Throwboy's 1977 pillow on Kickstarter

September 10th, 2018 10:20 AM
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The Apple II is a great discussion piece: when people see it somewhere they weren't expecting it, it often halts all other conversation and immediately begins a new one. "Wow, what is that?!" "I remember those!" "Does it still work?"

But it's not always feasible to have the Apple II on display where others will see it. Such real estate is often reserved for something more applicable to one's daily life and which can be more easily and broadly enjoyed, even by those without arcane technical knowledge.

But what if you still have that conversation piece but on the form of something small, useful — and soft? Something like… a pillow?

Introducing "The Iconic Pillow Collection", a Kickstarter from Throwboy that is a "cuddly tribute to the tech that changed our lives."

This five-piece collection offers throw pillows based on five landmark Apple products: the Apple IIe, the Macintosh, the iMac, the iPod, and the iPhone. Its creator chose these five computers for the milestones they represent:

  • • 1977 shook up the industry
  • • 1984 started a revolution
  • • 1998 was the ultimate comeback
  • • 2001 ignited a musical odyssey
  • • 2007 changed everything

I'd argue that Throwboy got those two descriptors backward — but it hasn't stopped the campaign's growth: seeking a minimum of $10,000, it's so far accrued nearly $70,000 in pledges, guaranteeing its success when it closes this Friday, September 14, 2018. A single pillow can be preordered for $39 including shipping, a 35% savings off the $60 retail value when it actually ships in February 2019. Happy Mac and rainbow pinwheel pillows are also available for $20 each.

1977 Apple II Throwboy pillow

Hug it. Play it. Nap on it. Just like a real Apple II.

The Apple II pillow not only looks soft and cuddly, but also detailed, from the rubber feet on the bottom to the ports on the back.

I've already preordered my Apple II pillow. It'll be a great counterpart to my handmade, one-of-a-kind floppy pillow:

Floppy disk pillow case

(Hat tip to David Pierini)

Paleotronic Magazine on Kickstarter

November 15th, 2017 12:30 PM
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The current landscape for print publications dedicated to retrocomputing is not vast. Generating enough content and interest for just one computer can be challenging, so there aren't many magazines that focus on specific platforms, like Juiced.GS does with the Apple II. A better path to commercial viability is to cover a broad range of related topics, though even that has its challenges. 300 Baud had a successful but short run in 2000, with all three issues now available online. 8-bit Magazine is still in publication with a new issue being crowdfunded roughly every four months. Its fifth issue is currently on Kickstarter — though it strikes me as time- and labor-intensive to crowdfund each individual issue, instead of offering recurring subscriptions.

A new player is set to enter the scene, and they too are using Kickstarter to fund their debut. KansasFest alumnae Melody and April Ayres-Griffiths are currently crowdfunding Paleotronic Magazine, which promises to "celebrate the best of yesterday’s technology, showcasing the most memorable video games, computers, audio-video technologies and more while also providing fun and interactive learning opportunities through software programming and foundational electronics engineering activities."

The magazine is ambitious in its scope, with seemingly glossy, full-color covers and 33 different departments of editorial content. (The typical issue of Juiced.GS has at most 12 "departments".) But with so many different content types, Paleotronic is likely to have a broad appeal, with retrocomputing enthusiasts of all ages and interests likely to find something that appeals to them.

The campaign includes support for the emulator microM8, an evolution of The Octalyzer, which has impressively added 3D effects to a variety of Apple II programs.

Whenever I teach someone how to run a crowdfunding campaign, I encourage them to have one of two qualities, if not both: a reputation and a prototype. By reputation, I mean that Kickstarter should not be the first place someone hears of you: you should already be established in the field. And a prototype is more than just a concept: you're coming to the table with a viable idea that is demonstrably functional and which just needs funds to be realized or produced.

By these two criteria, Paleotronic is off to a great start, with the Ayres-Griffiths having been contributing to the community for years with their software and a demo issue of Paleotronic (just like Juiced.GS did!). Its campaign earned 80% of its goal in just the first 24 hours, and by the time of this writing, it has already met its minimum, with 25 days still to go before the Kickstarter concludes on December 9, 2017.

I backed Paleotronic at a level to receive the first issue in print and the next five digitally. As you might guess, the editor of Juiced.GS would prefer to receive all the issues in print — but as the magazine is shipping from Australia, the additional cost of postage to the USA almost doubled the cost of the corresponding reward level!

