Organ Trail: Director's cut

January 5th, 2012 11:57 AM
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I spent this past Halloween playing and blogging about Organ Trail, The Men Who Wear Many Hats' zombie-themed rendition of the classic Apple II edutainment title, MECC's Oregon Trail. Now that modern update is going the Kickstarter route to get funded for Mac, PC, iOS, and Android ports. Check out the trailer (contains one swear word near the end):

The campaign even comes with its own fake backstory, which includes an unfortunate and gratuitous slam:

Originally developed many years ago as a teaching tool for students, schools across America used the game to prepare children for the impending zombie apocalypse, and dysentery. But what the public doesn't know is that the released version does not follow the program director's original design. Before they tried to have him killed, he stole all the code and it has taken him 40 years to program the game in his own vision. Unfortunately no one uses the Apple-II anymore, so he's putting it on those newfangled phones.

In addition to the ports, the game will also include new features, such as a day/night cycle, the ability to converse with NPC survivors, as well as a new soundtrack.

The project ends after thirty days on Thursday, January 19, at 1:20 PM EST, but by the time I discovered it on Facebook, it already had 91 backers and $4,417 of the requested $3,000.

I've nonetheless pledged $20, though what they'll do with these excess funds, I'm unsure; their promise of "If we reach $5k, we will add an Android and iPad version of the game to the preorder options" seems a sure bet. So I offer this challenge — and incentive: I will multiply my donation 12.5-fold if The Men Who Wear Many Hats offer a reward of an Apple II version of their game. Their fundraising video states that they're making Organ Trail to look like an Apple II game. Why not go the extra step and port it?

On death and dying on the Apple II

November 14th, 2011 1:00 PM
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There's a saying among gamers: if a video game is unreasonably challenging, especially as a result of unfair tactics that rely on luck or manipulating arbitrary rules to overcome, that game is "Nintendo hard" — a reference to the 8-bit era of the Nintendo Entertainment System and its ridiculously difficult games.

That term must've originated among those unfamiliar with the computer games of the era, as anyone who's played Sierra On-Line's adventure titles or even a classic text adventure knows how inscrutable those puzzles and answers can be. Lately, those old-school computer gamers have risen to represent their memories in video format, spurred first by this compilation of arcade deaths, posted by Rob Beschizza:

Inspired, Blake Patterson followed up with his own montage of deaths specifically from Apple II games, but set to Commodore 64 music:

Since then, a YouTube user named MrWhitman has become fixated on such fatalistic experiences, documenting them in his video channel. His 263 videos, many of them falling under the "Ways to Lose" or "Ways to Die" categories, showcase a variety of ways to not play your favorite adventure games. Although many of the videos, such as those of the original Police Quest, capture the 8-bit glory of early computer gaming, others, such as Space Quest, rely on various remakes with updated graphics.

I don't remember any Apple II game being so challenging that I would throw the joystick in anger, though maybe I was just accustomed to the illogic of the burgeoning genre. Are classic games more difficult by comparison to today's entertainment? Would we find ourselves less patient with a classic game today? What has your experience with retrogaming been?

(Hat tips to Open Apple and Seth Sternberger)

Another World for iOS

November 10th, 2011 10:54 AM
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I don't mean for this to be "iOS Gaming Week" here on Apple II Bits — the impressive Touch Arcade already has the corner on that market. But I do want to follow up on a post from last March, in which I eagerly anticipated Out of this World (OotW) coming to iOS. I greatly enjoyed this creative (albeit brief) game on the Super NES, which shared the same processor as the IIGS, making a port to the Apple II a no-brainer. A more accessible rendition of this classic game would be welcome.

Since I don't actually own an iOS device, the port fell off my radar, replaced by news and reviews of From Dust, an Xbox Live Arcade (XBLA) game released this past July by OotW creator Éric Chahi. Great, I thought — has he been so swamped with this new title that he's forgotten his roots?

Nope! Out of this World for iOS was released last month under the name Another World for $4.99.

Out of this World

Can you bring scientist Lester Knight Chaykin home?

If Out of this World leaves you hungry for more, there's no news on a similar port of the much rarer sequel, Heart of the Alien. But you can play OotW's spiritual successor, Flashback, on iOS for $1.99.

