Digital Den launch party

October 28th, 2013 10:59 AM
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Filed under Happenings, Mainstream coverage;
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Mary Hopper began making waves this August when she announced her intention to found a computer history museum in Boston. News of the Digital Den was picked up by Open Apple, the Retro Computing Roundtable, the Boston Globe, and Apple II Bits.

The museum continues to evolve into a extant institution, as evidenced by the launch party held on October 20. As a backer of the museum's Indiegogo campaign, I received an invitation to the event, where I was pleased to make the acquaintance of Dr. Hopper, Adam Rosen of the Vintage Mac Museum, and Ian S. King of the Living Computer Museum, as well as catch up with fellow retrocomputing enthusiast Dave Ross. On-hand were classic computers such as the Apple II, TI-99, and Nintendo Entertainment System, as well as newer tech like the Oculus Rift. It was an encouraging occasion for a museum that continues to seek a permanent home.

My photos from the event are posted below and are available under a CC-BY-NC license. The book featured below, Gordon Bell's Out of a Closet: The Early Years of The Computer [x]* Museum, is available online as a PDF. For more photos from the event, including a silly one of me by Rus Gant, see the Digital Den's first exhibit photos.

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On death and dying on the Apple II

November 14th, 2011 1:00 PM
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Filed under Game trail, Software showcase;
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There's a saying among gamers: if a video game is unreasonably challenging, especially as a result of unfair tactics that rely on luck or manipulating arbitrary rules to overcome, that game is "Nintendo hard" — a reference to the 8-bit era of the Nintendo Entertainment System and its ridiculously difficult games.

That term must've originated among those unfamiliar with the computer games of the era, as anyone who's played Sierra On-Line's adventure titles or even a classic text adventure knows how inscrutable those puzzles and answers can be. Lately, those old-school computer gamers have risen to represent their memories in video format, spurred first by this compilation of arcade deaths, posted by Rob Beschizza:

Inspired, Blake Patterson followed up with his own montage of deaths specifically from Apple II games, but set to Commodore 64 music:

Since then, a YouTube user named MrWhitman has become fixated on such fatalistic experiences, documenting them in his video channel. His 263 videos, many of them falling under the "Ways to Lose" or "Ways to Die" categories, showcase a variety of ways to not play your favorite adventure games. Although many of the videos, such as those of the original Police Quest, capture the 8-bit glory of early computer gaming, others, such as Space Quest, rely on various remakes with updated graphics.

I don't remember any Apple II game being so challenging that I would throw the joystick in anger, though maybe I was just accustomed to the illogic of the burgeoning genre. Are classic games more difficult by comparison to today's entertainment? Would we find ourselves less patient with a classic game today? What has your experience with retrogaming been?

(Hat tips to Open Apple and Seth Sternberger)