Nonetheless, I'm glad to see our favorite hobby attracting more outlets for writers and readers to share their passion. I look forward to the first issue of Paleotronic being delivered in 2018; anyone else who wants to preorder their copy may do so via Kickstarter.

Nox Archaist on Kickstarter

October 16th, 2017 4:19 PM
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Nox Archaist, an 8-bit tile-based role-playing game in development by 6502 Workshop, is currently in the last week of its Kickstarter crowdfunding campaign.

Nox Archaist first hit my radar in April 2016, when developer Mark Lemmert emailed me about contributing content for Juiced.GS. Mark has since written three articles about the behind-the-scenes development of this game and recruited me to contribute a unique issue of Juiced.GS available exclusively to Kickstarter backers.

Nox Archaist and games like it are important to me, as I grew up playing the games that inspired it, like The Magic Candle and Ultima III: Exodus. While I love the narrative of modern RPGs, they're often more linear, with a definitive route from the beginning to the ending. By contrast, games like Ultima offered an open world in which I could discover towns haphazardly, receive clues that wouldn't make sense until much later, and marvel with my friends at the different places, people, and monsters we were each encountering in our unique journeys.

Game design has come a long way in the thirty years since, and it's possible to recreate those early experiences while still applying everything we've learned in the intervening decades about elegant user interfaces, character progression, and more. While Nox Archaist isn't the first game to recently promise the best of both worlds, it seems likely to be the first to hit market.

The Nox Archaist crowdfunding campaign is seeking $43,078, which is ambitious by itself but modest compared to Unknown Realm, a similar RPG whose Kickstarter received $126,343 earlier this year. Nox Archaist's campaign started off strong, with donors making an average pledge of $109 each — no doubt enticed by getting in-game towns and artifacts named after them. The campaign currently stands at 41% funded — and 78% of projects that raised more than 20% of their goal are successfully funded. But without continued momentum, the Kicktraq prediction for this campaign is not favorable.

If this Kickstarter does not succeed, then per the platform's all-or-nothing nature, 6502 Workshop will receive none of the pledged funds. But I'm hopeful, even if that happens, that the game itself will nonetheless be a success — whether it seeks additional funding via a more flexible platform, such as Indiegogo, or simply proceeds as an exclusively homebrew effort. The Apple II needs games like Nox Archaist.

Parsely Games comes to Kickstarter

July 24th, 2017 11:15 AM
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Text adventures are alive and well, including at KansasFest. Not only did Charles Mangin place in last week's HackFest courtesy his Inform 7 adventure, but several live-action text adventures have been played at KFest over the years. In 2010, 2014 & 2015, I emceed Parsely adventures, where a human replaces the parser and accepts two-word commands from audience members, responding with the results. Jared Sorensen created the Parsely games, sold online and at game conventions such as PAX East. Although the nearly dozen scripts appear to currently be out of print, that's about to change courtesy the Parsely Games Kickstarter.

This Kickstarter has already successfully met its crowdfunding goal of $12,000, well before its August 11 deadline. With these funds, Sorensen will publish a hardcover book of the ten existing Parsely adventures, including the three games I've brought to KansasFest: Action Castle, Jungle Adventure, and Space Station. plus two original titles. The book will also include two original games, bringing the total to 12. All these can be yours for $15 (PDF) or $30 (hardcopy), with rewards all the way up to $2,500, where Sorensen will fly anywhere in the USA or Europe to run a Parsely adventure for you and your group.

While I'm tempted to buy the ten-pack of books and redistribute them at KansasFest 2018, the product will not be ready until a month later, in August 2018 — and that's assuming it ships on time, which Kickstarters do not have a good record of doing. But Parsely adventures have already brought so much joy to KansasFest, the least I can do is support their continued existence. Count me among this campaign's backers!

8bitdo brings Bluetooth connectivity to Apple II

October 17th, 2016 8:18 AM
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Games are my favorite genre of Apple II application, so anything that makes it easier to play my favorite Apple II games is something I'll line up for. It's why I just bought Alex Lukacz's 4play card (reviewed in the September 2016 issue of Juiced.GS) and am now awaiting the AP40 controller, currently on Kickstarter.

