Wade Clarke’s Victris plays the Apple II

September 1st, 2014 9:27 AM
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Wade Clarke has long been unique in the intersection of musicians and Apple II programmers. Unlike chiptune musicians such as 8 Bit Weapon, who create music entirely from classic computers, Clarke is more free-range, drawing inspiration and instruments from synthesizers, real-world samples, video games, and more.

Since not all Clarke’s music is based on the Apple II, it makes it all the more fun when the computer does pop up in his work. Recently, Clarke pointed me to the liner notes for his album, Victris, where he describes the song "Ai no kuni"

I play by ear, so most of my compositions from back then were only stored in my head. I did record some to cassette, but more often I transcribed them into music software on my family’s Apple II computer … in the early 1990s using the Apple IIGS program The Music Studio. The synths I had playing these lines sounded bad, but in this case what I really valued was the composition itself.

These intersecting lines were good enough that even two decades later I didn’t want or need to change a note when I had the idea to bring them into an Aeriae track. I’d just heard the riffs anew after rescuing my old Music Studio files from the decaying 3.5-inch floppy disk where they’d lived for twenty-something years.

The song "Heiress" also has ties to the Apple II, incorporating output from Paul Lutus’ Electric Duet.

Victris is only the latest embodiment of Clarke’s work in both digital and musical realms, as he’s been fusing the Apple II with his musical pursuits for the better part of a decade. In 2007, he used Fantavision to create this music video for the song "Amay":

More recently, Clarke contributed his art to the Drift demo disk that was bundled with the June 2012 issue of Juiced.GS.

But even that disk was not Clarke’s first appearance in the magazine. In Clarke’s track notes for the Victric song "Nurse 2 Alyssa Type", he reflects on his experience with survival horror video games. It was this genre of game that inspired Clarke to develop Leadlight, the Eamon adventure that graced the cover of Juiced.GS‘s first color issue. Two years later, in Volume 17, Issue 2, he wrote a Juiced.GS article about his ensuing experience transitioning from Eamon to Inform for his interactive fiction exploits.

Survival horror, text adventures, synthesized music, journal articles — Clarke is truly a Renaissance man of the Apple II community! Catch him on tour in Australia later this year.