Video Game Hall of Fame 2016

January 11th, 2016 3:21 PM
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The Strong Museum of Play in Rochester, New York, is an ardent supporter and ally of video game preservation. Their International Center for the History of Electronic Games has collaborated with countless developers to archive personal notes, hardware, and other artifacts of gaming history.

Some games deserve special recognition, and to that end, the ICHEG has instituted a World Video Game Hall of Fame. In June 2015, they inducted six games from a list of fifteen candidates "that have enjoyed popularity over a sustained period and have exerted influence on the video game industry or on popular culture and society in general". But in a gross oversight, none of those six games had their origins on the Apple II.

We retrocomputing enthusiasts now have the opportunity to correct that error. Nominations for the next annual round of inductees to The Strong’s World Video Game Hall of Fame close February 29, 2016. It’s as simple as filling out a form, though two questions will require some thought: "What are your reasons for nominating this game?" and "Tell us a story or experience you had with this game."

So, Apple II fans: what games will you nominate? Lode Runner? Choplifter? King’s Quest? All these games and more resonated with us thirty years ago and continue to inspire games and game development today. Getting just one such landmark from the Apple II recognized should be a no-brainer.

But ultimately, all we can do is make these titles available for consideration: "Final selections will be made on the advice of journalists, scholars, and other individuals familiar with the history of video games and their role in society."

Let’s get the Apple II’s place in gaming history the recognition it deserves!

Strong Museum’s Hall of Fame

August 17th, 2015 10:36 AM
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We could debate endlessly over the best Apple II games — such a list remains one of my most popular blog posts to date. From Adventure to Prince of Persia, Choplifter to Lode Runner, the candidates are endless.

So I don’t envy The Strong Museum of Rochester, New York, home of the International Center for the History of Electronic Games. ICHEG recently announced the World Video Game Hall of Fame, into which would be inducted games with an "undeniable impact on popular culture and society in general" and "games [that] have helped shape the way that people across the globe play and relate to one another," wrote ICHEG director Jon-Paul Dyson.

Journalists, scholars, and other industry professionals chose the original list of 15 candidate games. I have bolded the six that were ultimately inducted:

  • • Angry Birds (2009)
  • Doom (1993)
  • • FIFA (1993)
  • • The Legend of Zelda (1986)
  • • Minecraft (2009)
  • • The Oregon Trail (1971)
  • Pac-Man (1980)
  • • Pokemon (1996)
  • Pong (1972)
  • • The Sims (2000)
  • • Sonic the Hedgehog (1991)
  • • Space Invaders (1978)
  • Super Mario Bros. (1990)
  • Tetris (1984)
  • World of Warcraft (2004)

It’s regrettable that no native Apple II games made the cut — but we are not entirely without representation: Tetris exists for every platform, including the Apple II; and Doom is the infamous brainchild of John Romero, who got his start on the Apple II and regularly revisits his roots, as he did when he delivered KansasFest 2012’s keynote speech.

You may disagree with the ICHEG’s choices, but it’s important those disagreements be founded not in what were the "best" or most fun games of all time, but which were the most important. In that context, which Apple II games would you have nominated for inclusion n the World Video Game Hall of Fame’s first class?

Preserving Bob Bishop’s legacy

February 2nd, 2015 9:26 AM
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In mid-November, John Romero shared with the Apple II community some sad news: Bob Bishop, co-founder of Apple’s R&D department and KansasFest 2011 keynote speaker, had passed away. The news came in time for me to include Bishop in my Computerworld slideshow of tech luminaries we lost in 2014; along with Patrick McGovern and Ralph Baer, Bishop was one of three luminaries I’d had the honor of meeting among the 23 in the article.

It is all well and good to honor the legacy of those who have gone before, but it takes more than mere platitudes to ensure their contributions are not buried with them. Thankfully, Romero was more than the bearer of bad news, as this past weekend, after a tip from on a tip from Gary Koffler, Romero had an encouraging update to share on Facebook:

Prepare for a mindblast. Today my wife and I went to the late Bob Bishop’s estate to rescue whatever we could from the giant dumpster outside the house — everything will be thrown away today (Saturday). We were able to save all historical items of note.

One of the items we got was this black Apple II+ which you will note is NOT a Bell & Howell. We believe it is the prototype for that edition. The lid easily pops off like normal, and the date is 1979. Bob also had an Apple II serial number 13. The family will be auctioning that one off.

We filled our van full of stuff. I can’t believe the amazing amount of stuff we got that’s collectible.

… To clarify, there was no dumpster diving involved. The dumpster sat silent and empty, waiting for today when everything left in Bob’s houses would be tossed in. We went through all the rooms of his houses and picked everything of value we could find.

Bob Bishop's Bell & Howell

The resulting thread is extensive, with postulations as to the nature and origin of some of Bishop’s rarer hardware, and questions of where similar collections might be found or donated. The Computer History Museum of Mountain View, California, and the Strong Museum of Rochester, New York, were frequently cited, with a representative of the latter chiming into the thread. I can vouch for both institutions, as both are actively archiving Juiced.GS for scholars and future generations of retrocomputing enthusiasts to reference.

There are many components to preserving our digital legacies: ensuring software for legacy computers can still be executed; preserving the original hardware; making our personal digital data collections accessible. I’m grateful that we have people like John Romero and Jason Scott, and institutions like the CHM and the Strong, actively working to keep alive the memory and accomplishments of heroes like Bob Bishop.