Archive for the ‘Hacks & mods’ Category

Jury-rigging the Apple II, either in reality or concept.

Ode to the ImageWriter & The Print Shop

June 13th, 2016 12:09 PM
by
Filed under Hacks & mods;
2 comments.

Someone at Motherboard loves the Apple II. Last summer, writer Jason Koebler attended KansasFest, resulting in a fantastic article and podcast.

Now Ernie Smith has taken a deep dive into dot-matrix printers and The Print Shop:

… in its original form, [The Print Shop] was an '80s-tastic program that redefined the parameters of print design into something that could literally be called child's play. Wanna make a greeting card? Follow these instructions, then print on your dot-matrix printer. Need a sign for your lemonade stand? No problem—you can even add a picture of the Easter Bunny on that sign, if you want. It was a bold redefinition of something that once required a whole boatload of specialized equipment.

The article is more about the business and legal ramifications of the article without capturing the user experience — which I'm happy to provide, as the Print Shop was a staple of my household. My three brothers and I used for everything from school essay cover sheets to birthday cards to banners. I remember campaigning for the elected position of seventh grade class treasurer using signs made in The Print Shop; when I defeated the most popular kid in the class in the election, he said it was because I did a better job advertising myself.

The vehicle by which The Print Shop outputted these creations was my family's ImageWriter II printer, complete with ink ribbons and pin-feed paper. Tearing the edges off the paper into long strips was practically an arts-and-crafts exercise, as they inevitably became loops, braids, and other figures.

But the time spent printing would occupy the computer, leaving it unavailable for other tasks. I remember when I discovered Quality Computers sold a 32K print buffer hardware accessory, I thought it was a ridiculous expense just to get back a few minutes of computer time. But as I discovered more that my Apple II could do and wanted to make the most of that time, it wasn't long before I decided the buffer was a worthwhile investment. Its installation coincided with my father having some computer issues, and conflating correlation with causation, he demanded I remove the buffer. I never did, and his unrelated issues eventually resolved themselves.

Printing

And let us note the role that desktop publishing (DTP) played in the development of Juiced.GS. Although the magazine was designed not in The Print Shop but in GraphicWriter III, an Apple IIGS program, early issues featured DTP heavily. Across six years and eleven issues, the late Dave Bennett penned a series creatively entitled "Desktop Publishing". And the final issue of Juiced.GS's first volume included M.H. "Buzz" Bester's hardware tutorial on ImageWriter maintenance.

My thanks to Smith for taking a moment not only to investigate how The Print Shop evolved, but also for prompting me to revisit these moments. ImageWriter printouts may long be faded, but these memories never will.

(Hat tip to Javier Rivera)

Retro-style iMac

May 9th, 2016 10:35 AM
by
Filed under Hacks & mods;
no comments yet.

Apple makes it hard to associate their current products with their legacy products: from abandoning the rainbow logo to rewriting history in their press releases, Apple Inc. rarely wants to acknowledge the Apple II. But some new after-market modifications make it easier to draw a direct line from our favorite retrocomputer to its modern descendant.

Marketing and branding company ColorWare specializes in a variety of cosmetic alterations to consumer electronics, from iPhones to Xboxes to PlayStation controllers. But instead of sending your own hardware to be modified, you buy it originally from ColorWare. Following the success of their iPhone mods, they've now set their sights on Apple's desktop, introducing retro-themed Macintosh computers and peripherals. Each replaces the default aluminum color with beige, in the style of the original Apple IIe.

Expect to pay more for these devices than you would an unmodified original. The keyboard and mouse combo go for $399, or get them with a 27-inch iMac (3.3GHz processor, 8GB 1867MHz DDR3 SDRAM, 2TB Fusion Drive, AMD Radeon R9 M395 with 2GB) for $3,799. That may sound like a lot of money — and it is: the same iMac direct from Apple is $2,299, representing a $1,500 markup, or 65% more than the MSRP. Further, it looks like there'll be only a limited run of 25 of these retro machines, with both the price and the quantity marking it as exclusive.

When we have our original Apple II computers prominently displayed and regularly used, it's hard to justify spending this much money on a faux Apple II.

Still, it is pretty.

ColorWare iMac

(Hat tip to Julie Lasky via Tim Locke)

Charlie Kellner of alphaSyntauri

October 5th, 2015 1:37 PM
by
Filed under Hacks & mods, History, Software showcase;
Comments Off on Charlie Kellner of alphaSyntauri

Were it not for the Apple II, Apple would've made no other machines; consequently, when telling the story of the Macintosh, historians often include segments of interest to the Apple II user. Such was the case with the 2008 documentary Welcome to Macintosh, which showed enough interest in the Apple II (including an interview with Vince Briel) that it was reviewed in Apple II magazine Juiced.GS.

