Panthers game montage

May 19th, 2019 12:38 PM
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Last fall, the Portland Trail Blazers announced their basketball schedule with a video inspired by Oregon Trail. Though the NBA season is still ongoing, the NFL isn’t waiting to tout their own schedule, starting this September.

Of all the football teams, Carolina Panthers made the splashiest announcement, with each game on their tour represented by a classic video game in this retro video:

At 0:41, we yet again see the Apple II edutainment title Oregon Trail, described as:

A computer game designed to teach school children about the realities of 19th century pioneer life. Doesn’t sound all than fun, but man, this game was wildly entertaining.

California Games from Epyx also makes an appearance:

According to Wikipedia, California Games is a "1987 Epyx sports video game originally released for the Apple II and Commodore 64." It sounds old. It looks old. It is old. … The pixelated Hollywood sign and palm trees are perfect touches for a season-opening matchup against the Los Angeles Rams.

And, of course, there’s John Madden Football, a franchise that originated on the Apple II.

It’s fascinating to see professional sports using video games in their marketing materials for a couple of reasons. First, esports are on the rise, and while audience members can certainly enjoy both football and Fortnite, I would expect them to spend more time on the latter. Instead of focusing on their core audience, nhe NFL seems to be trying to expand their audience to include gamers.

The other reason I’m surprised by this advertising approach is the demographic of the participants. The average age of NFL and NBA players is roughly 26.7 years old, meaning they were born in 1990 — five years after Oregon Trail was released for the Apple II. I wasn’t using computers in school until I was 12 years old, which for the average athlete would’ve been 2002, 17 years after the version of Oregon Trail seen in this video. I’m guessing that the athletes themselves aren’t the ones coming up with the idea to insert themselves into such archaic media.

I’m the last person to criticize someone for enjoying media that’s older than they are, having been on the receiving end when it comes to my passion for the Apple II! Whether these athletes grew up with Pitfall or Portal, I hope they’ve eventually discovered the joy of classic gaming. It warms my heart to imagine them showing off this video to their friends and family as a melding of their passions, as opposed to shrugging it off and saying, "I dunno what those games are."

The secret origin of John Madden

January 13th, 2014 12:48 PM
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John Madden NFLMadden NFL is one of the most enduring franchises in video game history. For 25 years, annual installments of this game from publisher Electronic Arts have represented some of the best virtual football experiences on any console.

Such reflection may not interest the modern Apple II user, but it should: as detailed in Wayne Arthurton’s KansasFest 2012 session, "The Apple II’s Gaming Legacy", John Madden Football got its start on the Apple II. ("A surprising number of modern games can directly trace their heritage to games originating on our favorite machine.")

That heritage is now being marked on the occasion of the franchise’s silver anniversary with an exhibit at the Museum of the Moving Image of Astoria, New York:

The exhibition explores this landmark series, highlighting the game’s focus on sports simulation, and its aesthetic evolution and enduring cultural legacy. In addition to the five playable games, from the original John Madden Football (1988) on Apple II to the latest release Madden NFL 25 (2013) on Xbox One, presented as a large-scale projection, the exhibition also features a dynamic timeline charting milestones in the series’ development highlighted by gameplay footage from each year.

Take a look at how far the game has come from its Apple II origin:

to this past November’s release of Madden 25:

See an evolution? Robin Antonick did. He was a key developer for the original Apple II version of the game, which he argued in an April 2011 lawsuit entitled him to 1.5% royalties for any subsequent version that relied upon his code. Last summer, a federal court jury agreed with him, "finding that Madden games published on consoles between 1990 and 1996 shared substantial similarities to the original PC game, from in-game playbooks and formations to virtually identical graphics and gameplay style." Antonick was awarded $11 million.

From courtrooms to museums, a single game published on the Apple II in 1988 has been one for not just the playbooks, but the history books.

UPDATE (Jan 24, 2014): The verdict in favor of Antonick has been overturned.

(Hat tip to Dave Tach)