Archive for the ‘Hacks & mods’ Category

Jury-rigging the Apple II, either in reality or concept.

CFFA3000 video review

December 15th, 2011 1:42 PM
by
Filed under Hacks & mods;
no comments yet.

As mentioned on the latest episode of the Open Apple podcast, Brian Picchi has lately been putting out some remarkable YouTube videos. He started this time a year ago with a review of the IIGS itself. Lately he's cast a wider net, highlighting a variety of Apple II products from games to NDAs. One of his latest is a review of the CFFA3000, the CompactFlash and USB card from Rich Dreher. It's a card I had the opportunity to purchase in-person at KansasFest 2011. I passed at the time, as I was still months and thousands of miles away from my Apple II. Now I'm kicking myself, as not only does the card have scads more features than I realized, but the first batch sold out like hotcakes, with no more expected until 2012.

Brian's video is a good overview of what will have you too lining up for the second batch:

If you're looking for other ways to expand the hardware capabilities of your Apple IIGS, Brian's overview of several peripherals is also worth a watch. And be sure to read the comments on this and his other videos — unlike most YouTube comments, these are quite knowledgeable and constructive, suggesting yet more ways to improve your retrocomputing experience.

Keep up the great work, sir!

Gone apple picking

October 3rd, 2011 11:22 AM
by
Filed under Hacks & mods, Mainstream coverage;
3 comments.

Remember Lim Xin Mei? She was the inaugural star of the Cult of Mac's "Me and My Mac" series, which profiles Apple users and their rigs.

That series apparently has a variety of scopes, as rather than continuing to offer an in-depth profile of an individual user, the second installment spotlights many Apple fans in a photo gallery that's heavy on the visuals and light on the text. The change in format isn't what surprised me most, though — it was finding myself pictured.

Apple presents apple

As I previously detailed, Mike Maginnis staged the above photo shoot and took several shots, including the above with my camera. Little did I know that he'd also snapped one of his own with his cell phone and submitted it to Cult of Mac.

As it's an awesome opportunity to plug the Apple II, my surprise did not eventually shift into annoyance at the lack of forewarning. To be honest, I'm more disappointed in Cult of Mac's lack of links back to the stars' Web sites!

Given the quantity of photos in each Cult of Mac post, odds are good you'll recognize someone in each. Sure enough, the third installment features James, co-host of the RetroMacCast podcast. As far as I can tell, this third blog post is also the first to not sport an Apple II, unfortunately.

What I want to know is: where the heck is Blake Patterson? The gallery won't be complete without his setup!

The art of the crack

August 22nd, 2011 3:29 PM
by
Filed under Hacks & mods, Software showcase;
9 comments.

Piracy is as much an issue today as it was thirty years ago: gamers who pay for their software are often penalized for the actions of those who won't. But somewhere between the DRM and the theft is the actual hack. Today, that often amounts to little more than releasing a torrent of a disk image — once you've acquired and installed the warez, the experience is little different from a legitimate one. That wasn't the case with the Apple II.

When the hacking medium was not DVD but 5.25" floppy, hackers had to break a different copy protection scheme for each piece of software. They demanded acknowledgement for their hard work, often placing their byline in the opening splash screen, even if it meant removing the programmer's or publisher's credit. Some especially creative hackers went beyond that simple substitution by editing the screen at large, producing original works of art.

Arkanoid 2 cracked

Jason Scott has compiled an extensive collection of these crack screens. As far as I can see, there's 794 screens, though fewer total games are represented, as often the same image is displayed in both color and monochrome; I would estimate the gallery includes 572 unique games. It's fascinating to see both the art and the creative handles by which the pirates were known.

There's little I can say about the Apple II pirate scene that hasn't already been presented more exhaustively and eloquently by Scott in this presentation from Rubicon 2003.

However, there have been new developments since then. At KansasFest 2010, Martin Haye hacked Wizardry, producing his own splash screen for the occasion. With so much work being put into the crack itself, a programming genius such as Haye shouldn't have to work even harder to leave his visual mark.

Antoine Vignau of Brutal Deluxe agrees and, at the request of Daniel Kruszyna, has created T40, a 40-column text-based editor. Itself a 24-hour hack job, T40 runs on any Apple II and offers an impressive array of keyboard commands with which to design and save ASCII art.

"Krüe" has started compiling images created in this program and welcomes your submissions via email. The collection thus far can be seen online, where you can also download an Applesoft BASIC self-running slideshow to display the artwork natively on your Apple II.

I make no commentary on the legality of ethicality of piracy — but the ones who engage in it are capable of amazing works of genius and artistry, which have just been made a bit easier.

