that's how you judge it. It's not how successful you are, or how many yachts you own, or that kind of stuff — it's how much you smile."

By that standard, I wonder how happy a life Woz would feel Steve Jobs [5] had?

The full, 48-minute interview [6] is available after the break.