Archive for the ‘Software showcase’ Category

Old programs, new tricks, and ways to make the Apple II perform.

Dino Eggs Rebirth coming soon

June 17th, 2013 8:24 PM
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At KansasFest 2009, I presented a session on modern games inspired by Apple II classics, a list I expanded with a follow-up session at KansasFest 2010. The motivation for both was implied: our favorite games don't exist anymore, but here are some of today's games that come pretty close.

Every day, that underlying assumption is negated a bit more by the increasing trend to resurrect the titles and franchises of yesteryear. Now it's not only big-name titles like Lode Runner and Karateka that are being revisited. Recently announced by original creator David Schroeder is the pending release of Dino Eggs: Rebirth, a sequel to 1983's Dino Eggs. Check out the trailer:

I've never played Dino Eggs on either its original platform of the Apple II or on the Commodore 64 or IBM PC, to which it was ported. I would wonder if the demand for a sequel is there, but as I've heard of Dino Eggs before this video, I'm assuming I'm unique in having not experienced it directly. On the other hand, the developer didn't go to Kickstarter for crowdfunding, suggesting either the project didn't require outside funding, or he wasn't confident in his ability to find outside funding.

What do you think? Do you remember Dino Eggs fondly enough to check out this sequel? Or is the market for nostalgia already crowded?

Look for this game on PC and Xbox — no mobile devices! — this summer.

(Hat tip to Brian Picchi)

Bringing Warp Six into the 21st century

May 27th, 2013 11:59 PM
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Twenty years ago this past Presidents' Day, I launched a dial-up bulletin board system. The Playground was powered by an Apple IIGS running the Warp Six BBS software by Jim Ferr. As was often the case among the many brands of computers back then, pledging allegiance to a particular piece of hardware or software placed you into its community, connecting you with like-minded individuals. I became a frequent caller of another Warp Six BBS, the Apple Hide-A-Away (AHAW), run in Iowa by Scott Johnson. We traded many tips and tricks on how to make the most of the software. Whereas I stopped tinkering with Warp Six 16 years ago, Scott has been working on-and-off for years to update the software to v3.0, with an updater package currently in beta.

In tandem, Lon Seidman, star of last week's Apple II Bits post, is making Warp Six more accessible than ever. Using a Raspberry Pi — the same computer that was featured on the cover of Juiced.GS — Lon has made it possible to connect to his Warp Six BBS via telnet. Check out his video demonstration, which was featured on episode #1400 of The Giz Wiz:

I'm hopeful that, once Scott and Lon get Warp Six v3.0 stable, they'll be able to connect it with the BBS door game I wrote for an earlier version. Space Ship of Death (SSOD) stands as the most complex piece of programming I ever produced, at a whopping 624 lines of Applesoft BASIC and zero documentation. To see it running again would boost my already massive ego to intolerable heights.

Interested in trying Warp Six yourself? Point your Telnet client to matrixreturns.dyndns.org, port 6401. Just like the original Warp Six software, Lon's BBS accepts only one caller at a time, so for the first time in decades, be prepared to get a busy signal!

Unboxing Zéphyr

May 13th, 2013 9:53 AM
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Back in November, with no scripting and little forethought, I shot an unboxing video. Those outside the tech world may be unfamiliar with the genre, which is essentially a step-by-step documentary of the opening and unpacking of a new product. My product was the Nintendo Wii U, a video game system released on November 18. Much to my surprise, viewers were enthralled with the product and my stream-of-consciousness narration — that, or I had really good SEO. Either way, the video is now nearing a staggering one million views. Despite being only 1.4% of the videos on my YouTube channel, this single video accounts for 78% of my channel's total views.

Not that popularity makes me an expert, but I decided to revisit the genre when I purchased Zéphyr, a new, physical game for the Apple II. Once my copy arrived via international mail from Brutal Deluxe, I touted it, my Canon Rebel T2i DSLR, and my tripod to my office, where resides my Apple IIGS, and recorded my experience with the game. The camera is good for only ten minutes of consecutive video, which was more than enough for the six cuts I shot, which when edited together happened to add up to exactly ten minutes.

It'd be disingenuous for me to not acknowledge the influence of Brian Picchi, aka TanRu Nomad, who has produced dozens of excellent video reviews of Apple II hardware and software. His reviews are more stylish and edited than my "start rolling and see what happens" approach, so there really is no comparison between the two — otherwise, I'd lose! (Horribly.) But the idea that one could produce a video about the Apple II and have fun doing it was enough of a precedent for me to try. (Now if only I could get the hundreds of views he does!)

Although the Zéphyr video was openly posted to YouTube, it was primarily promoted on Facebook, where users were invited to "like" Juiced.GS's Facebook page to view the video. I don't know if anyone found that "fan gate" cumbersome or pretentious, but I received no complaints. Nonetheless, I figured two weeks later, the promotion has run its course, and I won't be cutting into the page's appeal by sharing the video here.

There aren't many opportunities to shoot unboxing videos of new Apple II products, especially one of a sort that aligns with my YouTube channel's other gaming content. I enjoyed this experience, even if there won't be another one like it. I hope the Internet enjoyed it, too!