The AP40 is a Bluetooth controller with an aesthetic reminiscent of the classic Apple logo. Its name is both an evolution of the developer's previous model, the AP30, as well as an acknowledgement of 2017 being the 40th anniversary of the Apple II.

By itself, this play on nostalgia is nothing special — skins and themes for Bluetooth controllers are not hard to come by. The killer app aspect of the AP40 is that it comes with a wireless receiver that plugs into the Apple II, enabling the use of any Bluetooth controller. Although the project description cites compatibility with the Apple IIc specifically, I emailed the developers and confirmed that any model of Apple II will work.

If you're interested, there are a couple purchasing options to consider. The AP40 gamepad alone costs $49, but if you have another Bluetooth controller you're happy with, you can get just the receiver for $49; or buy both for $85. A limited-edition controller with mini-Apple II stand costs $69, but there is no turnkey package that includes both this special edition and a wireless receiver.

The AP40 has made headlines like few other pieces of retrocomputing tech has, having been featured in Forbes, Gizmodo, TechCrunch, Cult of Mac, and more. For all that, there may nonetheless be a marketing issue, because the controller seems to be getting more press coverage than its Apple II compatibility; when I mentioned the Kickstarter on the Retro Computing Roundtable episode #138, one of the other hosts who'd seen these headlines was flabbergasted to discover the controller worked on actual Apple II hardware.

For personal use, I wanted just the receiver, for use with my PlayStation 4's DualShock controller — but for the purposes of a proper review in the pages of Juiced.GS, I've emailed 8bitdo and assembled a package of limited-edition controller complete with receiver. The Kickstarter currently has nine days to go but has already exceeded its crowdfunding goal of $16,111 USD; given the developer's track record, I'm confident the products will ship on or near the promised delivery date of January 2017, in time for the March 2017 issue of Juiced.GS.

Wasteland 3 hits Fig

October 10th, 2016 9:18 AM
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Some Apple II games never die, no matter what post-apocalyptic future they endure. Not even a nuclear holocaust can stop Brian Fargo, the inimitable founder of game studio Interplay, where he developed both The Bard's Tale and Wasteland. Now the head of inXile Entertainment, Fargo has brought both of those former franchises to Kickstarter, resulting thus far in the release of Wasteland 2 in 2014 for Steam and in 2015 for PlayStation 4 and Xbox One.

It's been four years since the successful Kickstarter for Wasteland 2, so Fargo is going back for more: last week, he announced Wasteland 3, extending the adventures of the 22nd-century Desert Rangers. But this time, instead of Kickstarter, Fargo has launched a crowdfunding campaign on Fig.

Fig (whose advisory board includes Fargo) was founded in August 2015 as a crowdfunding platform specifically for computer and video games. Besides that dedicated focus, the biggest difference from Kickstarter is that Fig allows not just donations and preorders, but actual investments, establishing equity in the final product and its success. Investments occur in $1,000 increments up to $2.25 million. If Wasteland 3 sells 500,000 units, investors receive a 1.36x return on their investment; if 1,000,000 units are sold, the return is 1.8x. It's by no means a get-rich-quick scheme, especially for small investors such as I would be. I've instead donated a mere $5 to show my support, knowing that my contribution won't make or break the campaign; at the time of my pledge, Wasteland 3 was already 99% of the way to its goal, needing only another $50,000. (The campaign will succeed if it raises $2,750,000 by Thursday, November 3, 2016.)

Upon completion of the Fig campaign, Wasteland 3 will go into inXile's development queue. Two of inXile's previously crowdfunded projects are still unreleased: Torment: Tides of Numenera; and The Bard's Tale 4. But that shouldn't count against inXile's track record. As the Wasteland 3 pitch video explains, game development occurs in stages, and those artists who contribute to a game's early stages, such as the writers, have completed their work on those other two projects and are eager to begin something new.

But what about the game itself? I never played the original Wasteland (which inspired the Fallout franchise) or its sequel, even though I mentioned both in my KansasFest 2016 presentation of Steam games. But it looks like the series' third entry introduces many new features, including drivable vehicles, multiplayer mode, a Colorado setting, and simultaneous releases for Steam and consoles (PS4 & Xbox One) in late 2019. Take a gander at the turn-based combat in this (NSFW) gameplay video:

It's exciting to see a series that originated on the Apple II continue to resonate with modern gamers who are willing to pledge their dollars to ensure the franchise's future. Long live Wasteland!