Kids react to the Apple II

May 26th, 2014 10:40 AM
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Our standards and expectations for computers have changed a great deal since the Apple II arrived on the scene. Internet access, graphic user interfaces, and mass storage are all basic features of any modern hardware and operating system. Those of us who grew up in simpler, yet less intuitive, times can mentally switch between the eras… but what about the next generation of users?

Watch as teen and pre-teen kids react to their first encounter with an Apple II:

"Kids React" is a popular and ongoing series by The Fine Bros, whose YouTube channel has over 8 million subscribers and 1.6 billion views. I suspect some of that popularity has gone to the kids’ head, with the younger ones preciously overreacting for the camera. One of my favorite comments was a kid saying that the Apple II is at least better than Flappy Bird, an irritating iOS game; good thing he wasn’t forced to play the Commodore 64 version! Another kid said the Apple II is good only as a footstool. Better that than an aquarium, I suppose.

But their reactions nonetheless have merit. It’s reasonable for a computer to assume that, if you turn it on or insert a disk, you want it to react to that action somehow. Obtuse commands like PR#6 are not welcoming to a new user. The Apple II was a blank canvas, and we were patient enough to learn its language and idiosyncrasies; but were we more accustomed to being catered to, I don’t think we would’ve taken to the Apple like we did.

Still, I wish the video hadn’t been edited to be quite so down on the computer. Apple II games are not all that different in style from modern mobile games, and I think the kids would’ve had fun with titles like Lode Runner, Cannonball Blitz, or even Oregon Trail. Certainly the featured action game from Keypunch Software, D-Day, was a better choice than VisiCalc, to which I exposed my own students a decade ago. But we hardly saw any of their engagement with the game, instead watching them struggle with the interface and OS and getting none of the reward — though we do get a bit more footage in the bonus video:

Exposing a younger generation to its predecessor’s technology is not a new concept. The Fine Bros. have previously given kids rotary phones and Walkmans to play with, and I’ve posted several other such videos to this blog before: French students playing with a variety of old technology, four Americans playing with a C64 and Atari 2600, and British students encountering a C64.

It’s great to finally see the Apple II specifically be the focus of such a video. But I suspect any reader of this blog who exposed their own children to an Apple II would be greeted with far more fascination and enthusiasm. We’re just a different breed.

(Hat tip to Adam Clark Estes via Kirk Millwood)

Generational hardware gap tres

September 3rd, 2012 12:43 PM
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Last month, the Commodore 64 turned 30 years old. Normally, that’d not be an appropriate topic for this Apple II blog; in fact, the wrong readers might take it as an opportunity to burn me in effigy, minus the effigy.

But the way in which Mat Allen chose to commemorate the occasion offers a cross-platform look at the way different generations interact with classic technology. Having seen this concept explored first in France and then in the USA, Allen invited several young Brits to play with his C64, to demonstrate that the game system of his youth was as entertaining and relevant today.

The video focuses primarily on the loading times, which is so obsolete an experience as to almost have faded from memory; I’m not surprised Allen’s audience wandered away. Still, I wish he’d run a second experiment where the game was already loaded, so that the kids could provide feedback based more on interacting with the software instead of the hardware.

It was cute to hear the students couch their words to be as delicate as possible; referring to the C64’s rudimentary graphics, one child commented, "For them, it must’ve been pretty incredible."

My personal contribution to preventive archiving

February 27th, 2012 11:45 AM
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People like Mike Maginnis and Jason Scott have done a great deal to preserve the history of the Apple II. I got a taste for what it’s like to contribute to that effort when I recorded KansasFest 2010, publishing dozens of videos of otherwise ephemeral experiences — but it wasn’t until we lost Ryan Suenaga nearly a year ago that I realized the urgency of this work.

Ryan’s passing was unexpected, and he left many people lost without him. The consequences to his friends and family make everything else seem trivial by comparison, but I had to contribute what little I could to aspects of Ryan’s legacy that may otherwise go overlooked. I reconstituted RyanSuenaga.com, a domain that had expired during Ryan’s lifetime but which he was too busy to maintain. Similarly, Tony Diaz purchased A2Unplugged.com, ensuring that episodes of the A2Unplugged podcast — still the most prolific Apple II podcast to date, despite not having published a new episode in nearly two years — will remain available.

In a way, it’s too little, too late. We need to think about these worst-case scenarios before they happen. What does that mean for me? I don’t arrogantly assume my original work will be missed, but I recognize that my primary role in the Apple II community is as a channel for other people’s talents: I solicit and publish writers in Juiced.GS; I help bring people and luminaries together for KansasFest; and, with my co-host, I interview community members on Open Apple. Out of respect for the many volunteers who contribute to these outlets, I want this work to be tamper-proof while I’m alive — and continued when I’m not.

Last year, I devised a method for my digital assets to be accessed by a designated individual in the event of an emergency. It is a convoluted strategy that involves sealed envelopes, cross-country phone calls to strangers, and clues to decipher. Why I didn’t simply put my passwords in a bank deposit box to which a relative has the key, I don’t know. Perhaps I’ve watched National Treasure too many times.