Little Inferno for Apples old and new

May 6th, 2013 11:56 AM
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One of the best Nintendo Wii games was an indie title called World of Goo. The 2009 release marked the first (and, so far, only) game from developer 2D Boy, who then went on to port it to Windows, Mac OS X, Linux, iOS, Android, and BlackBerry, including as part of the Humble Indie Bundle — but the game was best in its original home on the Nintendo Wii.

Now Kyle Gabler, one of the leading forces behind 2D Boy, has released his first Nintendo Wii U game: Little Inferno. Unlike World of Goo, which received a 94% average rating (making it one of the best Wii games ever), Little Inferno has received only a 79% and described as more of a fireplace simulator that requires repetitive actions than an actual game.

Just as strange as the evolution from World of Goo to Little Inferno is the way in which the latter's developer and publisher, Tomorrow Corporation, announced the game's port to OS X. Five months after its Wii U debut, this image appeared on the game's Web site:

Little Inferno

This is not the Apple you're looking for.


That, dear reader, is most certainly NOT a Mac. It's an amusing image, but a perplexing one. What is Tomorrow Corporation trying to say about this port? That they find the Mac an archaic platform? That Little Inferno can run on anything? If so, it's a bit of an exaggeration — it's not like they actually ported a modern game to the Commodore 64 of anything.

Of the twenty comments on the blog post, only one, the first, acknowledges the discrepancy: "Hahaha, awesome. Of course you guys have a pic of it 'running' on an Apple II. You never fail to make me laugh. Kudos!"

If there's one thing I learned from World of Goo, it's that 2D Boy and Tomorrow Corporation certainly have a strange sense of humor.

(Hat tip to Mike Schramm via Steve Weyhrich)

Public libraries aren't archives

April 22nd, 2013 12:25 PM
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Filed under History, Software showcase;
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I ardently support public libraries: I consciously opt to get my movies from their collections rather than Netflix, so as to increase their circulation numbers and thus their budget; I've written letters to the editor in support of these democratic institutions; I even dabbled in the education necessary to work in the field. There's little that public libraries aren't good for.

Once upon a time, libraries were even a source of Apple II software. In those days, there were so many computing platforms that it was unlikely an underfunded library would support any one, especially since computers in general were still so limited in their accessibility and penetration. But with educational institutions being one of the few that could afford such an investment, the software you were likely to find at libraries were edutainment titles such as Microzine. Even more rarely, you might find software of a more diversionary nature.

I thought that's what recently happened to me as I prepared the March issue of Juiced.GS, for which Andy Molloy submitted a review of Jordan Mechner's The Making of Prince of Persia. Curious as to the availability of this book to our readers, I did a quick search for all materials by Mechner in any public library that's recognized by the Online Computer Library Center (OCLC). Though I was looking for paperbacks, I was stunned to find a copy of Karateka, right here in Massachusetts!

Recycled library card catalogEver think to look for computer games at your local library?
TOO LATE NOW.

Unfortunately, though this title was listed in OCLC's WorldCat, I could not find a matching listing in the catalog specific to the holding library system, the North of Boston Library Exchange (NOBLE). I emailed a librarian to ask about the discrepancy. Assuming I didn't realize the lateness of my request, she replied:

If you look closely at the record copied below, you will see that it is a 5 1/4 disk for computer (Apple II+)! I do not believe that a library today would have any equipment able to use one of these now "prehistoric" disks!

It's disappointing but unsurprising that the library would not have kept its Apple II software on file. With the limited budget and space afforded to public libraries, they must dispose of those items with limited circulation to make room for new materials. It's doubtful anyone had requested an 8-bit 5.25" floppy disk in years, if not decades, so away it went. To where, we may never know — a good home, I hope.

Interested in locating libraries in your area that may be holding onto these artifacts? OCLC lets you conduct a search for computer files published 1977–1992, which reveals 17,759 hits. But without a means to sort by location or vicinity, finding the disks near you is hopeless. It was only by chance that I thought I'd found Karateka in my own backyard.

Libraries make available materials that the general population may never otherwise have access to. But libraries are not archives or museums. As I discovered when I archived hardcopies of Juiced.GS, there are organizations around the world who will accept such materials, from academic institutions to the Computer History Museum. These non-profits are the proper places to consider donating your historical hardware and software. But Apple II software in public libraries? It's time not to check in, but to check out.

Watch Steve Wozniak dominate at Tetris

April 15th, 2013 11:05 AM
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Steve Wozniak is said to have created the Apple because he wanted to play arcade games at home. But the Apple wasn't Woz's only game machine; he was highly addicted to the Game Boy, Nintendo's handheld that came packaged with the puzzle game Tetris. For as long as the official Nintendo Power magazine printed gamers' high scores, Woz reigned supreme as Tetris champion.

Now you can watch him tell the story himself as he revisits his favorite game. The digital edition of latest issue of Game Informer magazine features a video of Steve Wozniak getting his Tetris on while he recounts his encounters with the game and his evangelization of the Game Boy to world leaders of two decades ago.

From Woz's repeated exclamations of "Uh, oh — I'm in trouble here!" and the lack of direct screen capture, it's hard to tell if Woz is still the Tetris master he was in his youth. But it's nonetheless fun to watch his boyish amusement with the world continue to shine.