Now the identically named but unrelated podcast Welcome to Macintosh has another serving of Apple II goodness — one that ties in with one of my all-time favorite movies: TRON. I knew the Apple II had played a role in other films of the era, such as WarGames, but I didn't realize it'd also contributed to the soundtrack of TRON — or that the software with which it did so was played by its developer at Steve Wozniak's wedding.

It's all courtesy Charlie Kellner, inventor of alphaSyntauri, one of the first digital music synthesizers.

Welcome to Macintosh host Mark Bramhill interviewed Kellner about how he created the synthesizer not as a commercial product, but as something he wanted for himself. It nonetheless then caught the interest of Apple, musicians such as Stevie Wonder, the Dolphin Research Center, and more. At a time when personal computers were new and their functions not yet widely understood, Kellner successfully demonstrated the Apple II's utility to a diverse range of professionals in a variety of fields.

Although the interview focuses on this particular application, Kellner likely has many more stories from the dawn of personal computing. His résumé reads like a who's-who of developers and publishers: Apple, Lucasfilm, Epyx, and Isix in the 1980s; in later decades, Viacom, Microsoft, Wizards of the Coast, and Nintendo. But you can find out about his earliest success by downloading the interview in your favorite podcatcher, or streaming it below:

The Marriage of Figaro to the Apple II

September 21st, 2015 9:48 AM
by
Filed under Hacks & mods, Musings;
1 comment.

Steve Jobs may be getting his own opera — but that's not the only connection opera has to the Apple II.

In June of 2007, I was in a production of The Marriage of Figaro. Among the 28 theatre productions I performed in during my seven years after undergraduate, this show was memorable for two backstage events: the breaking of my PowerBook; and meeting the lead actor. Unlike some shows I've been in, Figaro's stars and chorus mingled, disregarding any theatrical hierarchy. Given that it was June, I was probably spending my offstage time editing drafts of the year's second quarterly issue of Juiced.GS. I suspect the actor playing Figaro asked me what I was doing, and when I told him, he got excited, telling me he still had his original Apple IIGS! Although it was no longer his primary computer, he remembered quite fondly and accurately the software and hardware he'd added to it throughout the late 1980s and early 1990s.

As soon as the show was over, Figaro the actor was off to New York City for another role. When I joined Facebook a year later, we reconnected, allowing me to offer an annual wish for a happy birthday spent playing Apple II games. But other than that, our personal and theatrical lives did not cross again.

Until this month! I received an email from Figaro that he was moving to Europe and had plenty of material possessions he wished to neither move, keep, or store. Would I be willing to take his Apple II?

What an honor! Of course I would. Figaro drove to my house and dropped off three boxes of hardware and software — a collection he confessed used to be bigger but which had dwindled with each move over the years. I didn't find much rare or unique among his donation, but the opportunity to spend an hour chatting with him about the Apple II was fun. He prompted as much of the discussion as I did, as he'd kept abreast of the community enough to ask me how my recent trip to KansasFest went. I was happy for the opportunity to show him some of the products of today's lively Apple II community, such as the Replica 1 and a Raspberry Pi case, or to pull out artifacts he'd remember, such as issues of Nibble magazine.

I'm grateful to have received this bounty; although such salvage operations are the norm for likes of Sean Fahey and James Littlejohn, it's a rare occurrence for me. Here is a photo gallery of my new property:

What do I do with this IIGS now that I have it? It came gratis with no strings attached: I can keep it or find a good home for it, though I wouldn't allow myself to sell it. But I know what my inclination is. As Figaro and I chatted about the Apple II and he saw how much fun people were still having with it, I could see him beginning to regret having to let go of his childhood computer. I'd love to hold onto it until Figaro returns from Europe in 18 months; maybe then, he can be reunited with the machine and rediscover it, as so many of us have, after a long absence.

After a first act of introduction and a second act of separation, a third act with a happy reunion seems only fitting.

Cinnamon II hits Kickstarter

August 3rd, 2015 7:13 AM
by
Filed under Hacks & mods;
Comments Off on Cinnamon II hits Kickstarter

Smart watches have a way of setting a precedent and establishing a trend: rumors of the Apple Watch started almost as soon as the first Pebble raised over $10 million on Kickstarter in 2012. Shortly before the Apple Watch was finally released in 2015, we saw the Apple II adapted to that form factor with the Apple II Watch, DJ Harrigan's 3D-printed hack that simulates the hardware and software aesthetics of the Apple II.

