Real-life King’s Quest

July 15th, 2013 12:34 PM
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In researching last week’s blog post about the history of Sierra On-Line, I came across some underwhelming reviews of the new Leisure Suit Larry for hewing too closely to the original. Apparently, critics are not enjoying reliving what passed for puzzles in 1987.

Uh-oh! That’s not good. Early adventure games could be devilishly obtuse and unforgiving, as Joe Keiser of Gameological recently demonstrated. As an example of a game that isn’t fair, he chose King’s Quest V:

Early in the game, a custard pie can be purchased. King’s Quest V then spends hours imploring you to eat it. It looks delicious, the game says. It is the best pie you have ever tasted, the game says. There is even a puzzle where you are starving, and eating the pie will solve it. And yet once you’ve eaten the pie, you have already lost. Oh, you can continue playing, but eventually you will reach a mountain, and there will be a yeti there, and it will kill you because you do not have a pie to throw at it. Now you have to start the game over, because you did what the game asked instead of saving a pie to throw at a yeti. No one could blame you if you’ve spent the last 23 years mad about this.

This particular installment in the King’s Quest franchise was never released for the Apple II, yet it’s the only King’s Quest I’ve ever played, courtesy the Nintendo version. I can therefore empathize with Keiser’s frustration — but I can also laugh at it, courtesy this brilliant real-life send-up:

Whatever our memories, adventure games are making a comeback, courtesy the combination of tablet gaming and Kickstarter funding. Let’s hope as good as we remember and better than they actually were!

(Hat tip to Emily Kahm)