But more immediately, I wanted to get data that is already publicly available into more hands, to ensure it doesn’t suffer from a single point of failure. I’m relieved to have finally gotten to a point where I believe I have accomplished that goal. With help from Mike Maginnis, Steve Weyhrich, Ewen Wannop, Jeff Kaplan, and more, today marks a series of coordinated announcements:

Distribution and preservation: The benefits of an ISSN
Juiced.GS receives an ISSN from the Library of Congress and is archived by ten museums and universities around the world.
Preserving KansasFest videos: Internet Archive, iTunes, YouTube
KansasFest videos from 2009 and beyond to be made available in the Internet Archive, via an iTunes video podcast, and on YouTube.
Open Apple on the Internet Archive
Episodes of the Apple II community’s only co-hosted podcast now permanently available from a 501(c)(3) online library.

Some of these developments were easily accomplished; others required hours of busy work and calling in personal favors. Some were free but for our time and energy; others cost hundreds of dollars. All were group efforts that require ongoing commitments.

The work to ensure our Apple II heritage remains available to current and future generations never ends. Let’s make sure that which is unique is never lost.

Generational hardware gap deux

December 19th, 2011 7:36 PM
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Remember those modern kids confronted with ancient technology? They were, for the most part, baffled by archaic storage media and entertainment devices. It was an amusing demonstration of the changes in interfaces and expectations across the generations.

Here’s another example of the clash between new and old. Four American kids, all siblings, are given three devices from their mother’s attic: a tape deck, a Commodore Plus/4, and an Atari 2600.

It’s great fun to see the girl’s delight at getting the Commodore to work. Today’s computers may be more elegant and inviting, but there’s a far greater sense of accomplishment at mastering the rudimentary commands of yesterday’s machines.

By contrast, it’s challenging to believe the young man couldn’t figure out how to fire in a game that has one button, it’s not surprising that he and his brother would find the Atari games challenging. In 2009, I brought a 22-year-old to the American Classic Arcade Museum at Funspot. Bred into being a multitasker by today’s complex and staccato media, she was confused by the simplicity of the coin-ops of the 1980s. Surely there was more to it than that?

I’m glad there are retro enthusiasts out there who are not only holding onto their tech but are willing to share it with their kids. May we always remember the way things were — the better to appreciate the way things are!

(Hat tip to ComputeHer, 8 Bit Weapon)

A new generation of programmer

September 19th, 2011 1:30 PM
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The first in a new Cult of Mac series makes the title, “Me and My Mac”, a bit of a misnomer. Their featured Apple user is Lim Xin Mei, who’s learning to program Applesoft BASIC on the Apple IIGS. The six-year-old is dubbed "the world’s youngest programmer", which may be familiar to retrocomputing enthusiasts: it was just a few years ago that her brother had a similar title.

"I have always wanted to teach my son [Lim Ding Wen] programming when he was a kid," wrote his father, Lim Thye Chean, in 2008. "When he was only 2 years old, he had already know how to insert a disk and boot up a computer, then used the mouse to find the program he wanted, double clicked to run it and have fun. He asked how to write a game when he was in primary one (7 years old), and I promised to teach him programming if he had done well in school, and he did."

Ding Wen and Xin Mei used to appear in a YouTube video series called The Apple IIGS Show, episodes of which are still available online.

Knowing that there are children being raised to be not just computer literate but technically proficient is a refreshing change from Canadian youth who couldn’t identify a floppy disk.

How would you ensure your progeny becomes the next generation of Apple II user?

A generational hardware gap

January 10th, 2011 12:10 PM
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Anyone who has been using computers for a few decades has the questionable pleasure of reflecting on how far technology has come. We remember the massive leap forward 3.5" floppy disks represented over the old, which makes us appreciate the volume and affordability of modern storage all the more.

Newcomers to technology don’t have that historical context — but rather than berate them for not knowing how good they have it, Montreal journalist Jean-Christophe Laurence brought them face-to-face with hardware older than they are. He presented several kids with such equipment as a Nintendo Game Boy, an LP record, several floppy disks, and more. With nary a hint as to their purpose, the children were tasked with determining the nature of the enigmatic tech. He recorded the results, which are presented in French with English subtitles:

It’s a creative scenario, as it doesn’t try to impress upon the students how different this stuff is from what they know: when they guessed an LP was like a CD, nobody said “Yes, but it holds this much less data, and has this much slower access times.” It’s more a matter of function and design than of better or worse, which is likely to be more educational and thus make them better appreciate (and familiar with) what’s come before. (Maybe they’ll learn the other by being taught programming on retrocomputers.)

It’s also similar to what older generations have to do when confronted with new technology. We’ve heard those old chestnuts of newbies mistaking a CD-ROM tray for a cup holder, or a mouse for a foot pedal or a TV remote. Those mistakes happen because users are familiar with cup holders and channel changers, so they bring those analogues to their new experiences. It’s impressive how spot-on many of the above children’s guesses are, especially when they have to use modern metaphors to make their guesses. Although it’s useful to have a frame of reference by which to learn new skills, as they demonstrated when confronted with a 3.5" floppy, it’s also occasionally necessary to abandon old ideas to grasp new ones.

What do you think? Should these kids have been able to identify these objects? Would you have been able to?

(Hat tip to Genevieve Koski)