The real-life Oregon Trail

August 9th, 2010 1:21 PM
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The worlds of the Apple II and Hollywood recently collided when Jordan Mechner's Prince of Persia platforming game was adapted to the silver screen. Despite mixed critical reviews, it was a commercial success, earning more money than any other video game adaptation to date. It can't be long before avaricious directors attempt to reproduce this film's profits by following the same formula. Similar success demands a similar source, so where else to look but to other Apple II games for inspiration?

Just because a movie is based on an existing property doesn't mean it need be unoriginal. With so many rich possibilities for interpretation, the potential for creativity is boundless. Instead of an action-packed film based on, say, Choplifter or Lode Runner, why not a character-driven drama that shows a journey both physical and emotional? American audiences have often enjoyed the intersection of personality and peril found in the Old West from Gunsmoke to Dr. Quinn to Deadwood. Given that undying demand, it's a natural fit for the next Apple II movie — Oregon Trail:



This trailer is the work of Half Day Today!, a Los Angeles-based new media production group. Although the trailer says the full movie is "coming soon", I suspect the trailer is the final product, and an excellent one at that.

Another group called Mega64 brings video games to life by acting them out amidst an unsuspecting citizenry. Their efforts are often embarrassing, though their Oregon Trail adaptation would be one of the better ones, were it not for the reliance on toilet humor.

By comparison, Half Day Today!'s work is not only a professional production, but one that has earned the accolades of alumni of MECC, the company responsible for the original educational software. Within two days of the Oregon Trailer's premiere, it became one of their most-watched videos. I hope their library capitalizes on that popularity by growing to include other ingenious Apple II adaptations.

(Hat tips to Bob's House of Video Games and Boing Boing)

Classic gaming inspirations

July 5th, 2010 11:25 AM
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In January of last year, Darren Gladstone posted a blog to PCWorld.com entitled "Classic Apple II Games That Inspired Today's Greats", though it wasn't until three months later that I found it. Wanting to spread the word of the Apple II's influence, and under the content-sharing agreement between PCWorld and my own employer, I reposted the blog to Computerworld.com. For some reason, that republication got noticed more than the original, and sites like Virtual Apple experienced a noticeable increase in traffic.

That same blog post got me thinking not just about classic Apple II games, but also their modern analogues on the Mac or online. I started drawing mental comparisons, similar to the Life & Death / Trauma Center similarities I've already outlined here. As the list grew, I decided to present my findings at KansasFest 2009. To streamline the presentation by remaining within a single operating system, I downloaded YouTube videos demonstrating the gameplay of Apple II classics and had their Mac or online equivalents ready to show. I didn't have time to make all the comparisons I'd prepared, but here are those that were showcased:

Apple IIEquivalentMaciOSFlash
Montezuma's RevengeMidnight Mansion✓
Conan: Hall of VoltaMidnight Mansion✓
RobotronGrid Wars✓
Lode RunnerAndroid✓✓✓
Qixl1neum✓
ChoplifterChopper✓✓
SolsticeAlien8✓
ShadowgateMalstrum's Mansion✓
Oregon TrailThule Road Trip✓


Click on the checkmark in the appropriate column above to find that version of the game. Note that Grid Wars is listed but no longer available from its official source due to a potential copyright infringement with the popular video game Geometry Wars. Grid Wars' Wikipedia entry suggests alternatives.

I've compiled a YouTube playlist demonstrating the gameplay of the above Apple II games:



The session was better received than I anticipated. I didn't think anyone would enjoy watching me play games, but the trip down memory lane paired with modern gaming somehow seemed to resonate. In hindsight, the only game I should not have included was Solstice, as it turned out to be for the Nintendo only and was never released for the Apple II — no wonder my audience didn't recognize it!

The positive feedback from my 2009 session has motivated me to revisit the topic later this month at KansasFest 2010. I have nearly a dozen more games to compare and contrast, but I welcome your suggestions. What Apple II entertainment software would you like to find an equivalent for on a modern platform?

Apple II gaming in Retro Gamer

June 17th, 2010 12:07 PM
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As recently mentioned on the Juiced.GS blog, and as first told to me by Andy Molloy, Retro Gamer magazine issue #76 features an eight-page profile of the Apple II as a gaming machine. As not just an Apple II user but a long-time gamer, I enjoyed this retrospective, which featured many of the games I grew up playing. The text focuses on the Apple II and its history and fate, while high-quality pictures of dozens of games capture the unique look of the era and genre.

I especially enjoyed reading quotes from Jordan Mechner (Prince of Persia), Bill Budge (Pinball Construction Set), and John Romero (Wolfenstein 3D) reminiscing about developing for the Apple II. As luminaries who acknowledge their origin, they're in good company. In my role as KansasFest marketing director, I'm often the first contact with potential keynote speakers. Everyone we've approached has always been kind enough to respond to our invitation, and of those who did not accept, each has cited scheduling or personal conflicts. Never have I heard anything akin to "Sorry, but the Apple II doesn't interest me anymore." The gentlemen interviewed in Retro Gamer are proof of the magnanimous spirit of those whom the Apple II made famous.

The article includes a Top Ten list of the best Apple II games, all of which I believe are 8-bit:

Retro Gamer #76

How many games do you recognize?

  1. The Bard's Tale
  2. Pinball Construction Set
  3. The Oregon Trail
  4. Karateka
  5. Choplifter
  6. Ultima I: The First Age of Darkness
  7. Lode Runner
  8. Prince of Persia
  9. Beyond Castle Wolfenstein
  10. Taipan!

Seven of the games spawned sequels and franchises, some of which exist to this day. That's a powerful legacy. The article's last two pages consist of a collage of 56 different Apple II games, many of which I've never played but am now desperate to. Apparently, I'm not the only one, given how popular the trend is to port Apple II games to the iPhone.

What are your memories of growing up gaming on the Apple II? How did it compare with other computers of the era?