|January 27th, 2011 9:53 AM|
by Ken Gagne
|Filed under Software showcase;|
As people like Andrew Plotkin and Wade Clarke and games like A House in California demonstrate, text adventures and their cousins are still capable of innovative gameplay, decades after the genre's emergence. Such creativity usually takes the form of unique software features and storytelling techniques — but let's not overlook the role of hardware.
I first became aware of the Livescribe Echo pen in Major Nelson's podcast, when co-host Laura Massey demonstrated a small portion of its features. This traditional ink pen includes modern electronic features to remember what you wrote and even interact with those writings. For example, by drawing a picture of a piano keyboard, one can then use the pen to tap on the keys of the piano illustration, and the pen will emit the corresponding tones, as if it were a real piano.
Apparently the pen is also programmable, allowing the implementation of original functions. One hacker took advantage of this opening to create two games for his writing implement. The first, Tic-Tac-Toe, is not of specific interest to readers of this blog, but I'm including it in the embedded video to provide a simple demonstration of how the pen works. But the second game, Zork, seems beyond what any pen should be capable of.
Infocom games have long been ported from their original platforms, with a move to portable devices being especially popular these past few years. But the above example is an entirely new medium in which to play interactive fiction. Practical? Not especially. But it showcases the outside-the-box thinking that has made text adventures popular in the first place. Who knows where they'll go next?
If you prefer a classic interface for this classic game, try Good Old Games, which is currently selling six Zork games for six dollars.