There's a new game being released tomorrow that should seem familiar to Apple II users. Here's a preview trailer:
Battle vs. Chess is, as many games have been over the years, inspired by Battle Chess, Interplay's first-ever computer game, for which there was an Apple IIGS version. This new take will be released on Sept. 28, and will cost $40 for Microsoft Xbox 360 and Sony PlayStation 3; $30 for Nintendo Wii; and $20 for the Nintendo DS and Sony PlayStation Portable (PSP) handhelds, as well as for Mac OS X and Windows.
When I first saw those prices, I was disappointed — and then confused at my own disappointment. Battle Chess is one of my favorite incarnations of chess and was one of the few games I was able to play online against other gamers in the pre-Internet days. I was excited to discover Battle vs. Chess, which I could play online easily; offline, its AI would probably make its moves less ponderously than my 2.8 MHz Apple allowed. Shouldn't I be eager to pay at least as much for this experience as I did for the original in 1988?
And yet I'm not. As primarily a console gamer, I want to play Battle vs. Chess on my Xbox 360 — but no matter what I paid for Battle Chess back in the day, $40 now seems too much for a digital version of the board game in my closet. I expected Battle vs. Chess to be a $15 digital release, not a full-fledged retail product.
Why the change in reception? What could prompt me to pay full price for an animated chess game twenty years ago, but not today, despite the benefits of advances in technology that the interceding time affords this new game? I faced the same disparity six years ago when I played the Xbox game Wrath Unleashed, which was an almost perfect clone of another favorite Apple II strategy game, Archon. I still occasionally play Archon to this day, while LucasArts' spiritual successor for Xbox, which is both glitzier and more accessible, gathers dust.
If this were mere nostalgia, then, much like the Angry Video Game Nerd, I would be discovering that I'd been remembering the games of my youth more fondly than they deserved. But Battle Chess and Archon are still fun. How come their modern equivalents don't inspire similar enthusiasm?
My best guess is that, no matter what the presentation style or interface, the core gameplay of games like Battle Chess and Battle vs. Chess are identical, and the updated graphics and additional gameplay features aren't enough for me to spend money on a game I already own. These timeless experiences would benefit little from a mere a visual upgrade.
So yes, Battle vs. Chess is worth $40 — which is why I already bought it twenty years ago. But $20 for a new Mac version? That I might be able to swing, just for old times' sake.
(Hat tip to Joystiq)
UPDATE: Release of this game has been pushed back to Spring 2011, per an email to me of from James Seaman, Managing Director of Topware Interactive.