Mary Hopper began making waves this August when she announced her intention to found a computer history museum in Boston. News of the Digital Den was picked up by Open Apple, the Retro Computing Roundtable, the Boston Globe, and Apple II Bits.
The museum continues to evolve into a extant institution, as evidenced by the launch party held on October 20. As a backer of the museum's Indiegogo campaign, I received an invitation to the event, where I was pleased to make the acquaintance of Dr. Hopper, Adam Rosen of the Vintage Mac Museum, and Ian S. King of the Living Computer Museum, as well as catch up with fellow retrocomputing enthusiast Dave Ross. On-hand were classic computers such as the Apple II, TI-99, and Nintendo Entertainment System, as well as newer tech like the Oculus Rift. It was an encouraging occasion for a museum that continues to seek a permanent home.
My photos from the event are posted below and are available under a CC-BY-NC license. The book featured below, Gordon Bell's Out of a Closet: The Early Years of The Computer [x]* Museum, is available online as a PDF. For more photos from the event, including a silly one of me by Rus Gant, see the Digital Den's first exhibit photos.
Brian Picchi: I'm your biggest fan. You were a great guest on Open Apple; your Apple II videos on YouTube are informative and entertaining; your Deadly Orbs game is killer; and your website runs WordPress.
But where have you been all my life — or at least, the last month? I haven't heard so much as a peep out of you, so I went digging through your YouTube channel to find the latest. Uploaded on September 14, your rundown of the most expensive Apple II games on eBay was a fun watch:
For your fans in a rush, here is a summary of your findings:
|Wings Out of Shadow||$0709
|Labyrinth of Crete||$1000
I'm not much of an eBay user, having taken 14.5 years to earn my 100-star rating this month. The only Apple II software I've bought on eBay is Microzines; I've never paid more than $20 or so for anything Apple II-related on the auction site. That anyone has so much money to spend on these games is a little baffling to me. I understand the appeal of collecting items of historical significance — no one is buying Akalabeth to play it — but that's a lot of dough to drop on something of esoteric interest. A framed Akalabeth over your mantle won't engage many house guests.
But hey, I know you're not just trolling eBay to pick up some games, Brian Picchi; you're one of those hawkers of rare goods, with a copy of Akalabeth all your own. I'm sure your wife will be happy when you cash in those chips.
So keep up the good work, Brian Picchi — just don't go a whole month between videos, if you can help it.
This summer, I bought an iPod. It was the first iPod I'd bought in eight years, during which time the product had evolved quite a bit. No longer just an MP3 player, this iOS device allows for unparalleled customization in terms of software functionality and layout, both of which can be used to manifest its owner's love for classic Apple.
Juiced.GS has reviewed plenty of games that appeal to Apple II enthusiasts, but I rarely play games on mobile devices. However, I do see the lock screen on my iPod every time I pull it out of my pocket. That seemed the best place to remind myself of my iPod's roots. I had iPhoto automatically set to sync any assets used in the em>Juiced.GS 2013 wall calendar, but calendars are formatted for landscape images, and the iPod's lock screen is portrait only. A quick Google search for Apple II games produced some additional art.
Here then is my gallery of what vintage Apple II games look like as iPod lock screens:
Although I prefer the aesthetic of the Karateka screen, I like the juxtaposition of the Wolfenstein screenshot. Slide to unlock? Better home your phone doesn't explode!
What's on your iPod?
At some point in the last four years, you've probably come across the Shrine of Apple, where photographer Jonathan Zufi has set out to produce a gallery of every Apple product ever, from the Apple-1 to the iPad Mini. It's a gorgeous Web site with intuitive navigation and high-quality photos from multiple angles of all Apple hardware and packaging.
Now this artwork can be on display in your home with Iconic: A Photographic Tribute to Apple Innovation, a 350-page coffee table book, courtesy the author's self-publishing brand, Ridgewood Publishing.
Iconic features over 650 photos across six chapters: desktops (including the Apple II); portables; peripherals; iOS devices; prototypes (whether or not they went into production); packaging; and people. (For those counting, the video says there are six chapters but lists only fives — the narrator forgot about peripherals.)
The book is available in two hardcopy editions: a now-shipping $75 "classic"; and a yet-to-be-released special edition that comes in a slip sleeve that looks like an Apple IIe case. (There is, naturally, no coffee table e-book edition.) Shipping on the classic edition to my New England home is an extra $11.
Unlike a living Web site, a book immediately becomes a moment in time, a product of its publication date and unrepresentative of all the Apple products to come. Regardless, it's something I wouldn't mind as a holiday gift. It's nice to see a book like this become a reality without a Kickstarter project, especially since the book trailer could've just as easily served as a pitch video, which probably would've motivated me to by it on impulse, knowing I was contributing to moving the book from concept to coffee table.
Will you be putting Iconic on your table?
(Hat tip to Betsy McKay)
The latest issue of Juiced.GS shipped this weekend, and it's already arriving in subscribers' mailboxes on both coasts, as reported on Facebook and Google+. It's gratifying to know all the last-minute work is now being enjoyed. I was at the printshop as soon as they opened on Saturday morning to collect the quarterly bounty. I then hauled the issues to a corner of the USPS, combined them with the stamped and labeled catalog envelopes I had with me, and handed the set to the clerk.
The postmaster was nearly crushed by the avalanche of Apple II magazines.
This issue marks my 23rd as publisher of Juiced.GS
. In that time, the magazine has always been mailed in the month printed on the cover; not once has that deadline been missed. But sometimes it's been close, and I wonder why I do it to myself — why couldn't I have built more leeway into the schedule?
To be fair, sometimes it's not me doing it — writers have been known to miss their deadlines, leaving the layout to the last minute! But planning starts at the top, and I hold myself responsible for delays or conflicts. For example, this fall was my first juggling both the annual MS Challenge Walk and teaching at Emerson College. With both events commencing within days of each other, there were two straight weeks when almost all the content for this issue of Juiced.GS had been submitted to me and I did nothing with it. Surely I could've seen that coming — both were scheduled at least six months out.
But I wonder if things would turn out better, or even any different, if Juiced.GS were prepared further in advance. Sometimes the best work is done under pressure, and it isn't until all the pieces come together that the issue can be evaluated as a whole. That's when the entire Juiced.GS staff pores over the pages, knowing that if we don't all pitch in now, the readers won't get the quality publication that we all put our names on.
Whatever our standards, even if Juiced.GS is the best Apple II publication currently in print, I'm always looking for ways to make it and its workflows serve its constituents better. Each issue is a new opportunity, and I'm already looking forward to December — and beyond!