(Hat tip to Carrington Vanston of the Retro Computing Roundtable)

Halloween on the Oregon Trail

October 31st, 2011 11:37 AM
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Oregon Trail is one of the seminal computer games, making an indelible impact not only on the education of an entire generation, but also on the development of the interactive fiction genre. But a game that was fun thirty years ago could sometimes stand a little updating to make it more relevant.

With everything from romance to comedy having been infused with the pop culture phenomenon of zombies, and today being Halloween, what better time to bring the undead to the Oregon Trail? Courtesy The Men Who Wear Many Hats comes Organ Trail, the game that challenges you to survive a trek across the country in the midst of the zombie apocalypse. It's a brilliant romp with allusions to other undead manifestations, such as Resident Evil 4.

Organ Trail

It's the end of the world as we know it — let's head west!
Click to play.

Organ Trail isn't the first time MECC's classic game has been adapted to a free, online Flash format. Thule Road Trip eschews many of the embellishments of Organ Trail, instead opting to update the game to a modern setting with few other changes.

But the innovation and timeliness of Organ Trail ranks it among my favorite recreations of my youth. This time around, you have bigger concerns than dysentery! Enjoy!

Prince of Persia 64

October 17th, 2011 11:41 AM
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There's long been a rivalry (friendly and otherwise) between the Apple II and Commodore 64 communities. But there's much goodwill, too, with software and hardware being adapted from one to the other. The latest such example is Prince of Persia, the classic platform game that debuted on the Apple II in 1989; Mr. SID, a programmer from the Netherlands, has now ported it to the C64, with the result available for free and immediate download. Here's a sample of the gameplay:

Wired's Duncan Geere reported that the game was "painstakingly recreated the game from scratch using the original Apple II code." That seemed an unlikely contradiction: was it made from scratch, or did it use Jordan Mechner's original code? If the latter, from where was that non-open-source code obtained?

A more careful reading of the developer's blog reveals that the Apple II version's graphics and level data were indeed used, but the game engine came from Freeprince's Princed Project, a reverse-engineering of the Apple II game:

The Princed Project is the sum of many sub-projects related to Prince of Persia. Such software includes level editors, graphic and sound editors, resource extractors, and a new open source engine for the game. All the software in this website is Free Software, and is also available for several platforms.

Is this piracy? IANAL, but even from an ethical perspective, it's hard to say. As I opined in Open Apple, the effort and passion that drives an unauthorized port honors the original and pays it homage. And since there is no alternative to playing this game on the Commodore 64, this port does not detract from sales of the original, mitigating the damage. But none of this changes the fact that it is unauthorized and likely infringes on the original author's rights. It's a gray area.

Regardless, Mr. SID's accomplishment is remarkable, and I applaud him for spreading the Apple II love.

UPDATE: Jordan Mechner himself commented on the developer's blog:

That's crazy! Back in 1989, when I was making POP on the Apple II, I couldn't get anyone interested in doing a C64 port… because it was too old a system :)

Hat tip to Wesley Yin-Poole, by way of Edge Magazine.

The evolution of Evolution

September 1st, 2011 2:17 PM
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Head over to sites like Apple II Scans or Nibble and you'll find a wealth of historical computer magazines. Within their pages are numerous reviews of hardware, software, and accessories. Witnessing how the pioneers of the personal computer industry experienced these products upon their release is fascinating — but it's also fun to take off the rose-colored glasses and see them for what they really are.

The site Weird Video Games is dedicated to reviewing the games of that era. Their philosophy:

At some point in history, games stopped being made by a handful of people in a basement and started being made by big companies … I theorize that there was a point in which two friends could get stoned in their basement, fire up their computer, and program whatever messed up thoughts passed into the remaining portion of their mind. They could make it into a video game and it would end up on store shelves, a feat which just isn't as possible today.

Most of the games pictured and depicted here came out before 1996 and are often the results of strange cultural differences (particularly from Japan), and/or what I think may have been some extremely potent illegal substances.

Recently, the site's attention was turned to an Apple II game with which I was previously unfamiliar. A game that seems a cross between Spore (PC) and E.V.O. (Super NES), Evolution appears to be a game worthy of fascination and ridicule.

As Martin Haye commented to me: "It was interesting and made me grimace at how badly the graphics were done. Apparently they never heard of using two hi-res buffers. Ah well."

The last few seconds of the video are gratuitous and offensive, and I offer no endorsement or support of that portion of the video. I hope it doesn't prevent viewers from appreciating the majority of the review of this strange and unknown title.