The crux of KansasFest are the daytime sessions that educate attendees on a variety of important topics. At KansasFests 2010 & 2011, I filled gaps in the schedule with "Know Your Meme", a session that introduced the audience to pop culture phenomena that have appeared and spread throughout the Internet. The 2010 session featured such wonders as "Double Rainbow" and "Old Spice Guy", whereas 2011 presented a more coherent narrative that deftly wove together Keyboard Cat, Nyan Cat, and "Can't Hug Every Cat" into one (in)coherent package.
Besides the tradition of this session, I've also emceed KansasFest's annual Friday night banquet, which historically has been a roast but lately has evolved to provide a variety of entertainment. The memeification of KansasFest began in 2009 with the presentation of LOLgeeks:
This year, we again united our memes and banquet. The hit of the evening came from Steve Weyhrich, who was celebrating his first KansasFest as a member of the event's steering committee. Steve presented a montage of opening sequences for CSI: KFest, with Steve in the role of Horatio Caine:
But the centerpiece was supposed to be a spoof of the (in)famous song "Call Me Maybe" by Carly Rae Jepsen:
This video has been remixed using footage of many individuals — everyone from Barack Obama to Lt. Commander Data. So I spent the week at KansasFest shooting other attendees and splicing their clips together. The result hasn't been published online because it wasn't as impressive as I'd hoped, which I blame on my shooting and editing skills.
Although I still favor physical literature for leisure reading, the elimination of physical textbooks in favor of e-books has been a long time coming, as outlined in this 2009 column by Mike Elgan who proposed that "education reform should begin by burning all the textbooks." And Apple may be just the company to get the ball rolling. Some pundits are seeing this move as a return to Apple's origin: the iPhone and iPad, which have been aimed at consumers and the enterprise, overlooked that "schools have been one of Apple's biggest market since the days of the Apple II", writes Ryan Faas for Computerworld.
It is not yet clear how much computer-based programs can contribute to the improvement of instruction in American schools. Although many researchers have carried out controlled evaluations of technology effects during the last three decades, the evaluation literature still seems patchy.
Lindsey Turrentine, editor-in-chief of CNET Reviews, says that no matter how elegant the software, the problem of hardware remains the same as it has the past three decades: "There was an Apple II in my third-grade classroom. We used it to play Oregon Trail. Then it died. Therein lies the problem with iPads in high school: devices break."
iPads are expensive, and they do break. And it may be true that Apple is simply trading one set of problems (the expense, weight, and outdatedness of textbooks) for another. But much of Apple's early success was found in the education market; "Education has always been a big part of Apple's DNA," said Eddy Cue, senior VP of Internet software and services, in the above video. Millions of today's adults may not be able to tell you exactly what they learned by playing Oregon Trail, but they remember the experience and the introduction it gave them to the computers that demand familiarity from today's workforce. Don't today's students deserve the same opportunities with today's tools that my generation had with the Apple II?
The campaign even comes with its own fake backstory, which includes an unfortunate and gratuitous slam:
Originally developed many years ago as a teaching tool for students, schools across America used the game to prepare children for the impending zombie apocalypse, and dysentery. But what the public doesn't know is that the released version does not follow the program director's original design. Before they tried to have him killed, he stole all the code and it has taken him 40 years to program the game in his own vision. Unfortunately no one uses the Apple-II anymore, so he's putting it on those newfangled phones.
In addition to the ports, the game will also include new features, such as a day/night cycle, the ability to converse with NPC survivors, as well as a new soundtrack.
The project ends after thirty days on Thursday, January 19, at 1:20 PM EST, but by the time I discovered it on Facebook, it already had 91 backers and $4,417 of the requested $3,000.
I've nonetheless pledged $20, though what they'll do with these excess funds, I'm unsure; their promise of "If we reach $5k, we will add an Android and iPad version of the game to the preorder options" seems a sure bet. So I offer this challenge — and incentive: I will multiply my donation 12.5-fold if The Men Who Wear Many Hats offer a reward of an Apple II version of their game. Their fundraising video states that they're making Organ Trail to look like an Apple II game. Why not go the extra step and port it?
With everything from romance to comedy having been infused with the pop culture phenomenon of zombies, and today being Halloween, what better time to bring the undead to the Oregon Trail? Courtesy The Men Who Wear Many Hats comes Organ Trail, the game that challenges you to survive a trek across the country in the midst of the zombie apocalypse. It's a brilliant romp with allusions to other undead manifestations, such as Resident Evil 4.
It's the end of the world as we know it — let's head west! Click to play.
Organ Trail isn't the first time MECC's classic game has been adapted to a free, online Flash format. Thule Road Trip eschews many of the embellishments of Organ Trail, instead opting to update the game to a modern setting with few other changes.
But the innovation and timeliness of Organ Trail ranks it among my favorite recreations of my youth. This time around, you have bigger concerns than dysentery! Enjoy!
I immediately appreciated the video for the clever effects and also the sense of adventure and wanderlust such artistry inspires in me (see: Where The Hell Is Matt?). But when I got home and watched the video again on my own, I noticed a nearly subliminal aspect that appealed specifically to the retrocomputing enthusiast in me: the soundtrack. The video is set to the song "Home" by Edward Sharpe and the Magnetic Zeros. Recognize it? No reason you shouldn't, right?
I think this connection is a neat example of the personal influence of the Apple II on one's perceptions and reactions. "Home" (a BASIC reference?) can be found on their MySpace page or in iTunes on their album Up From Below.