The origins of Interplay

February 21st, 2011 12:26 PM
by
Filed under Game trail, History;
1 comment.

With a portfolio that includes games like Baldur's Gate, Earthworm Jim, and Fallout, software publisher Interplay may be better known to PC and console gamers than to retrogamers. But Interplay, founded in 1983, was a friend to the Apple II for nearly a decade. Over the years, they developed and/or published such memorable titles as The Bard's Tale, Tass Times in Tone Town, Neuromancer, Battlechess, Dragon Wars GS, and Out Of This World. And let's not forget the first-person role-playing game, Dungeon Master, which TSR's Dragon Magazine granted the "Beastie Award" for best Apple IIGS game of 1989.

Many of these titles are thanks in no small part to Interplay founder Brian Fargo hiring as one of his first three employees prolific Apple II programmer Rebecca Heineman, who was recently interviewed on the Matt Chat. This video podcast series is hosted by gamer and historian Matt Barton, author of Dungeons & Desktops. Now, Barton has turned the camera on Fargo, who left Interplay in 2002 but has many fond memories of the company's humorous titles and the creative geniuses behind them. For a fun reminiscence of early Apple II gaming, check out the entire three-part series.

(Hat tip to Blue's News)

Apple II gaming in Retro Gamer

June 17th, 2010 12:07 PM
by
Filed under Game trail, Mainstream coverage, Software showcase;
Comments Off

As recently mentioned on the Juiced.GS blog, and as first told to me by Andy Molloy, Retro Gamer magazine issue #76 features an eight-page profile of the Apple II as a gaming machine. As not just an Apple II user but a long-time gamer, I enjoyed this retrospective, which featured many of the games I grew up playing. The text focuses on the Apple II and its history and fate, while high-quality pictures of dozens of games capture the unique look of the era and genre.

I especially enjoyed reading quotes from Jordan Mechner (Prince of Persia), Bill Budge (Pinball Construction Set), and John Romero (Wolfenstein 3D) reminiscing about developing for the Apple II. As luminaries who acknowledge their origin, they're in good company. In my role as KansasFest marketing director, I'm often the first contact with potential keynote speakers. Everyone we've approached has always been kind enough to respond to our invitation, and of those who did not accept, each has cited scheduling or personal conflicts. Never have I heard anything akin to "Sorry, but the Apple II doesn't interest me anymore." The gentlemen interviewed in Retro Gamer are proof of the magnanimous spirit of those whom the Apple II made famous.

The article includes a Top Ten list of the best Apple II games, all of which I believe are 8-bit:

Retro Gamer #76

How many games do you recognize?

  1. The Bard's Tale
  2. Pinball Construction Set
  3. The Oregon Trail
  4. Karateka
  5. Choplifter
  6. Ultima I: The First Age of Darkness
  7. Lode Runner
  8. Prince of Persia
  9. Beyond Castle Wolfenstein
  10. Taipan!

Seven of the games spawned sequels and franchises, some of which exist to this day. That's a powerful legacy. The article's last two pages consist of a collage of 56 different Apple II games, many of which I've never played but am now desperate to. Apparently, I'm not the only one, given how popular the trend is to port Apple II games to the iPhone.

What are your memories of growing up gaming on the Apple II? How did it compare with other computers of the era?

7ads6x98y