(Hat tip to Mark Pilgrim)

Keyboard navigation in a GUI world

August 4th, 2011 3:38 PM
by
Filed under Hacks & mods;
3 comments.

Computers have come a long way since the Apple II, with important improvements to both hardware and software. But along the way, a few valuable computing aspects were lost.

A recent ITworld.com story looks at features that lost the evolutionary war: "… there are some things they don't do that the old, slow, often command-line-intead-of-GUI-oriented applications did." The first page of the story focuses on the losses associated with the transition from a command-line interface (CLI) to a graphical user interface (GUI). One consultant laments the loss of programmable function keys and other shortcuts that extended keyboards once offered. These features were never available to the Apple II user, but I can commiserate with the need for shortcuts that don't require a pointing device.

My first six years as a Macintosh predominantly took the form of a laptop (a PowerBook 1400cs) with an external trackball (an ADB Kensington TurboMouse). That trackball had four buttons that could be programmed for a variety of custom functions, such as right-clicking or switching applications. My right hand rarely strayed from that device, as it was impossible to use Mac OS Classic without it.

After switching to Mac OS X on December 7, 2003, I began to rely less and less. I found this reinvention of the Macintosh operating system featured keyboard-based shortcuts that I'd previously used the TurboMouse for. Now, I could switch windows, applications, and more while keeping my hands on the keyboard. In this way, OS X is actually a bit more similar to the Apple II with which I grew up. Navigating Microsoft Word will never be as intuitive or efficient as using AppleWorks, but it's a bit closer.

With all my Macs having always been portable, it's important for such power to be inbuilt, though I imagine those with desktop computers might enjoy the options such a stable position brings. For example, Andrew Plotkin, in an interview with The Setup (the same site that previously interviewed Bert Kersey), recommended the Matias Tactile Pro 3 keyboard, saying, "If your typing doesn’t sound like a hailstorm on a tin roof, you’re not typing." (This is despite the keyboard being connected to a MacBook Pro; says Plotkin, "I essentially never move it — I’m not a laptop person at heart.")

As a former or current Apple II user, by what input device or method do you prefer to navigate your modern computer? Is there particular hardware you favor or recommend?

Apple II invented the Microsoft Kinect

June 13th, 2011 2:50 PM
by
Filed under Hacks & mods, History;
no comments yet.

The annual Electronic Entertainment Expo, or E3, was held last week in Los Angeles. This convention invites members of the electronic entertainment industry to bear witness to the innovations that will grace home computers and consoles in the coming year.

The Kinect, a peripheral released for the Microsoft Xbox 360 last November, is proving a versatile platform for playing games without any contact or manipulation of a physical controller — "Your body is the controller", says the advertising. Here's a recent tech demo from E3:

Although the particular application and technology of Kinect may be new, the concept is not. Thirty years before Microsoft set out to redefine gaming, Tom DeWitt had demonstrated a similar tool, Pantomation:

According to astrosmash, "The mini-computer they talk about in this video is the PDP-8/L, not an Apple II, although the system was later ported to Apple II in the early 80s."

Although Pantomation may not have made it out of the lab and into consumer applications, it's still a fascinating (and unsurprising!) example of the potential of the Apple II to redefine history.

(Hat tip to timothy)

A USB keyboard for the Apple II? Not quite…

June 9th, 2011 11:08 AM
by
Filed under Hacks & mods;
1 comment.

There have been many attempts over the years to bring the USB interface to the Apple II. Most, such as the iDisk and even Vince Briel's upcoming A2MP3 card, focus on the storage possibilities of the interface. But what about the variety of other peripherals modern computers have access to via USB? Even something as basic as a keyboard has eluded Apple II users.

Ironically, Andrew Filer's approach goes in the completely opposite direction, turning the Apple II into a USB peripheral. His hack turns the Apple II Plus into a keyboard for a MacBook Pro. This hack is made possible by Keyduino, an application of the open-source electronics prototyping platform Arduino.

Apple II Plus as a USB keyboardAn Apple II Plus as a USB keyboard? Sacrilege!

Filer says it was "surprisingly easy", but his brief blog post on the subject addresses few of the technical concerns he must've addressed to accomplish this feat. For example, KansasFest alumnus Rob, who first pointed me to this hack, asks, "How does he handle shift keys? Does he properly implement the game port shift key modifier?"

Regardless, it's neat to see the variety of modern uses that are still to be found in classic hardware — even (or especially) if it's not what we expected.

(Hat tip to Brian Benchoff)