|April 14th, 2011 2:50 PM|
by Ken Gagne
|Filed under Game trail, Software showcase;|
As mentioned on this week's episode of Open Apple, remakes of Sierra's first three King's Quest point-and-click adventures are now available as free downloads from developer AGD Interactive. The only game in that series I'd previously encountered was the fifth, courtesy its Nintendo adaptation. I wouldn't think earlier incarnations of such a crude game would age well, but I've briefly played AGD's version of King's Quest III, released just this year, and found it a superb and enjoyable title that is competitive with today's games.
If you've never played King's Quest and are wondering what all the hubbub is, Clint puts the original game in context, recollecting how groundbreaking the interface was compared to predecessors such as Mystery House:
To our modern gaming world, King's Quest is hopelessly antiquated in both look and play, but it still stands as one of our most important relics of computer gaming. And back in the day, I was as mesmerized as anyone by the amazing magic it represented. King's Quest … was nothing less than revolutionary, and I don't think it's too much to say every graphical adventure game that followed owes it (and, I guess, IBM's money) at least a nod of respect.
As Clint alludes to, King's Quest did not emerge in a vacuum, nor did it prove to be an anomaly. The entire lifespan of the genre that Sierra redefined is reviewed in Ars Technica's in-depth look at the 25-year rise and fall of a beloved genre. The piece encompasses all variety of graphic adventures, from the Macintosh classic Shadowgate to LucasArts' many SCUMM titles to Telltale Games' recent episodic ventures, such as Sam & Max.
It's a lengthy piece of journalism — nearly 7,000 words. In about as much time as it'll take you to read, you could play through the entire King's Quest game, as demonstrated in this speed run:
If you ask me, such experiences are meant to be savored, indicative as they are of a more thoughtful era in computer gaming. My thanks to AGD Interactive for bringing the past into the present, and for Sarien for suggesting that touch interfaces such as the iPad offers are ripe for a resurgence in the genre's popularity.
(Hat tip to Blake Patterson)
UPDATE: Want to see the full King's Quest played in real-time? Spend 98 minutes watching this video!