Now, entrepreneur Damian Peckett is taking it a step further by putting an actual Apple II inside a watch. Introducing the Cinnamon II:

Although Kickstarters are more effective when they have a pitch video, this campaign lacks one, though it does offer this 12-second demo:

The hardware specs roughly mirror an Apple II Plus, with a "virtualized 6502 clocked at a blistering 1 Megahertz and a whopping 32K of memory… binary compatible with the original 1977's microcomputer. Complete video / sound / keyboard emulation is provided. The Cinnamon II also features a Micro SD socket that offers disk drive emulation." However, the resolution is 160×128, compared to the original Apple II's 280×192, so things are going to be a bit squished.

The dimensions also bring challenges for interacting with such a small Apple II. The available options are limited: "One button brings up a smart onscreen keyboard that allows you to scroll through various keyboard options. The other two buttons are available to user mode applications mapped to the up/down keys. Gesture control is provided via an on board accelerometer that is user programmable. It can be used to interact with user interface elements."

There is only one reward level: $159 AUD will get you the watch. Limited production runs are expensive, so Peckett has set the minimum at roughly 850 watches — hence the crowdfunding goal of $150,000 AUD ($114,842 USD) by August 13, 2015.

Unfortunately, like Bride of the Wizard King before it, this campaign lacks several important components: not only a pitch video, but a breakdown of expenses and different reward levels. The first Pebble offered 11 rewards starting at a mere $1, which 2,615 backers selected — raising more money at that level alone than the Cinnamon II is likely to.

Nonetheless, the Cinnamon II is a cool idea, and I'd like to see it developed further and perhaps open-sourced — I'm sure its ideas can be refined further and its production made more affordable and accessible.

Recording Let's Plays on the Apple II

July 20th, 2015 10:31 AM
by
Filed under Game trail, Hacks & mods, Happenings;
3 comments.

Last week I attended the 27th (and my 18th) annual KansasFest, a convention for Apple II users. I was thrilled to be among fellow retrocomputing enthusiasts, charging my batteries for another year of Juiced.GS and other hobby projects.

As an educator and public speaker, I love giving presentations at KansasFest. Most of the event's talks are technical in nature, whereas I tend to take what I've learned in the other areas of my life — podcasting, crowdfunding — and apply them to the Apple II. This year, I drew upon my experience developing a YouTube channel and demonstrated how to record a Let's Play video using the Elgato Game Capture HD hardware (but not the more expensive HD60, which lacks the necessary A/V input port).

This $150 device is normally used to capture HDMI audio and video, but with an included adapter, it can capture component video as well. By plugging the red component cable into an Apple II's composite video output, and then connecting the computer's headphone jack to a 3.5mm-to-RCA adapter, the audio and video from an Apple II will show up oon a PC or Mac in the Elgato's software — but with a delay. A monitor stills need to be connected to the Apple II, which is why I used Chris Torrence's Night Owl monitor plugged into the IIc's video port; an RGB monitor connected to a IIGS will work as well. Then I used a 3.5mm Y-splitter to connect headphones or speakers to the Apple II. (Note that the IIc Plus does not have a headphone jack; neither does the IIe, unless you add a RetroConnector adapter.) Finally, a USB headset allowed me to overlay my audio commentary over the recorded gameplay footage.

Prefer to learn these techniques visually? Mike Whalen streamed my KansasFest session and has made it available on YouTube:

Here's the Let's Play Flapple Bird video that I recorded during this session.

The capture process was not perfect, as I had to make two edits in Final Cut Pro X before uploading to YouTube: the height of Elgato's exported video was stretched (654 x 480), so I reduced the Y-scale to 85% (though ultimately I went with an X-scale of 147.79% and Y-scale of 125.62%, so as to occupy the full window); and the color was off, so I adjusted it per this screenshot.

Final Cut Pro X

Editing Flapple Bird in Final Cut Pro X.
I saved this setting as an "Apple II" preset.

Also, I should've disabled the KansasFest sound system, as I was close enough to the speaker for my USB headset to pick up my booming voice, resulting in poor audio quality.

Although my session focused primarily on Let's Play videos, I also gave a brief introduction to unboxing videos, the genre with which I launched my YouTube channel. I combined unboxing Let's Play, and the Apple II when I unboxed and played Retro Fever.

Not sure why anyone would watch someone else play a video game — or what my "I moth stories" shirt meant? Both are explained in this video from a monthly storyslam I attend in Cambridge, Massachusetts.

I hope this session was useful and that it inspired attendees to record and share their subjective experience with Apple II software. I look forward to your YouTube videos!